Developer Documentation
ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection > Class Template Reference
Inheritance diagram for ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >:
ACG::SceneGraph::BaseNode

Public Types

typedef PolyLineCollection::PolyLine::Point Point
 
- Public Types inherited from ACG::SceneGraph::BaseNode
enum  StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 }
 Status modi. More...
 
enum  TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 }
 Node traverse types. More...
 
typedef std::vector< BaseNode * >::const_iterator ConstChildIter
 allows to iterate over children More...
 
typedef std::vector< BaseNode * >::iterator ChildIter
 allows to iterate over children More...
 
typedef std::vector< BaseNode * >::const_reverse_iterator ConstChildRIter
 allows to reverse iterate over children More...
 
typedef std::vector< BaseNode * >::reverse_iterator ChildRIter
 allows to reverse iterate over children More...
 
enum  PASSES {
  NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 ,
  PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 ,
  PASS_7 = 1 << 7 , PASS_8 = 1 << 8
}
 This enum should be used to enable rendering of a node in different. More...
 
typedef unsigned int MultipassBitMask
 Multipass pass bit mask type. More...
 

Public Member Functions

 PolyLineCollectionNodeT (PolyLineCollection &_pl, BaseNode *_parent=0, std::string _name="<PolyLineCollectionNode>")
 Constructor. More...
 
virtual ~PolyLineCollectionNodeT ()
 Destructor. More...
 
PolyLineCollectionpolyline_collection ()
 
 ACG_CLASSNAME (PolyLineCollectionNodeT)
 static name of this class
 
DrawModes::DrawMode availableDrawModes () const override
 return available draw modes More...
 
void boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override
 update bounding box More...
 
void draw (GLState &, const DrawModes::DrawMode &_drawMode) override
 draw lines and normals More...
 
void pick (GLState &_state, PickTarget _target) override
 picking More...
 
void getRenderObjects (ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override
 Add the objects to the given renderer. More...
 
void update ()
 Trigger an update of the vbo. More...
 
void resetVBO ()
 
- Public Member Functions inherited from ACG::SceneGraph::BaseNode
 BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
 Default constructor. More...
 
 BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
 Put this node between _parent and _child. More...
 
virtual ~BaseNode ()
 Destructor. More...
 
void delete_subtree ()
 Delete the whole subtree of this node. More...
 
virtual const std::string & className () const =0
 Return class name (implemented by the ACG_CLASSNAME macro)
 
virtual DrawModes::DrawMode availableDrawModes () const
 
virtual void boundingBox (Vec3d &, Vec3d &)
 
virtual void enter (GLState &, const DrawModes::DrawMode &)
 
virtual void enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void draw (GLState &, const DrawModes::DrawMode &)
 Draw this node using the draw modes _drawMode. More...
 
virtual void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 Deferred draw call with shader based renderer. More...
 
virtual void leave (GLState &, const DrawModes::DrawMode &)
 
virtual void leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
virtual void pick (GLState &, PickTarget)
 
virtual void leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
void enablePicking (bool _enable)
 
bool pickingEnabled ()
 
virtual void mouseEvent (GLState &, QMouseEvent *)
 Handle mouse event (some interaction, e.g. modeling) More...
 
void setDirty (bool _dirty=true)
 mark node for redrawn More...
 
bool isDirty () const
 Check if node should be redrawn. More...
 
ChildIter childrenBegin ()
 Returns: begin-iterator of children. More...
 
ConstChildIter childrenBegin () const
 Same but cont. More...
 
ChildIter childrenEnd ()
 Returns: end-iterator of children. More...
 
ConstChildIter childrenEnd () const
 Same but const. More...
 
ChildRIter childrenRBegin ()
 Returns: reverse begin-iterator of children. More...
 
ConstChildRIter childrenRBegin () const
 Same but const. More...
 
ChildRIter childrenREnd ()
 Returns: reverse end-iterator of children. More...
 
ConstChildRIter childrenREnd () const
 Same but const. More...
 
void push_back (BaseNode *_node)
 Insert _node at the end of the list of children. More...
 
void remove (ChildIter _pos)
 
size_t nChildren () const
 number of children More...
 
ChildIter find (BaseNode *_node)
 
BaseNodefind (const std::string &_name)
 
BaseNodeparent ()
 Get the nodes parent node. More...
 
const BaseNodeparent () const
 Get the nodes parent node. More...
 
void set_parent (BaseNode *_parent)
 Set the parent of this node. More...
 
StatusMode status () const
 Get node's status. More...
 
void set_status (StatusMode _s)
 Set the status of this node. More...
 
void hide ()
 Hide Node: set status to HideNode. More...
 
void show ()
 Show node: set status to Active. More...
 
bool visible ()
 Is node visible (status == Active)? More...
 
bool hidden ()
 Is node not visible (status != Active)? More...
 
std::string name () const
 Returns: name of node (needs not be unique) More...
 
void name (const std::string &_name)
 rename a node More...
 
unsigned int id () const
 
DrawModes::DrawMode drawMode () const
 Return the own draw modes of this node. More...
 
void drawMode (DrawModes::DrawMode _drawMode)
 
unsigned int traverseMode () const
 Return how the node should be traversed. More...
 
void setTraverseMode (unsigned int _mode)
 Set traverse mode for node. More...
 
MultipassBitMask multipassStatus () const
 Get the current multipass settings for the nodes status functions. More...
 
void setMultipassStatus (const MultipassBitMask _passStatus)
 Set multipass settings for the nodes status functions. More...
 
void multipassStatusSetActive (const unsigned int _i, bool _active)
 Set multipass status to traverse in a specific pass. More...
 
bool multipassStatusActive (const unsigned int _i) const
 Get multipass status to traverse in a specific pass. More...
 
MultipassBitMask multipassNode () const
 Get the current multipass settings for the node. More...
 
void setMultipassNode (const MultipassBitMask _passNode)
 Set multipass settings for the node. More...
 
void multipassNodeSetActive (const unsigned int _i, bool _active)
 Set Node status to traverse in a specific pass. More...
 
bool multipassNodeActive (const unsigned int _i) const
 Get Node status to traverse in a specific pass. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
 Set uniforms for shader based rendering. More...
 
const GLSL::UniformPoolgetRenderObjectUniformPool ()
 Get uniforms for shader based rendering. More...
 
void setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
 Set textures for shader based rendering. More...
 
void setRenderObjectModifier (RenderObjectModifier *_modifier)
 Set modifier for render objects. More...
 
RenderObjectModifiergetRenderObjectModifier ()
 Get render-object modifier. More...
 
void applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
 Set shaders, textures and uniforms as provided by user to a render-object. More...
 

Private Member Functions

 PolyLineCollectionNodeT (const PolyLineCollectionNodeT &_rhs)
 Copy constructor (not used)
 
PolyLineCollectionNodeToperator= (const PolyLineCollectionNodeT &_rhs)
 Assignment operator (not used)
 
void updateVBO ()
 Trigger an update of the vbo. More...
 
void pick_vertices (GLState &_state)
 
void pick_edges (GLState &_state, unsigned int _offset=0)
 

Private Attributes

ACG::VertexDeclaration vertexDecl_
 Buffer organization. More...
 
ACG::VertexDeclaration vertexDeclVColor_
 
ACG::VertexDeclaration vertexDeclEColor_
 
PolyLineCollectionpolyline_collection_
 The associated poly line collection. More...
 
GeometryBuffer vbo_
 VBO used to render the poly line. More...
 
IndexBuffer ibo_
 IBO used to render the poly line. More...
 
bool updateVBO_
 Flag to trigger update of vbo. More...
 
GLSpheresphere_
 Sphere for VertexSphere DrawMode. More...
 
std::vector< std::pair< size_t, size_t > > offsets_
 (Offset in vbo, Vertex count in vbo) for each poly line More...
 
std::vector< PolyLineNodeT< typename PolyLineCollection::PolyLine > * > polylineNodes_
 
size_t total_vertex_count_
 
size_t total_segment_count_
 

Detailed Description

template<class PolyLineCollection>
class ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >

Definition at line 76 of file PolyLineCollectionNodeT.hh.

Member Typedef Documentation

◆ Point

template<class PolyLineCollection >
typedef PolyLineCollection::PolyLine::Point ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::Point

Definition at line 81 of file PolyLineCollectionNodeT.hh.

