Developer Documentation
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Public Member Functions | |
void | bind (GLuint _progID) const override |
Bind uniform matrix to shader. More... | |
virtual QString | toString () const override |
print matrix to string More... | |
virtual void | bind (GLuint _progID) const |
virtual QString | toString () const |
Public Attributes | |
ACG::Matrix4x4f | val |
bool | transposed |
int | size |
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std::string | id |
Definition at line 169 of file UniformPool.hh.
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overridevirtual |
Bind uniform matrix to shader.
_progID | GL Program ID |
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 327 of file UniformPool.cc.
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overridevirtual |
print matrix to string
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 363 of file UniformPool.cc.
int GLSL::UniformPool::UniformMat::size |
Definition at line 173 of file UniformPool.hh.
bool GLSL::UniformPool::UniformMat::transposed |
Definition at line 172 of file UniformPool.hh.
ACG::Matrix4x4f GLSL::UniformPool::UniformMat::val |
Definition at line 170 of file UniformPool.hh.