Developer Documentation
CoordsysNode.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
16 * *
17 * 1. Redistributions of source code must retain the above copyright notice, *
18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
21 * notice, this list of conditions and the following disclaimer in the *
22 * documentation and/or other materials provided with the distribution. *
23 * *
24 * 3. Neither the name of the copyright holder nor the names of its *
25 * contributors may be used to endorse or promote products derived from *
26 * this software without specific prior written permission. *
27 * *
28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39 * *
40\*===========================================================================*/
41
42
43
44
45
46
47//=============================================================================
48//
49// CLASS PointNode
50//
51//=============================================================================
52
53
54#ifndef ACG_COORDSYSNODE_HH
55#define ACG_COORDSYSNODE_HH
56
57
58//== INCLUDES =================================================================
59
60#include "BaseNode.hh"
61#include "DrawModes.hh"
62#include <ACG/GL/GLPrimitives.hh>
63#include <ACG/ShaderUtils/GLSLShader.hh>
64#include <vector>
65
66//== NAMESPACES ===============================================================
67
68namespace ACG {
69namespace SceneGraph {
70
71//== CLASS DEFINITION =========================================================
72
73
82class ACGDLLEXPORT CoordsysNode : public BaseNode
83{
84
85public:
86
90 PERSPECTIVE_PROJECTION
91 };
92
94 {
96 SCREENPOS
97 };
98
106 BaseNode* _parent = 0,
107 std::string _name = "<TextNode>",
108 CoordsysMode _mode = SCREENPOS,
109 ProjectionMode _projectionMode = PERSPECTIVE_PROJECTION);
110
113
116
118 ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const override;
119
121 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
122
124 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
125
127 void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat) override;
128
130 void pick(GLState& _state, PickTarget _target) override;
131
133 void setMode(const CoordsysMode _mode);
134
136 void setProjectionMode(const ProjectionMode _mode);
137
139 void setPosition(const Vec3f& _pos);
140
142 CoordsysMode getMode() const;
143
145 ProjectionMode getProjectionMode() const;
146
147 private:
148
149 void drawCoordsys(GLState& _state);
150 void drawCoordsys(IRenderer* _renderer, RenderObject* _baseRO);
151 void drawCoordsysPick(GLState& _state, GLSL::Program* _pickShader = 0);
152 void clearPickArea(GLState& _state, bool _draw, GLfloat _depth, GLSL::Program* _pickShader = 0);
153 void boundingCircle(std::vector<Vec2f> &_in, Vec2f &_center, float &_radius);
154
155 CoordsysMode mode_;
156 ProjectionMode projectionMode_;
157
158 Vec3f pos3f_;
159
160
161 ACG::GLSphere* sphere_;
162 ACG::GLCylinder* cylinder_;
163 ACG::GLCone* cone_;
164 ACG::GLDisk* disk_;
165};
166
167
168//=============================================================================
169} // namespace SceneGraph
170} // namespace ACG
171//=============================================================================
172#endif // ACG_COORDSYSNODE_HH defined
ACG::SceneGraph::CoordinateSystemNode CoordsysNode
Simple Name for CoordsysNode.
@ POSITION
Draws the Coordsys at the coordsys origin.
Definition: CoordsysNode.hh:95
ACG_CLASSNAME(CoordsysNode)
static name of this class
@ ORTHOGRAPHIC_PROJECTION
orthographic
Definition: CoordsysNode.hh:89
GLSL program class.
Definition: GLSLShader.hh:211
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Namespace providing different geometric functions concerning angles.
Interface class between scenegraph and renderer.
Definition: RenderObject.hh:99