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virtual void | bind (GLuint _progID) const |
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virtual QString | toString () const |
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Definition at line 128 of file UniformPool.hh.
◆ UniformBase()
GLSL::UniformPool::UniformBase::UniformBase |
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inline |
◆ ~UniformBase()
virtual GLSL::UniformPool::UniformBase::~UniformBase |
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inlinevirtual |
◆ bind()
virtual void GLSL::UniformPool::UniformBase::bind |
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GLuint |
_progID | ) |
const |
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inlinevirtual |
◆ toString()
virtual QString GLSL::UniformPool::UniformBase::toString |
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const |
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inlinevirtual |
◆ id
std::string GLSL::UniformPool::UniformBase::id |
The documentation for this struct was generated from the following file: