|
| GLCylinder (int _slices, int _stacks, float _radius, bool _bottomCap, bool _topCap) |
|
| GLCone (int _slices, int _stacks, float _bottomRadius, float _topRadius, bool _bottomCap_, bool _topCap) |
|
void | draw (GLState &_state, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f)) |
|
void | addToRenderer (class IRenderer *_renderer, const struct RenderObject *_base, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f), float _radiusScale=1.0f) |
|
int | getNumTriangles () override |
|
void | updateVBO () override |
|
void | setBottomRadius (float _bottomRadius) |
|
void | setTopRadius (float _topRadius) |
|
void | setNormalOrientation (NormalOrientation orienation) |
|
void | draw_primitive () |
|
void | draw_primitive (GLSL::Program *_program) |
|
void | addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro) |
|
virtual int | getNumTriangles ()=0 |
|
virtual int | getNumLines () |
|
unsigned int | getVBO () |
|
const VertexDeclaration * | getVertexDecl () const |
|
Definition at line 218 of file GLPrimitives.hh.
◆ GLCylinder()
ACG::GLCylinder::GLCylinder |
( |
int |
_slices, |
|
|
int |
_stacks, |
|
|
float |
_radius, |
|
|
bool |
_bottomCap, |
|
|
bool |
_topCap |
|
) |
| |
The documentation for this class was generated from the following files: