Developer Documentation
ACG::SceneGraph::ClippingNode::ClippingShaderModifier Class Reference
Inheritance diagram for ACG::SceneGraph::ClippingNode::ClippingShaderModifier:
ACG::ShaderModifier

Public Member Functions

 ClippingShaderModifier (int _numClipPlanes)
 
void modifyVertexIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the vertex shader. More...
 
void modifyVertexEndCode (QStringList *_code)
 Append code the the vertex shader. More...
 
- Public Member Functions inherited from ACG::ShaderModifier
virtual void modifyVertexBeginCode (QStringList *_code)
 Append code the the vertex shader. More...
 
virtual void modifyGeometryIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the geometry shader. More...
 
virtual void modifyTessControlIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation control shader. More...
 
virtual void modifyTessEvalIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation evaluation shader. More...
 
virtual void modifyFragmentIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the fragment shader. More...
 
virtual void modifyFragmentBeginCode (QStringList *_code)
 Append code the the fragment shader. More...
 
virtual void modifyFragmentEndCode (QStringList *_code)
 Append code the the fragment shader. More...
 
virtual void modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType)
 Modify the default lighting code of the shader generator. More...
 
virtual bool replaceDefaultLightingCode ()
 Specify whether this modifier replaces or extends the default lighting code. More...
 
unsigned int getID ()
 Returns the modifier ID. More...
 
 operator std::vector< unsigned int > () const
 
std::vector< unsigned int > operator| (const std::vector< unsigned int > &_v) const
 

Private Attributes

int numClipPlanes_
 

Additional Inherited Members

- Static Public Member Functions inherited from ACG::ShaderModifier
static ShaderModifierloadFromFile (QString _filename)
 Load a modifier from file. More...
 

Detailed Description

Definition at line 163 of file ClippingNode.hh.

Member Function Documentation

◆ modifyVertexEndCode()

void ACG::SceneGraph::ClippingNode::ClippingShaderModifier::modifyVertexEndCode ( QStringList *  _code)
virtual

Append code the the vertex shader.

Refer to the generation structure (Shader Generator ) to see where your code is added and which variables you can modify. Use

_code->push_back("...");

to insert your code here

Parameters
_codestring list of shader code.

Reimplemented from ACG::ShaderModifier.

Definition at line 208 of file ClippingNode.cc.

◆ modifyVertexIO()

void ACG::SceneGraph::ClippingNode::ClippingShaderModifier::modifyVertexIO ( ShaderGenerator _shader)
virtual

Add your own inputs/outputs to the vertex shader.

Your implementation may look like this:

_shader->addInput("vec4 inTangent");
_shader->addUniform("vec4 shaderParam");
Parameters
_shadershader interface

Reimplemented from ACG::ShaderModifier.

Definition at line 201 of file ClippingNode.cc.


The documentation for this class was generated from the following files: