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| PolyLineCollectionNodeT (PolyLineCollection &_pl, BaseNode *_parent=0, std::string _name="<PolyLineCollectionNode>") |
| Constructor. More...
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virtual | ~PolyLineCollectionNodeT () |
| Destructor. More...
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PolyLineCollection & | polyline_collection () |
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| ACG_CLASSNAME (PolyLineCollectionNodeT) |
| static name of this class
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DrawModes::DrawMode | availableDrawModes () const override |
| return available draw modes More...
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void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
| update bounding box More...
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void | draw (GLState &, const DrawModes::DrawMode &_drawMode) override |
| draw lines and normals More...
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void | pick (GLState &_state, PickTarget _target) override |
| picking More...
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void | getRenderObjects (ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override |
| Add the objects to the given renderer. More...
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void | update () |
| Trigger an update of the vbo. More...
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void | resetVBO () |
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| BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") |
| Default constructor. More...
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| BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") |
| Put this node between _parent and _child. More...
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virtual | ~BaseNode () |
| Destructor. More...
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void | delete_subtree () |
| Delete the whole subtree of this node. More...
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virtual const std::string & | className () const =0 |
| Return class name (implemented by the ACG_CLASSNAME macro)
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virtual DrawModes::DrawMode | availableDrawModes () const |
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virtual void | boundingBox (Vec3d &, Vec3d &) |
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virtual void | enter (GLState &, const DrawModes::DrawMode &) |
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virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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virtual void | draw (GLState &, const DrawModes::DrawMode &) |
| Draw this node using the draw modes _drawMode. More...
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virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| Deferred draw call with shader based renderer. More...
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virtual void | leave (GLState &, const DrawModes::DrawMode &) |
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virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
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virtual void | pick (GLState &, PickTarget) |
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virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
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void | enablePicking (bool _enable) |
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bool | pickingEnabled () |
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virtual void | mouseEvent (GLState &, QMouseEvent *) |
| Handle mouse event (some interaction, e.g. modeling) More...
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void | setDirty (bool _dirty=true) |
| mark node for redrawn More...
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bool | isDirty () const |
| Check if node should be redrawn. More...
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ChildIter | childrenBegin () |
| Returns: begin-iterator of children. More...
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ConstChildIter | childrenBegin () const |
| Same but cont . More...
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ChildIter | childrenEnd () |
| Returns: end-iterator of children. More...
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ConstChildIter | childrenEnd () const |
| Same but const . More...
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ChildRIter | childrenRBegin () |
| Returns: reverse begin-iterator of children. More...
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ConstChildRIter | childrenRBegin () const |
| Same but const. More...
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ChildRIter | childrenREnd () |
| Returns: reverse end-iterator of children. More...
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ConstChildRIter | childrenREnd () const |
| Same but const . More...
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void | push_back (BaseNode *_node) |
| Insert _node at the end of the list of children. More...
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void | remove (ChildIter _pos) |
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size_t | nChildren () const |
| number of children More...
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ChildIter | find (BaseNode *_node) |
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BaseNode * | find (const std::string &_name) |
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BaseNode * | parent () |
| Get the nodes parent node. More...
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const BaseNode * | parent () const |
| Get the nodes parent node. More...
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void | set_parent (BaseNode *_parent) |
| Set the parent of this node. More...
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StatusMode | status () const |
| Get node's status. More...
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void | set_status (StatusMode _s) |
| Set the status of this node. More...
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void | hide () |
| Hide Node: set status to HideNode. More...
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void | show () |
| Show node: set status to Active. More...
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bool | visible () |
| Is node visible (status == Active)? More...
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bool | hidden () |
| Is node not visible (status != Active)? More...
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std::string | name () const |
| Returns: name of node (needs not be unique) More...
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void | name (const std::string &_name) |
| rename a node More...
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unsigned int | id () const |
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DrawModes::DrawMode | drawMode () const |
| Return the own draw modes of this node. More...
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void | drawMode (DrawModes::DrawMode _drawMode) |
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unsigned int | traverseMode () const |
| Return how the node should be traversed. More...
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void | setTraverseMode (unsigned int _mode) |
| Set traverse mode for node. More...
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MultipassBitMask | multipassStatus () const |
| Get the current multipass settings for the nodes status functions. More...
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void | setMultipassStatus (const MultipassBitMask _passStatus) |
| Set multipass settings for the nodes status functions. More...
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void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| Set multipass status to traverse in a specific pass. More...
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bool | multipassStatusActive (const unsigned int _i) const |
| Get multipass status to traverse in a specific pass. More...
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MultipassBitMask | multipassNode () const |
| Get the current multipass settings for the node. More...
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void | setMultipassNode (const MultipassBitMask _passNode) |
| Set multipass settings for the node. More...
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void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| Set Node status to traverse in a specific pass. More...
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bool | multipassNodeActive (const unsigned int _i) const |
| Get Node status to traverse in a specific pass. More...
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void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. More...
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void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. More...
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void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| Set uniforms for shader based rendering. More...
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const GLSL::UniformPool * | getRenderObjectUniformPool () |
| Get uniforms for shader based rendering. More...
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void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| Set textures for shader based rendering. More...
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void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| Set modifier for render objects. More...
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RenderObjectModifier * | getRenderObjectModifier () |
| Get render-object modifier. More...
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void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| Set shaders, textures and uniforms as provided by user to a render-object. More...
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