Developer Documentation
ClippingNode.hh
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40\*===========================================================================*/
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47//=============================================================================
48//
49// CLASS ClippingNode
50//
51//=============================================================================
52
53
54#ifndef ACG_CLIPPING_NODE_HH
55#define ACG_CLIPPING_NODE_HH
56
57
58//== INCLUDES =================================================================
59
60#include "BaseNode.hh"
61
62#include <ACG/GL/RenderObject.hh>
63#include <string>
64#include <fstream>
65
66//== NAMESPACES ===============================================================
67
68namespace ACG {
69namespace SceneGraph {
70
71
72//== CLASS DEFINITION =========================================================
73
74
82class ACGDLLEXPORT ClippingNode : public BaseNode
83{
84public:
85
87 ClippingNode( BaseNode* _parent = 0,
88 const std::string& _name = "<ClippingNode>" )
89 : BaseNode(_parent, _name),
90 slice_width_(0),
91 offset_(0),
92 mod_(this)
93 {
94 plane0_[0] = 0.0;
95 plane0_[1] = 0.0;
96 plane0_[2] = 0.0;
97 plane0_[3] = 0.0;
98
99 plane1_[0] = 0.0;
100 plane1_[1] = 0.0;
101 plane1_[2] = 0.0;
102 plane1_[3] = 0.0;
103
104 offset_plane0_[0] = 0.0;
105 offset_plane0_[1] = 0.0;
106 offset_plane0_[2] = 0.0;
107 offset_plane0_[3] = 0.0;
108
109 offset_plane1_[0] = 0.0;
110 offset_plane1_[1] = 0.0;
111 offset_plane1_[2] = 0.0;
112 offset_plane1_[3] = 0.0;
113 }
114
115
117 virtual ~ClippingNode() {}
118
121
123 void enter(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawmode) override;
124
126 void leave(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawmode) override;
127
129 void enter(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
130
132 void leave(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
133
135 void set_plane(const Vec3f& _position, const Vec3f& _normal, float _eps=0.0);
136
138 const Vec3f& position() const { return position_; }
139
141 const Vec3f& normal() const { return normal_; }
142
144 float slice_width() const { return slice_width_; }
145
147 void set_offset(float _dist);
148
150 Vec4d plane0() const { return Vec4d(offset_plane0_[0], offset_plane0_[1], offset_plane0_[2], offset_plane0_[3]); }
151
153 Vec4d plane1() const { return Vec4d(offset_plane1_[0], offset_plane1_[1], offset_plane1_[2], offset_plane1_[3]); }
154
155private:
156
157 Vec3f position_, normal_;
158 GLdouble plane0_[4], plane1_[4], offset_plane0_[4], offset_plane1_[4];
159 float slice_width_, offset_;
160
161 // modifiers for RenderObject based rendering
162
163 class ACGDLLEXPORT ClippingShaderModifier : public ShaderModifier
164 {
165 public:
166 // this modifier computes the vertex distance to the clip planes and writes them to the gl_ClipDistancei outputs
167 // it adds new uniforms:
168 // vec4 g_SlicePlane0;
169 // vec4 g_SlicePlane1;
170 // ..
171
172 explicit ClippingShaderModifier(int _numClipPlanes);
173 virtual ~ClippingShaderModifier() {}
174
175 void modifyVertexIO(ShaderGenerator* _shader);
176
177 void modifyVertexEndCode(QStringList* _code);
178
179 private:
180
181 int numClipPlanes_;
182 };
183
185 {
186 public:
187 explicit ClippingObjectModifier(const ClippingNode* _node);
188 virtual ~ClippingObjectModifier() {}
189
190 void apply(RenderObject* _obj);
191
192 private:
193 const ClippingNode* node_;
194 };
195
196
198
199 // shader mod for 1 clipping plane
200 static ClippingShaderModifier shaderMod1_;
201
202 // shader mod for 2 clipping planes
203 static ClippingShaderModifier shaderMod2_;
204};
205
206
207//=============================================================================
208} // namespace SceneGraph
209} // namespace ACG
210//=============================================================================
211#endif // ACG_CLIPPING_NODE_HH defined
212//=============================================================================
Interface for modifying render objects.
const Vec3f & position() const
get position
ClippingNode(BaseNode *_parent=0, const std::string &_name="<ClippingNode>")
Default constructor. Applies all properties.
Definition: ClippingNode.hh:87
float slice_width() const
get slice width
Vec4d plane1() const
get second plane equation
ACG_CLASSNAME(ClippingNode)
set class name
Vec4d plane0() const
get first plane equation
const Vec3f & normal() const
get normal
virtual ~ClippingNode()
Destructor.
Namespace providing different geometric functions concerning angles.
VectorT< double, 4 > Vec4d
Definition: VectorT.hh:140
Interface class between scenegraph and renderer.
Definition: RenderObject.hh:99