Constructor & Destructor Documentation

◆ PolyLineCollectionNodeT()

template<class PolyLineCollection >
ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::PolyLineCollectionNodeT ( PolyLineCollection _pl,
BaseNode _parent = 0,
std::string  _name = "<PolyLineCollectionNode>" 
)

Constructor.

Definition at line 81 of file PolyLineCollectionNodeT_impl.hh.

◆ ~PolyLineCollectionNodeT()

Member Function Documentation

◆ availableDrawModes()

return available draw modes

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 129 of file PolyLineCollectionNodeT_impl.hh.

◆ boundingBox()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::boundingBox ( Vec3d _bbMin,
Vec3d _bbMax 
)
overridevirtual

update bounding box

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 107 of file PolyLineCollectionNodeT_impl.hh.

◆ draw()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::draw ( GLState _state,
const DrawModes::DrawMode _drawMode 
)
overridevirtual

draw lines and normals

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 141 of file PolyLineCollectionNodeT_impl.hh.

◆ getRenderObjects()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::getRenderObjects ( ACG::IRenderer _renderer,
ACG::GLState _state,
const ACG::SceneGraph::DrawModes::DrawMode _drawMode,
const ACG::SceneGraph::Material _mat 
)
overridevirtual

Add the objects to the given renderer.

Parameters
_rendererThe renderer which will be used. Add your geometry into this class
_stateThe current GL State when this object is called
_drawModeThe active draw mode
_matCurrent material

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 683 of file PolyLineCollectionNodeT_impl.hh.

◆ pick()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::pick ( GLState _state,
PickTarget  _target 
)
overridevirtual

picking

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 277 of file PolyLineCollectionNodeT_impl.hh.

◆ pick_edges()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::pick_edges ( GLState _state,
unsigned int  _offset = 0 
)
private

Definition at line 439 of file PolyLineCollectionNodeT_impl.hh.

◆ pick_vertices()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::pick_vertices ( GLState _state)
private

Definition at line 357 of file PolyLineCollectionNodeT_impl.hh.

◆ polyline_collection()

Definition at line 89 of file PolyLineCollectionNodeT.hh.

◆ resetVBO()

Definition at line 117 of file PolyLineCollectionNodeT.hh.

◆ update()

Trigger an update of the vbo.

Definition at line 116 of file PolyLineCollectionNodeT.hh.

◆ updateVBO()

Trigger an update of the vbo.

If the polyLineCollection is changed, you have to call this function to update the buffers.

Definition at line 534 of file PolyLineCollectionNodeT_impl.hh.

Member Data Documentation

◆ ibo_

IBO used to render the poly line.

Definition at line 152 of file PolyLineCollectionNodeT.hh.

◆ offsets_

template<class PolyLineCollection >
std::vector<std::pair<size_t, size_t> > ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::offsets_
private

(Offset in vbo, Vertex count in vbo) for each poly line

Definition at line 161 of file PolyLineCollectionNodeT.hh.

◆ polyline_collection_

The associated poly line collection.

Definition at line 146 of file PolyLineCollectionNodeT.hh.

◆ polylineNodes_

Definition at line 163 of file PolyLineCollectionNodeT.hh.

◆ sphere_

Sphere for VertexSphere DrawMode.

Definition at line 158 of file PolyLineCollectionNodeT.hh.

◆ total_segment_count_

template<class PolyLineCollection >
size_t ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::total_segment_count_
private

Definition at line 166 of file PolyLineCollectionNodeT.hh.

◆ total_vertex_count_

template<class PolyLineCollection >
size_t ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::total_vertex_count_
private

Definition at line 165 of file PolyLineCollectionNodeT.hh.

◆ updateVBO_

Flag to trigger update of vbo.

Definition at line 155 of file PolyLineCollectionNodeT.hh.

◆ vbo_

template<class PolyLineCollection >
GeometryBuffer ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::vbo_
private

VBO used to render the poly line.

Definition at line 149 of file PolyLineCollectionNodeT.hh.

◆ vertexDecl_

Buffer organization.

Definition at line 128 of file PolyLineCollectionNodeT.hh.

◆ vertexDeclEColor_

◆ vertexDeclVColor_


The documentation for this class was generated from the following files: