Developer Documentation
StatusNodesT.hh
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40\*===========================================================================*/
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47//=============================================================================
48//
49// Status Nodes
50//
51//=============================================================================
52
53
54#ifndef ACG_STATUS_NODES_HH
55#define ACG_STATUS_NODES_HH
56
57
58//== INCLUDES =================================================================
59
60
62
63#include "MaterialNode.hh"
64#include "DrawModes.hh"
65
66#include <ACG/GL/VertexDeclaration.hh>
67#include <ACG/GL/IRenderer.hh>
68#include <ACG/GL/DrawMesh.hh>
69
70#include <vector>
71
72
73//== NAMESPACES ===============================================================
74
75
76template<class Mod>
78 public:
79 enum {
80 StaticUsage = true
81 };
82};
83
84namespace ACG {
85namespace SceneGraph {
86
87
88//== CLASS DEFINITION =========================================================
89
96class ACGDLLEXPORT StatusNodesBase
97{
98public:
100 virtual ~StatusNodesBase();
101
102protected:
103 //index buffer objects ,previously direct ram access was used in compat
104 //now use ibos / vbos on both compat and core profile.
105 GLuint heVBO_, eIBO_, fIBO_, vIBO_, pIBO_;
106
107 void updateIBOData(GLuint& bufferName_, size_t numberOfElements_, size_t sizeOfElements_, void* data_);
108 void updateHEVBOPoints(size_t numberOfElements_, size_t sizeOfElements_, void* data_);
109
110private:
111 GLint prevBuffer;
112 void createHEVBO();
113 void createIBO(GLuint& _name);
114 void bindHEVBO();
115 void unbindHEVBO();
116 void bindIBO(GLuint& _name);
117 void unbindIBO();
118};
119
120template<class Mesh, class Mod, const bool StaticUsage> class StatusNodeBaseT;
121
122template<class Mesh, class Mod>
123
124class StatusNodeBaseT<Mesh, Mod, true> : public MaterialNode {
125 public:
126 StatusNodeBaseT(BaseNode* _parent, const std::string& _name) :
127 MaterialNode(_parent, _name) {}
128
129 virtual ~StatusNodeBaseT() {}
130
131 protected:
132 bool is_vertex_selected(
133 const Mesh &mesh, typename Mesh::VertexHandle vh) {
134 return Mod::is_vertex_selected(mesh, vh);
135 }
136
137 bool is_halfedge_selected(
138 const Mesh &mesh, typename Mesh::HalfedgeHandle heh) {
139 return Mod::is_halfedge_selected(mesh, heh);
140 }
141
142 bool is_edge_selected(const Mesh &mesh, typename Mesh::EdgeHandle eh) {
143 return Mod::is_edge_selected(mesh, eh);
144 }
145
146 bool is_face_selected(const Mesh &mesh, typename Mesh::FaceHandle fh) {
147 return Mod::is_face_selected(mesh, fh);
148 }
149};
150
151template<class Mesh, class Mod>
152class StatusNodeBaseT<Mesh, Mod, false> : public MaterialNode {
153
154 public:
155 StatusNodeBaseT(BaseNode* _parent, const std::string& _name) :
156 MaterialNode(_parent, _name), modInstance(0) {}
157
158 virtual ~StatusNodeBaseT() {
159 delete modInstance;
160 }
161
168 void provideModInstance(Mod *mod) {
169 delete modInstance;
170 modInstance = mod;
171 }
172
173 protected:
174 bool is_vertex_selected(
175 const Mesh &mesh, typename Mesh::VertexHandle vh) {
176 assert(modInstance);
177 return modInstance->is_vertex_selected(mesh, vh);
178 }
179
180 bool is_halfedge_selected(
181 const Mesh &mesh, typename Mesh::HalfedgeHandle heh) {
182 assert(modInstance);
183 return modInstance->is_halfedge_selected(mesh, heh);
184 }
185
186 bool is_edge_selected(const Mesh &mesh, typename Mesh::EdgeHandle eh) {
187 assert(modInstance);
188 return modInstance->is_edge_selected(mesh, eh);
189 }
190
191 bool is_face_selected(const Mesh &mesh, typename Mesh::FaceHandle fh) {
192 assert(modInstance);
193 return modInstance->is_face_selected(mesh, fh);
194 }
195
196 protected:
197 Mod *modInstance;
198};
199
200
206template <class Mesh, class Mod>
208 public StatusNodeBaseT<Mesh, Mod, ::StatusNodes_ModTraits<Mod>::StaticUsage>,
210{
211public:
213 typedef Mod ModType;
214
216 StatusNodeT( const Mesh& _mesh,
217 BaseNode* _parent = 0,
218 const std::string& _name = "<StatusNode>" );
219
221 virtual ~StatusNodeT() {}
222
223 ACG_CLASSNAME(StatusNode);
224
225
228 void updateGeometry();
229
232 void updateTopology();
233
236 void updateSelection();
237
244 void setDrawMesh(DrawMeshT<Mesh>* _drawmesh);
245
246
253 void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const class Material* _mat) override;
254
255
256 DrawModes::DrawMode availableDrawModes() const override;
257 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
258 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
259 void pick(GLState& /* _state */ , PickTarget /* _target */ ) override {}
260
261
262private:
263
267 void update_cache();
268
269 typedef typename Mesh::Face Face;
270 typedef typename Mesh::Vertex Vertex;
271 typedef typename Mesh::Halfedge Halfedge;
272 typedef typename Mesh::Edge Edge;
273 typedef typename Mesh::FaceHandle FaceHandle;
274 typedef typename Mesh::HalfedgeHandle HalfedgeHandle;
275
276 typedef typename Mesh::Point Point;
