Developer Documentation
SceneGraph.cc
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
16 * *
17 * 1. Redistributions of source code must retain the above copyright notice, *
18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
21 * notice, this list of conditions and the following disclaimer in the *
22 * documentation and/or other materials provided with the distribution. *
23 * *
24 * 3. Neither the name of the copyright holder nor the names of its *
25 * contributors may be used to endorse or promote products derived from *
26 * this software without specific prior written permission. *
27 * *
28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39 * *
40\*===========================================================================*/
41
42
43
44
45
46
47//=============================================================================
48//
49// CLASS SceneGraph - IMPLEMENTATION
50//
51//=============================================================================
52
53//== INCLUDES =================================================================
54
55
57
58
59//== NAMESPACES ==============================================================
60
61namespace ACG {
62namespace SceneGraph {
63
64
65//== IMPLEMENTATION ==========================================================
66
77BaseNode* find_node(BaseNode* _root, unsigned int _node_idx)
78{
79 FindNodeAction action(_node_idx);
80 traverse(_root, action);
81 return action.node_ptr();
82}
83
84
85//----------------------------------------------------------------------------
86
93BaseNode* find_hidden_node(BaseNode* _root, unsigned int _node_idx)
94{
95 FindNodeAction action(_node_idx);
96 traverse_all(_root, action);
97 return action.node_ptr();
98}
99
100
101//----------------------------------------------------------------------------
102
103
105{
106 // If picking is disabled for the given Node, return here
107 // As this is not a failure return true;
108 if ( !_node->pickingEnabled() )
109 return true;
110
111 ACG::GLState::disable(GL_DITHER);
112
113 if (state_.compatibilityProfile())
114 {
115 ACG::GLState::disable(GL_LIGHTING);
117 }
118
119 state_.pick_push_name ((GLuint) _node->id());
120
121 _node->pick(state_, pickTarget_);
122
123 state_.pick_pop_name ();
124 return true;
125}
126
127bool PickAction::operator()(BaseNode* _node, GLState& /*_state*/) {
128 return operator()(_node);
129}
130
131
132//=============================================================================
133} // namespace SceneGraph
134} // namespace ACG
135//=============================================================================
void pick_pop_name()
pops the current name from the stack (like glPopName())
Definition: GLState.cc:1097
static void disable(GLenum _cap, bool _warnRemoved=true)
replaces glDisable, but supports locking
Definition: GLState.cc:1527
static void shadeModel(GLenum _mode)
replaces glShadeModel, supports locking
Definition: GLState.cc:1729
void pick_push_name(size_t _idx)
creates a new name the stack (like glPushName())
Definition: GLState.cc:1090
unsigned int id() const
Definition: BaseNode.hh:423
virtual void pick(GLState &, PickTarget)
Definition: BaseNode.hh:254
BaseNode * node_ptr()
Get the pointer of the node (is 0 if node was not found)
Definition: SceneGraph.hh:542
bool operator()(BaseNode *_node)
Definition: SceneGraph.cc:104
BaseNode * find_node(BaseNode *_root, unsigned int _node_idx)
Find a node in the scene graph.
Definition: SceneGraph.cc:77
void traverse_all(BaseNode *_node, Action &_action)
Definition: SceneGraph.hh:202
BaseNode * find_hidden_node(BaseNode *_root, unsigned int _node_idx)
Find a node in the scene graph.
Definition: SceneGraph.cc:93
void traverse(BaseNode *_node, Action &_action)
Definition: SceneGraph.hh:137
Namespace providing different geometric functions concerning angles.