Developer Documentation
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Public Member Functions | |
LockNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<LockNode>") | |
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StatusNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<StatusNode>") | |
constructor More... | |
virtual | ~StatusNodeT () |
destructor More... | |
ACG_CLASSNAME (StatusNode) | |
void | updateGeometry () |
set geometry invalid, topology and selection is kept More... | |
void | updateTopology () |
set topology invalid (updates everything) More... | |
void | updateSelection () |
set selection invalid (Only selection changed, rest is kept) More... | |
void | setDrawMesh (DrawMeshT< Mesh > *_drawmesh) |
Set drawmesh. More... | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const class Material *_mat) override |
support for shader-pipeline More... | |
DrawModes::DrawMode | availableDrawModes () const override |
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
void | pick (GLState &, PickTarget) override |
Additional Inherited Members | |
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typedef StatusNodeBaseT< Mesh, LockModT< Mesh >, ::StatusNodes_ModTraits< LockModT< Mesh > >::StaticUsage > | BaseClass |
typedef LockModT< Mesh > | ModType |
Definition at line 397 of file StatusNodesT.hh.
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inline |
Definition at line 401 of file StatusNodesT.hh.