Developer Documentation
PolyLineObject.cc
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// MyTypes
47//
48//=============================================================================
49
50#define POLYLINEOBJECT_C
51
52//== INCLUDES =================================================================
53
55#include "PolyLine.hh"
56
57//== DEFINES ==================================================================
58
59//== TYPEDEFS =================================================================
60
61//== CLASS DEFINITION =========================================================
62
71 line_(nullptr),
72 lineNode_(nullptr)
73{
75 init();
76}
77
78//=============================================================================
79
80
85 BaseObjectData(_object)
86{
87
88 init(_object.line_);
89
90 setName( name() );
91}
92
97{
98 // Delete the data attached to this object ( this will remove all perObject data)
99 // Not the best way to do it but it will work.
100 // This is only necessary if people use references to the line below and
101 // they do something with the polyline in the destructor of their
102 // perObjectData.
103 deleteData();
104
105 // Delete the Mesh only, if this object contains a mesh
106 if ( line_ != nullptr) {
107 delete line_;
108 line_ = nullptr;
109 } else {
110 std::cerr << "Destructor error : Line already deleted" << std::endl;
111 }
112
113 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
114 lineNode_ = nullptr;
115}
116
121 // Delete the Line only, if this object contains a line
122 if ( line_ != nullptr) {
123 delete line_;
124 line_ = nullptr;
125 } else {
126 std::cerr << "Cleanup error : Line already deleted" << std::endl;
127 }
128
130
131 lineNode_ = nullptr;
132
134
135 init();
136
137}
138
143 PolyLineObject* object = new PolyLineObject(*this);
144 return dynamic_cast< BaseObject* >(object);
145}
146
151
152 if (_line == 0)
153 line_ = new PolyLine();
154 else
155 line_ = new PolyLine(*_line);
156
157 // request default properties
158 line()->request_vertex_selections();
159 line()->request_edge_selections();
160 line()->request_vertex_vhandles();
161 line()->request_vertex_ehandles();
162 line()->request_vertex_fhandles();
163
164
165 if ( materialNode() == nullptr)
166 std::cerr << "Error when creating Line Object! materialNode is nullptr!" << std::endl;
167
169
170 // Set default material of the polyLine
175
176}
177
178// ===============================================================================
179// Name/Path Handling
180// ===============================================================================
181
185void PolyLineObject::setName( QString _name ) {
187
188 std::string nodename = std::string("LineNode for Line " + _name.toUtf8() );
189 lineNode_->name( nodename );
190}
191
192// ===============================================================================
193// Content
194// ===============================================================================
195
200 return line_;
201}
202
203
205 lineNode_->update();
206}
207
208// ===============================================================================
209// Visualization
210// ===============================================================================
211
213 return lineNode_;
214}
215
216// ===============================================================================
217// Object information
218// ===============================================================================
219
226 QString output;
227
228 output += "========================================================================\n";
230
231 if ( dataType( DATA_POLY_LINE ) )
232 output += "Object Contains PolyLine : ";
233
234 output += QString::number( line()->n_vertices() ) + " vertices, ";
235 output += QString::number( line()->n_edges() ) += " edges and is ";
236 if ( line()->is_closed() )
237 output += "closed.\n";
238 else
239 output += "open.\n";
240
241 output += "========================================================================\n";
242 return output;
243}
244
245// ===============================================================================
246// Picking
247// ===============================================================================
248
255bool PolyLineObject::picked( uint _node_idx ) {
256 return ( _node_idx == lineNode_->id() );
257}
258
259void PolyLineObject::enablePicking( bool _enable ) {
260 lineNode_->enablePicking( _enable );
261}
262
264 return lineNode_->pickingEnabled();
265}
266
269 const ACG::Vec3d _hitPoint,
270 const ACG::Vec3d _start ,
271 const ACG::Vec3d _dir,
272 const unsigned int _targetIdx )
273{
274 if ( _pickTarget == ACG::SceneGraph::PICK_FACE) {
275 //don't refine polyLine faces
276 return _hitPoint;
277 }
278
279 if ( _pickTarget == ACG::SceneGraph::PICK_EDGE) {
280 // get picked edge handle
281
282 int eh;
283
284 eh = _targetIdx;
285
286
287 if(eh >= 0 && eh < (int)line()->n_edges())
288 {
289 //get vertices of the edge
290 ACG::Vec3d edgeStart = line()->point((eh+1)%line()->n_vertices());
291 ACG::Vec3d edgeEnd = line()->point(eh);
292
293 //retrieve the point on the edge that is closest to the backprojected hitpoint
294 ACG::Vec3d hitPointNew;
295 ACG::Geometry::distPointLineSquared(_hitPoint,edgeStart,edgeEnd,&hitPointNew);
296
297
298 return hitPointNew;
299 }
300 }
301
302 if ( _pickTarget == ACG::SceneGraph::PICK_VERTEX) {
303 // get picked vertex handle
304 int vh = _targetIdx;
305 if(vh>=0 && vh < (int)line()->n_vertices())
306 {
307 ACG::Vec3d hitpointNew = line()->point(vh);
308
309 //just return the vertex position
310 return hitpointNew;
311 }
312 }
313
314 return _hitPoint;
315}
316
317//=============================================================================
ACG::PolyLineT< ACG::Vec3d > PolyLine
Simple Name for PolyLine.
#define DATA_POLY_LINE
Definition: PolyLine.hh:64
Point & point(unsigned int _i)
Get a point of the polyline.
Definition: PolyLineT.hh:145
void set_random_color()
Generates a random color and sets it.
void set_round_points(bool _b)
set round points enabled
void set_line_width(float _sz)
set line width (default: 1.0)
void set_point_size(float _sz)
set point size (default: 1.0)
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
virtual void cleanup() override
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:242
QString name() const
return the name of the object. The name defaults to NONAME if unset.
Definition: BaseObject.cc:728
void setDataType(DataType _type)
Definition: BaseObject.cc:231
void deleteData()
Delete all data attached to this object ( calls delete on each object )
Definition: BaseObject.cc:810
DataType dataType() const
Definition: BaseObject.cc:227
void enablePicking(bool _enable)
Enable or disable picking for this Object.
virtual void init(PolyLine *_line=0)
Initialise current object, including all related nodes.
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking on triangle meshes.
ACG::SceneGraph::PolyLineNodeT< PolyLine > * lineNode()
Get the scenegraph Node.
QString getObjectinfo()
Get all Info for the Object as a string.
PolyLineObject()
constructor
BaseObject * copy()
void setName(QString _name)
Set the name of the Object.
PolyLine * line_
Pointer to the polyline.
virtual ~PolyLineObject()
destructor
ACG::SceneGraph::PolyLineNodeT< PolyLine > * lineNode_
Scenegraph Mesh Node.
virtual void cleanup()
Reset current object, including all related nodes.
bool picked(uint _node_idx)
detect if the node has been picked
PolyLine * line()
return a pointer to the line
bool pickingEnabled()
Check if picking is enabled for this Object.
Update type class.
Definition: UpdateType.hh:59
Vec::value_type distPointLineSquared(const Vec &_p, const Vec &_v0, const Vec &_v1, Vec *_min_v)
squared distance from point _p to line segment (_v0,_v1)
Definition: Algorithms.cc:290
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
@ PICK_EDGE
picks edges (may not be implemented for all nodes)
Definition: PickTarget.hh:80
@ PICK_FACE
picks faces (should be implemented for all nodes)
Definition: PickTarget.hh:78
@ PICK_VERTEX
picks verices (may not be implemented for all nodes)
Definition: PickTarget.hh:82