Developer Documentation
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Public Member Functions | |
UniformBuf () | |
Creates a copy of input data. More... | |
~UniformBuf () | |
Free data. More... | |
void | bind (GLuint _progID) const override |
Bind uniform array to shader. More... | |
virtual QString | toString () const override |
print buffer id to string More... | |
virtual void | bind (GLuint _progID) const |
virtual QString | toString () const |
Public Attributes | |
float * | val |
bool | integer |
int | size |
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std::string | id |
Definition at line 180 of file UniformPool.hh.
GLSL::UniformPool::UniformBuf::UniformBuf | ( | ) |
Creates a copy of input data.
Definition at line 419 of file UniformPool.cc.
GLSL::UniformPool::UniformBuf::~UniformBuf | ( | ) |
Free data.
Definition at line 426 of file UniformPool.cc.
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overridevirtual |
Bind uniform array to shader.
_progID | GL Program ID |
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 384 of file UniformPool.cc.
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overridevirtual |
print buffer id to string
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 403 of file UniformPool.cc.
bool GLSL::UniformPool::UniformBuf::integer |
Definition at line 183 of file UniformPool.hh.
int GLSL::UniformPool::UniformBuf::size |
Definition at line 184 of file UniformPool.hh.
float* GLSL::UniformPool::UniformBuf::val |
Definition at line 181 of file UniformPool.hh.