Developer Documentation
PolyMesh.cc
Go to the documentation of this file.
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
16 * *
17 * 1. Redistributions of source code must retain the above copyright notice, *
18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
21 * notice, this list of conditions and the following disclaimer in the *
22 * documentation and/or other materials provided with the distribution. *
23 * *
24 * 3. Neither the name of the copyright holder nor the names of its *
25 * contributors may be used to endorse or promote products derived from *
26 * this software without specific prior written permission. *
27 * *
28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39* *
40\*===========================================================================*/
41
42
51//== INCLUDES =================================================================
52
54
55#include <ACG/Scenegraph/MaterialNode.hh>
56#include <ACG/Scenegraph/ManipulatorNode.hh>
57#include <ACG/Scenegraph/StatusNodesT.hh>
58#include <ACG/QtScenegraph/QtTranslationManipulatorNode.hh>
59
60PolyMeshObject::PolyMeshObject(const PolyMeshObject& _object) : MeshObject< PolyMesh >(_object) {
61
62}
63
64
65PolyMeshObject::PolyMeshObject(DataType _typeId) : MeshObject< PolyMesh >(_typeId) {
66
67}
68
69
71
72}
73
75 PolyMeshObject* object = new PolyMeshObject(*this );
76 return object;
77}
78
80ACG::Vec3d PolyMeshObject::refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx ) {
81 if ( _pickTarget == ACG::SceneGraph::PICK_FACE) {
82 //don't refine poly faces
83 return _hitPoint;
84 }
85
86 if ( _pickTarget == ACG::SceneGraph::PICK_EDGE) {
87 // get picked edge handle
88 PolyMesh::EdgeHandle eh = mesh()->edge_handle(_targetIdx);
89 if(eh.is_valid())
90 {
91 PolyMesh::HalfedgeHandle heh = mesh()->halfedge_handle(eh,0);
92
93 //get vertices of the edge
94 PolyMesh::VertexHandle vhbegin = mesh()->to_vertex_handle(heh);
95 PolyMesh::VertexHandle vhend = mesh()->from_vertex_handle(heh);
96 ACG::Vec3d edgeStart = mesh()->point(vhbegin);
97 ACG::Vec3d edgeEnd = mesh()->point(vhend);
98
99 //retrieve the point on the edge that is closest to the backprojected hitpoint
100 ACG::Vec3d hitPointNew;
101 ACG::Geometry::distPointLineSquared(_hitPoint,edgeStart,edgeEnd,&hitPointNew);
102
103
104 return hitPointNew;
105 }
106 }
107
108 if ( _pickTarget == ACG::SceneGraph::PICK_VERTEX) {
109 // get picked vertex handle
110 PolyMesh::VertexHandle vh = mesh()->vertex_handle(_targetIdx);
111 if(vh.is_valid())
112 {
113 ACG::Vec3d hitpointNew = mesh()->point(vh);
114
115 //just return the vertex position
116 return hitpointNew;
117 }
118 }
119
120 return _hitPoint;
121}
122
123
124//=============================================================================
125
126
127
Predefined datatypes.
Definition: DataTypes.hh:83
PolyMesh * mesh()
return a pointer to the mesh
Kernel::VertexHandle VertexHandle
Handle for referencing the corresponding item.
Definition: PolyMeshT.hh:136
Kernel::EdgeHandle EdgeHandle
Scalar type.
Definition: PolyMeshT.hh:138
Kernel::HalfedgeHandle HalfedgeHandle
Scalar type.
Definition: PolyMeshT.hh:137
Type for a Meshobject containing a poly mesh.
Definition: PolyMesh.hh:65
BaseObject * copy()
Definition: PolyMesh.cc:74
PolyMeshObject(const PolyMeshObject &_object)
copy constructor
Definition: PolyMesh.cc:60
virtual ~PolyMeshObject()
destructor
Definition: PolyMesh.cc:70
ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking on triangle meshes.
Definition: PolyMesh.cc:80
Vec::value_type distPointLineSquared(const Vec &_p, const Vec &_v0, const Vec &_v1, Vec *_min_v)
squared distance from point _p to line segment (_v0,_v1)
Definition: Algorithms.cc:290
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
@ PICK_EDGE
picks edges (may not be implemented for all nodes)
Definition: PickTarget.hh:80
@ PICK_FACE
picks faces (should be implemented for all nodes)
Definition: PickTarget.hh:78
@ PICK_VERTEX
picks verices (may not be implemented for all nodes)
Definition: PickTarget.hh:82