Developer Documentation
MoveContextMenu.cc
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40\*===========================================================================*/
41
42
43
44#include "MovePlugin.hh"
45#include <ACG/QtScenegraph/QtManipulatorNode.hh>
46
47//***********************************************************************************
48
50
51 QVariant contextObject = contextActionHide_->data();
52 int nodeId = contextObject.toInt();
53
54 if ( nodeId == -1)
55 return;
56
57 // Get Node
59
61 mNode = dynamic_cast<ACG::SceneGraph::QtTranslationManipulatorNode*>(node);
62
63 if(mNode == 0) {
64 // Not a manipulator node
65 return;
66 }
67
68 int objectId = mNode->getIdentifier();
69
70 BaseObjectData* obj;
71 if ( ! PluginFunctions::getObject(objectId,obj) )
72 return;
73
74 // Disconnect its signals to the plugin
75 disconnect(obj->manipulatorNode() , SIGNAL(manipulatorMoved(QtTranslationManipulatorNode*,QMouseEvent*)),
76 this , SLOT( manipulatorMoved(QtTranslationManipulatorNode*,QMouseEvent*)));
77
78 disconnect(obj->manipulatorNode() , SIGNAL(positionChanged(QtTranslationManipulatorNode*)),
80
81 obj->manipPlaced(false);
82 mNode->hide();
83
84 emit nodeVisibilityChanged(obj->id());
85
86}
87
89
90 QVariant contextObject = contextAction_->data();
91 int nodeId = contextObject.toInt();
92
93 if (nodeId == -1)
94 return;
95
96 // Get Node
98
100 mNode = dynamic_cast<ACG::SceneGraph::QtTranslationManipulatorNode*>(node);
101
102 if (mNode == 0) {
103 // Not a manipulator node
104 return;
105 }
106
107 int objectId = mNode->getIdentifier();
108
109 BaseObjectData* obj;
110 if (!PluginFunctions::getObject(objectId, obj))
111 return;
112
113 // Check if the widget has been created and show it.
115 if (pW != 0) {
116 pW->show();
117 pW->raise();
118 return;
119 }
120
121 pW = new movePropsWidget(obj->id());
122 pW->setWindowTitle(QString((mNode->name()).c_str()));
123
124 connect(pW->posButton, SIGNAL(clicked() ), this, SLOT(slotSetPosition()));
125 connect(pW->axisAButton, SIGNAL(clicked() ), this, SLOT(slotToggleAxisA()));
126 connect(pW->axisBButton, SIGNAL(clicked() ), this, SLOT(slotToggleAxisB()));
127 connect(pW->dirButton, SIGNAL(clicked() ), this, SLOT(slotSetDirection()));
128
129 connect(pW->transButton, SIGNAL(clicked() ), this, SLOT(slotTranslation()));
130 connect(pW->rotButton, SIGNAL(clicked() ), this, SLOT(slotRotate()));
131 connect(pW->scaleButton, SIGNAL(clicked() ), this, SLOT(slotScale()));
132
133 connect(pW->projectTangentButton, SIGNAL(clicked() ), this, SLOT(slotProjectToTangentPlane()));
134 connect(pW->moveManipToCOG, SIGNAL(clicked() ), this, SLOT(slotMoveManipToCOG()));
135
136 connect(pW->selectionRadioButton, SIGNAL(clicked()), this, SLOT(slotEnableSelectionMode()));
137 connect(pW->objectRadioButton, SIGNAL(clicked()), this, SLOT(slotEnableObjectMode()));
138
139 // Values
140 BaseObjectData* object;
142 if (object->manipulatorNode()->visible()) {
143 const OpenMesh::Vec3d pos = object->manipulatorNode()->center();
144
145 QString num;
146
147 num = QString::number(pos[0]);
148 pW->posx->setText(num);
149 num = QString::number(pos[1]);
150 pW->posy->setText(num);
151 num = QString::number(pos[2]);
152 pW->posz->setText(num);
153
154 OpenMesh::Vec3d direction = object->manipulatorNode()->directionX();
155 num = QString::number(direction[0]);
156 pW->dirxx->setText(num);
157 num = QString::number(direction[1]);
158 pW->dirxy->setText(num);
159 num = QString::number(direction[2]);
160 pW->dirxz->setText(num);
161
162 direction = object->manipulatorNode()->directionY();
163 num = QString::number(direction[0]);
164 pW->diryx->setText(num);
165 num = QString::number(direction[1]);
166 pW->diryy->setText(num);
167 num = QString::number(direction[2]);
168 pW->diryz->setText(num);
169
170 direction = object->manipulatorNode()->directionZ();
171 num = QString::number(direction[0]);
172 pW->dirzx->setText(num);
173 num = QString::number(direction[1]);
174 pW->dirzy->setText(num);
175 num = QString::number(direction[2]);
176 pW->dirzz->setText(num);
177 }
178 }
179
181
182 pW->show();
183 propsWindows_.append(pW);
184}
std::string name() const
Returns: name of node (needs not be unique)
Definition: BaseNode.hh:415
bool visible()
Is node visible (status == Active)?