277 typedef typename Mesh::Normal Normal;
278
279 void draw_points();
280 void draw_edges();
281 void draw_halfedges();
282 void draw_faces(bool _per_vertex);
283
284 Point halfedge_point(const HalfedgeHandle _heh);
285
286
287private:
288
289 const Mesh& mesh_;
290 DrawMeshT<Mesh>* drawMesh_;
291
292 //indices used for indexed rendering
293 std::vector<unsigned int> v_cache_, e_cache_, f_cache_, poly_cache_;
294 std::vector<FaceHandle> fh_cache_;
295
296 //halfedges are rendered directly from ram in compat profile
297 std::vector<Point> he_points_;
298 std::vector<Normal> he_normals_;
299
300 // bounding box
301 Vec3d bbMin_;
302 Vec3d bbMax_;
303
306
307 bool vertexIndexInvalid_;
308 bool halfedgeCacheInvalid_;
309 bool edgeIndexInvalid_;
310 bool faceIndexInvalid_;
311
312
313 // vertex-formats for new renderer
314 VertexDeclaration pointVertexDecl_;
315 VertexDeclaration halfedgeVertexDecl_;
316};
317
318
319
320//== CLASS DEFINITION =========================================================
321
322
323template <class Mesh, unsigned int Bit>
325{
326 static bool is_vertex_selected(const Mesh& _mesh,
327 typename Mesh::VertexHandle _vh)
328 {
329 return _mesh.status(_vh).is_bit_set(Bit);
330 }
331
332 static bool is_edge_selected(const Mesh& _mesh,
333 typename Mesh::EdgeHandle _eh)
334 {
335 return _mesh.status(_eh).is_bit_set(Bit);
336 }
337
338 static bool is_halfedge_selected(const Mesh& _mesh,
339 typename Mesh::HalfedgeHandle _heh)
340 {
341 return _mesh.status(_heh).is_bit_set(Bit);
342 }
343
344 static bool is_face_selected(const Mesh& _mesh,
345 typename Mesh::FaceHandle _fh)
346 {
347 return _mesh.status(_fh).is_bit_set(Bit);
348 }
349};
350
351
352
353//== CLASS DEFINITION =========================================================
354
355
356template <class Mesh>
358 : public StatusModT<Mesh, OpenMesh::Attributes::SELECTED>
359{};
360
361
362
368template <class Mesh>
370 : virtual public StatusNodeT<Mesh, SelectionModT<Mesh> >
371{
372public:
373
379 SelectionNodeT( const Mesh& _mesh,
380 BaseNode* _parent = 0,
381 const std::string& _name = "<SelectionNode>" )
382 : StatusNodeT<Mesh, SelectionModT<Mesh> > (_mesh, _parent, _name)
383 {}
384};
385
386
387//== CLASS DEFINITION =========================================================
388
389
390template <class Mesh>
392 : public StatusModT<Mesh, OpenMesh::Attributes::LOCKED>
393{};
394
395
396template <class Mesh>
397class LockNodeT : public StatusNodeT<Mesh, LockModT<Mesh> >
398{
399public:
400
401 LockNodeT( const Mesh& _mesh,
402 BaseNode* _parent = 0,
403 const std::string& _name = "<LockNode>" )
404 : StatusNodeT<Mesh, LockModT<Mesh> > (_mesh, _parent, _name)
405 {}
406};
407
408
409//=============================================================================
410} // namespace SceneGraph
411} // namespace ACG
412//=============================================================================
413#if defined(INCLUDE_TEMPLATES) && !defined(ACG_STATUS_NODES_C)
414#define ACG_STATUS_NODES_TEMPLATES
415#include "StatusNodesT_impl.hh"
416#endif
417//=============================================================================
418#endif // ACG_STATUS_NODES_HH defined
419//=============================================================================
420
ACG::SceneGraph::MaterialNode MaterialNode
Materialnode.
Mesh Drawing Class.
Definition: DrawMesh.hh:172
SelectionNodeT(const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<SelectionNode>")
Constructor.
void setDrawMesh(DrawMeshT< Mesh > *_drawmesh)
Set drawmesh.
bool invalidGeometry_
State variables.
void updateTopology()
set topology invalid (updates everything)
StatusNodeT(const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<StatusNode>")
constructor
void updateSelection()
set selection invalid (Only selection changed, rest is kept)
void getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const class Material *_mat) override
support for shader-pipeline
void updateGeometry()
set geometry invalid, topology and selection is kept
virtual ~StatusNodeT()
destructor
The StatusNodesBase class extends StatusNodesT with a halfEdge vbo for coreProfile rendering support.
Definition: StatusNodesT.hh:97
Class to define the vertex input layout.
Kernel::Vertex Vertex
Vertex type.
Definition: PolyMeshT.hh:124
Kernel::VertexHandle VertexHandle
Handle for referencing the corresponding item.
Definition: PolyMeshT.hh:136
Kernel::EdgeHandle EdgeHandle
Scalar type.
Definition: PolyMeshT.hh:138
Kernel::Halfedge Halfedge
Halfedge type.
Definition: PolyMeshT.hh:126
Kernel::Normal Normal
Normal type.
Definition: PolyMeshT.hh:114
Kernel::Face Face
Face type.
Definition: PolyMeshT.hh:130
Kernel::Edge Edge
Edge type.
Definition: PolyMeshT.hh:128
Kernel::FaceHandle FaceHandle
Scalar type.
Definition: PolyMeshT.hh:139
Kernel::HalfedgeHandle HalfedgeHandle
Scalar type.
Definition: PolyMeshT.hh:137
Kernel::Point Point
Coordinate type.
Definition: PolyMeshT.hh:112
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Namespace providing different geometric functions concerning angles.