Developer Documentation
PolyLineCollectionNodeT.hh
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40\*===========================================================================*/
41
42
43
44#ifndef POLYLINE_COLLECTION_NODE_T_HH
45#define POLYLINE_COLLECTION_NODE_T_HH
46
47
48//== INCLUDES =================================================================
49
50#include <ACG/Scenegraph/BaseNode.hh>
51#include <ACG/Scenegraph/DrawModes.hh>
52#include <ACG/GL/VertexDeclaration.hh>
53#include <ACG/GL/IRenderer.hh>
54#include <ACG/GL/GLPrimitives.hh>
55#include <ACG/GL/globjects.hh>
56#include <ObjectTypes/PolyLine/PolyLineNodeT.hh>
57
58//== FORWARDDECLARATIONS ======================================================
59
60//== NAMESPACES ===============================================================
61
62namespace ACG {
63namespace SceneGraph {
64
65//== CLASS DEFINITION =========================================================
66
67
68
69
75template <class PolyLineCollection>
77{
78public:
79
80 // typedefs for easy access
81 typedef typename PolyLineCollection::PolyLine::Point Point;
82
84 PolyLineCollectionNodeT(PolyLineCollection& _pl, BaseNode* _parent = 0, std::string _name = "<PolyLineCollectionNode>");
85
88
89 PolyLineCollection& polyline_collection() { return polyline_collection_; }
90
93
96
98 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
99
101 void draw(GLState& /*_state*/,const DrawModes::DrawMode& _drawMode) override;
102
104 void pick(GLState& _state, PickTarget _target) override;
105
113 void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat) override;
114
116 void update() { updateVBO_ = true; }
117 void resetVBO() {offsets_.clear();}
118
119private:
120
123
126
128 ACG::VertexDeclaration vertexDecl_; // layout without colors
129 ACG::VertexDeclaration vertexDeclVColor_; // layout with vertex colors
130 ACG::VertexDeclaration vertexDeclEColor_; // layout with edge colors
131
137 void updateVBO();
138
139
140 void pick_vertices(GLState& _state);
141 void pick_edges(GLState& _state, unsigned int _offset = 0);
142
143private:
144
147
149 GeometryBuffer vbo_;
150
152 IndexBuffer ibo_;
153
156
159
161 std::vector<std::pair<size_t, size_t> > offsets_;
162
163 std::vector< PolyLineNodeT<typename PolyLineCollection::PolyLine>* > polylineNodes_;
164
165 size_t total_vertex_count_;
166 size_t total_segment_count_;
167};
168
169
170//=============================================================================
171} // namespace SceneGraph
172} // namespace ACG
173//=============================================================================
174#if defined(INCLUDE_TEMPLATES) && !defined(ACG_POLYLINECOLLECTIONNODET_C)
175#define ACG_POLYLINECOLLECTIONNODET_TEMPLATES
176#include "PolyLineCollectionNodeT_impl.hh"
177#endif
178
179
180#endif // POLYLINE_COLLECTION_NODE_T_HH
DrawModes::DrawMode availableDrawModes() const override
return available draw modes
std::vector< std::pair< size_t, size_t > > offsets_
(Offset in vbo, Vertex count in vbo) for each poly line
GLSphere * sphere_
Sphere for VertexSphere DrawMode.
IndexBuffer ibo_
IBO used to render the poly line.
PolyLineCollection & polyline_collection_
The associated poly line collection.
ACG::VertexDeclaration vertexDecl_
Buffer organization.
PolyLineCollectionNodeT & operator=(const PolyLineCollectionNodeT &_rhs)
Assignment operator (not used)
void pick(GLState &_state, PickTarget _target) override
picking
void boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override
update bounding box
ACG_CLASSNAME(PolyLineCollectionNodeT)
static name of this class
void update()
Trigger an update of the vbo.
PolyLineCollectionNodeT(PolyLineCollection &_pl, BaseNode *_parent=0, std::string _name="<PolyLineCollectionNode>")
Constructor.
GeometryBuffer vbo_
VBO used to render the poly line.
bool updateVBO_
Flag to trigger update of vbo.
PolyLineCollectionNodeT(const PolyLineCollectionNodeT &_rhs)
Copy constructor (not used)
void getRenderObjects(ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override
Add the objects to the given renderer.
void draw(GLState &, const DrawModes::DrawMode &_drawMode) override
draw lines and normals
Class to define the vertex input layout.
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Namespace providing different geometric functions concerning angles.