Definition: BaseNode.hh:409
int getIdentifier()
Get an identifier for that manipulator.
QtTranslationManipulatorNode * manipulatorNode()
bool manipPlaced()
Check if the manipulator has been placed.
int id() const
Definition: BaseObject.cc:188
void slotTranslation()
perform a translation for Manipulator in tab
Definition: MovePlugin.cc:1235
void slotSetDirection()
Set Direction of manipulator in tab changed.
Definition: MovePlugin.cc:1156
void slotScale()
Scale (with values from Tab)
Definition: MovePlugin.cc:1579
void slotSetPosition()
Position of manipulator in tab changed.
Definition: MovePlugin.cc:1036
void slotEnableSelectionMode()
stores the current axes in the tool
Definition: MovePlugin.cc:481
void slotEnableObjectMode()
stores the current axes in the tool
Definition: MovePlugin.cc:487
QAction * contextActionHide_
Context menu entry to hide a manipulator.
Definition: MovePlugin.hh:478
void slotToggleAxisB()
Toggle the second axis for changing direction in tab.
Definition: MovePlugin.cc:1131
movePropsWidget * getDialogWidget(BaseObjectData *_obj)
Get properties dialog widget that is attached to BaseDataObject obj.
Definition: MovePlugin.cc:2099
void showProps()
Show properties of move manipulator in a dialog ( Called via context for picking. Get the picked id f...
void hideManipulator()
Hide the manipulator( Called via context for picking. Get the picked id from the Qvariant attached to...
QList< movePropsWidget * > propsWindows_
List of properties dialogs (each corresponding to one manipulator)
Definition: MovePlugin.hh:472
void slotToggleAxisA()
Toggle the first axis for changing direction in tab.
Definition: MovePlugin.cc:1106
QAction * contextAction_
Context menu entry for showing per manipulator settings.
Definition: MovePlugin.hh:475
void ManipulatorPositionChanged(QtTranslationManipulatorNode *_node)
update object when its manipulator changes position
Definition: MovePlugin.cc:836
void slotRotate()
Rotate Manipulator (with values from Tab)
Definition: MovePlugin.cc:1423
void setPickModeProps(movePropsWidget *_pW, const std::string &_pickmode)
List of properties dialogs (each corresponding to one manipulator)
Definition: MovePlugin.cc:500
void slotProjectToTangentPlane()
Project the current manipulator onto the tangent plane of the object.
Definition: MovePlugin.cc:1339
int lastActiveManipulator_
Stores the last manipulator which has been clicked ( used for the toolbox dialog)
Definition: MovePlugin.hh:402
void manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event)
move the object when its manipulator moves
Definition: MovePlugin.cc:779
void slotMoveManipToCOG()
Move the current manipulator to the cog of the object.
Definition: MovePlugin.cc:1361
BaseNode * find_node(BaseNode *_root, unsigned int _node_idx)
Find a node in the scene graph.
Definition: SceneGraph.cc:77
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
const std::string pickMode()
Get the current Picking mode.
ACG::SceneGraph::BaseNode * getSceneGraphRootNode()
get scenegraph root node