Developer Documentation
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Public Types | |
enum | ProjectionMode { ORTHOGRAPHIC_PROJECTION , PERSPECTIVE_PROJECTION } |
projection mode More... | |
enum | CoordsysMode { POSITION , SCREENPOS } |
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enum | StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 } |
Status modi. More... | |
enum | TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 } |
Node traverse types. More... | |
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::iterator | ChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
allows to reverse iterate over children More... | |
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
allows to reverse iterate over children More... | |
enum | PASSES { NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 , PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 , PASS_7 = 1 << 7 , PASS_8 = 1 << 8 } |
This enum should be used to enable rendering of a node in different. More... | |
typedef unsigned int | MultipassBitMask |
Multipass pass bit mask type. More... | |
Public Member Functions | |
CoordsysNode (BaseNode *_parent=0, std::string _name="<TextNode>", CoordsysMode _mode=SCREENPOS, ProjectionMode _projectionMode=PERSPECTIVE_PROJECTION) | |
~CoordsysNode () | |
destructor More... | |
ACG_CLASSNAME (CoordsysNode) | |
static name of this class | |
ACG::SceneGraph::DrawModes::DrawMode | availableDrawModes () const override |
return available draw modes More... | |
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
update bounding box More... | |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
draw Coordsys More... | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
add renderobjects for shader pipeline renderer More... | |
void | pick (GLState &_state, PickTarget _target) override |
draw Coordsys for object picking More... | |
void | setMode (const CoordsysMode _mode) |
set mode to either POSITION or SCREENPOS More... | |
void | setProjectionMode (const ProjectionMode _mode) |
set mode to either ORTHOGRAPHIC_PROJECTION or PERSPECTIVE_PROJECTION More... | |
void | setPosition (const Vec3f &_pos) |
set position of the coordsys More... | |
CoordsysMode | getMode () const |
get current mode More... | |
ProjectionMode | getProjectionMode () const |
get current projection mode More... | |
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BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
Default constructor. More... | |
BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
Put this node between _parent and _child. More... | |
virtual | ~BaseNode () |
Destructor. More... | |
void | delete_subtree () |
Delete the whole subtree of this node. More... | |
virtual const std::string & | className () const =0 |
Return class name (implemented by the ACG_CLASSNAME macro) | |
virtual DrawModes::DrawMode | availableDrawModes () const |
virtual void | boundingBox (Vec3d &, Vec3d &) |
virtual void | enter (GLState &, const DrawModes::DrawMode &) |
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | draw (GLState &, const DrawModes::DrawMode &) |
Draw this node using the draw modes _drawMode. More... | |
virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
Deferred draw call with shader based renderer. More... | |
virtual void | leave (GLState &, const DrawModes::DrawMode &) |
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
virtual void | pick (GLState &, PickTarget) |
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
void | enablePicking (bool _enable) |
bool | pickingEnabled () |
virtual void | mouseEvent (GLState &, QMouseEvent *) |
Handle mouse event (some interaction, e.g. modeling) More... | |
void | setDirty (bool _dirty=true) |
mark node for redrawn More... | |
bool | isDirty () const |
Check if node should be redrawn. More... | |
ChildIter | childrenBegin () |
Returns: begin-iterator of children. More... | |
ConstChildIter | childrenBegin () const |
Same but cont . More... | |
ChildIter | childrenEnd () |
Returns: end-iterator of children. More... | |
ConstChildIter | childrenEnd () const |
Same but const . More... | |
ChildRIter | childrenRBegin () |
Returns: reverse begin-iterator of children. More... | |
ConstChildRIter | childrenRBegin () const |
Same but const. More... | |
ChildRIter | childrenREnd () |
Returns: reverse end-iterator of children. More... | |
ConstChildRIter | childrenREnd () const |
Same but const . More... | |
void | push_back (BaseNode *_node) |
Insert _node at the end of the list of children. More... | |
void | remove (ChildIter _pos) |
size_t | nChildren () const |
number of children More... | |
ChildIter | find (BaseNode *_node) |
BaseNode * | find (const std::string &_name) |
BaseNode * | parent () |
Get the nodes parent node. More... | |
const BaseNode * | parent () const |
Get the nodes parent node. More... | |
void | set_parent (BaseNode *_parent) |
Set the parent of this node. More... | |
StatusMode | status () const |
Get node's status. More... | |
void | set_status (StatusMode _s) |
Set the status of this node. More... | |
void | hide () |
Hide Node: set status to HideNode. More... | |
void | show () |
Show node: set status to Active. More... | |
bool | visible () |
Is node visible (status == Active)? More... | |
bool | hidden () |
Is node not visible (status != Active)? More... | |
std::string | name () const |
Returns: name of node (needs not be unique) More... | |
void | name (const std::string &_name) |
rename a node More... | |
unsigned int | id () const |
DrawModes::DrawMode | drawMode () const |
Return the own draw modes of this node. More... | |
void | drawMode (DrawModes::DrawMode _drawMode) |
unsigned int | traverseMode () const |
Return how the node should be traversed. More... | |
void | setTraverseMode (unsigned int _mode) |
Set traverse mode for node. More... | |
MultipassBitMask | multipassStatus () const |
Get the current multipass settings for the nodes status functions. More... | |
void | setMultipassStatus (const MultipassBitMask _passStatus) |
Set multipass settings for the nodes status functions. More... | |
void | multipassStatusSetActive (const unsigned int _i, bool _active) |
