Developer Documentation
|
Public Member Functions | |
void | bind (GLuint _progID) const override |
Bind uniform uint vector to shader. More... | |
virtual QString | toString () const override |
print uint vector to string More... | |
virtual void | bind (GLuint _progID) const |
virtual QString | toString () const |
Public Attributes | |
ACG::Vec4ui | val |
int | size |
![]() | |
std::string | id |
Definition at line 159 of file UniformPool.hh.
|
overridevirtual |
Bind uniform uint vector to shader.
_progID | GL Program ID |
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 279 of file UniformPool.cc.
|
overridevirtual |
print uint vector to string
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 310 of file UniformPool.cc.
int GLSL::UniformPool::UniformVecui::size |
Definition at line 161 of file UniformPool.hh.
ACG::Vec4ui GLSL::UniformPool::UniformVecui::val |
Definition at line 160 of file UniformPool.hh.