Developer Documentation
TriangleBSPCoreT.hh
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40\*===========================================================================*/
41
42
43//=============================================================================
44//
45// CLASS TriangleBSPCoreT
46//
47//=============================================================================
48
49#ifndef TRIANGLEBSPCORET_HH
50#define TRIANGLEBSPCORET_HH
51
52
53//== INCLUDES =================================================================
54
55
56#include <vector>
57#include <ACG/Geometry/Types/PlaneT.hh>
58#include <OpenMesh/Core/Geometry/VectorT.hh>
59
60#include "TriangleBSPT.hh"
61
62
63//== CLASS DEFINITION =========================================================
64
65
66template <class BSPTraits>
68{
69public: //---------------------------------------------------------------------
70
71 typedef BSPTraits Traits;
72 typedef typename BSPTraits::Point Point;
73 typedef typename BSPTraits::Handle Handle;
74 typedef typename BSPTraits::Node Node;
75 typedef typename Point::value_type Scalar;
77 typedef std::vector<Handle> Handles;
78 typedef typename Handles::iterator HandleIter;
79
80
81public: //---------------------------------------------------------------------
82
83
86 explicit TriangleBSPCoreT(const BSPTraits& _traits) : traits_(_traits), root_(0), nodes(0), n_triangles(0) {}
87
90 delete root_;
91 }
92
93
95 void reserve(size_t _n) { handles_.reserve(_n); }
97 void push_back(Handle _h) { handles_.push_back(_h); ++n_triangles; }
98
102 bool empty() { return n_triangles == 0; }
103
107 size_t size() { return n_triangles; }
108
114 void build(unsigned int _max_handles, unsigned int _max_depth);
115
121 template <typename MeshT>
122 void visualizeTree(MeshT *_object, int _max_depth)
123 {
124 root_->visualizeTree(_object, _max_depth-1);
125 _object->update_normals();
126 }
127
128private:
129 /*
130 * Noncopyable because of root_.
131 */
133 TriangleBSPCoreT &operator=(const TriangleBSPCoreT &rhs);
134
135
136private: //---------------------------------------------------------------------
137
138
139 // Recursive part of build()
140 void _build(Node* _node,
141 unsigned int _max_handles,
142 unsigned int _depth);
143
144
145
146
147protected: //-------------------------------------------------------------------
148
149
150 BSPTraits traits_;
151 Handles handles_;
152 Node* root_;
153 int nodes, n_triangles;
154
155};
156
157
158//=============================================================================
159#if defined(OM_INCLUDE_TEMPLATES) && !defined(TRIANGLEBSPCORET_C)
160# define TRIANGLEBSPCORET_TEMPLATES
161# include "TriangleBSPCoreT_impl.hh"
162#endif
163//=============================================================================
164#endif // TRIANGLEBSPCORET_HH defined
165//=============================================================================
~TriangleBSPCoreT()
Destructor.
TriangleBSPCoreT(const BSPTraits &_traits)
void build(unsigned int _max_handles, unsigned int _max_depth)
void push_back(Handle _h)
Add a handle to the BSP.
void visualizeTree(MeshT *_object, int _max_depth)
Create a PolyMesh object that visualizes the bounding boxes of the BSP tree.
void reserve(size_t _n)
Reserve memory for _n entries.