Set multipass status to traverse in a specific pass. More... | |
bool | multipassStatusActive (const unsigned int _i) const |
Get multipass status to traverse in a specific pass. More... | |
MultipassBitMask | multipassNode () const |
Get the current multipass settings for the node. More... | |
void | setMultipassNode (const MultipassBitMask _passNode) |
Set multipass settings for the node. More... | |
void | multipassNodeSetActive (const unsigned int _i, bool _active) |
Set Node status to traverse in a specific pass. More... | |
bool | multipassNodeActive (const unsigned int _i) const |
Get Node status to traverse in a specific pass. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
Set uniforms for shader based rendering. More... | |
const GLSL::UniformPool * | getRenderObjectUniformPool () |
Get uniforms for shader based rendering. More... | |
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
Set textures for shader based rendering. More... | |
void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
Set modifier for render objects. More... | |
RenderObjectModifier * | getRenderObjectModifier () |
Get render-object modifier. More... | |
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Private Member Functions | |
void | drawCoordsys (GLState &_state) |
void | drawCoordsys (IRenderer *_renderer, RenderObject *_baseRO) |
void | drawCoordsysPick (GLState &_state, GLSL::Program *_pickShader=0) |
void | clearPickArea (GLState &_state, bool _draw, GLfloat _depth, GLSL::Program *_pickShader=0) |
void | boundingCircle (std::vector< Vec2f > &_in, Vec2f &_center, float &_radius) |
Private Attributes | |
CoordsysMode | mode_ |
ProjectionMode | projectionMode_ |
Vec3f | pos3f_ |
ACG::GLSphere * | sphere_ |
ACG::GLCylinder * | cylinder_ |
ACG::GLCone * | cone_ |
ACG::GLDisk * | disk_ |
Definition at line 82 of file CoordsysNode.hh.
enum ACG::SceneGraph::CoordsysNode::CoordsysMode |
Enumerator | |
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POSITION | Draws the Coordsys at the coordsys origin. |
SCREENPOS | Draws the Coordsys at the upper right position on the screen. |
Definition at line 93 of file CoordsysNode.hh.
enum ACG::SceneGraph::CoordsysNode::ProjectionMode |
projection mode
Enumerator | |
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ORTHOGRAPHIC_PROJECTION | orthographic |
PERSPECTIVE_PROJECTION | perspective |
Definition at line 88 of file CoordsysNode.hh.
ACG::SceneGraph::CoordsysNode::CoordsysNode | ( | BaseNode * | _parent = 0 , |
std::string | _name = "<TextNode>" , |
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CoordsysMode | _mode = SCREENPOS , |
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ProjectionMode | _projectionMode = PERSPECTIVE_PROJECTION |
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default constructor
_parent | Define the parent Node this node gets attached to |
_name | Name of this Node |
_mode | upper right of the screen or position based |
_projectionMode | Draw an orthogonal coordinate system or also enable projection mode |
Definition at line 68 of file CoordsysNode.cc.
ACG::SceneGraph::CoordsysNode::~CoordsysNode | ( | ) |
destructor
Definition at line 84 of file CoordsysNode.cc.
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overridevirtual |
return available draw modes
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 110 of file CoordsysNode.cc.
update bounding box
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 99 of file CoordsysNode.cc.
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private |
Definition at line 973 of file CoordsysNode.cc.
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Definition at line 890 of file CoordsysNode.cc.
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overridevirtual |
draw Coordsys
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 379 of file CoordsysNode.cc.
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Definition at line 122 of file CoordsysNode.cc.
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Definition at line 179 of file CoordsysNode.cc.
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Definition at line 250 of file CoordsysNode.cc.
CoordsysNode::CoordsysMode ACG::SceneGraph::CoordsysNode::getMode | ( | ) | const |
get current mode
Definition at line 671 of file CoordsysNode.cc.
CoordsysNode::ProjectionMode ACG::SceneGraph::CoordsysNode::getProjectionMode | ( | ) | const |
get current projection mode
Definition at line 678 of file CoordsysNode.cc.
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overridevirtual |
add renderobjects for shader pipeline renderer
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 525 of file CoordsysNode.cc.
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overridevirtual |
draw Coordsys for object picking
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 685 of file CoordsysNode.cc.
void ACG::SceneGraph::CoordsysNode::setMode | ( | const CoordsysMode | _mode | ) |
set mode to either POSITION or SCREENPOS
Definition at line 650 of file CoordsysNode.cc.
void ACG::SceneGraph::CoordsysNode::setPosition | ( | const Vec3f & | _pos | ) |
set position of the coordsys
Definition at line 664 of file CoordsysNode.cc.
void ACG::SceneGraph::CoordsysNode::setProjectionMode | ( | const ProjectionMode | _mode | ) |
set mode to either ORTHOGRAPHIC_PROJECTION or PERSPECTIVE_PROJECTION
Definition at line 657 of file CoordsysNode.cc.
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Definition at line 163 of file CoordsysNode.hh.
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Definition at line 162 of file CoordsysNode.hh.
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private |
Definition at line 164 of file CoordsysNode.hh.
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private |
Definition at line 155 of file CoordsysNode.hh.
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private |
Definition at line 158 of file CoordsysNode.hh.
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private |
Definition at line 156 of file CoordsysNode.hh.
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private |
Definition at line 161 of file CoordsysNode.hh.