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| LockNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<LockNode>") |
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| StatusNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<StatusNode>") |
| constructor
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virtual | ~StatusNodeT () |
| destructor
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| ACG_CLASSNAME (StatusNode) |
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void | updateGeometry () |
| set geometry invalid, topology and selection is kept
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void | updateTopology () |
| set topology invalid (updates everything)
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void | updateSelection () |
| set selection invalid (Only selection changed, rest is kept)
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void | setDrawMesh (DrawMeshT< Mesh > *_drawmesh) |
| Set drawmesh. More...
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void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const class Material *_mat) override |
| support for shader-pipeline More...
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DrawModes::DrawMode | availableDrawModes () const override |
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void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
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void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
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void | pick (GLState &, PickTarget) override |
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template<class Mesh>
class ACG::SceneGraph::LockNodeT< Mesh >
Definition at line 397 of file StatusNodesT.hh.