65 #ifdef ENABLE_SKELETON_SUPPORT 69 #if defined(ENABLE_HEXAHEDRALMESH_SUPPORT) || defined(ENABLE_POLYHEDRALMESH_SUPPORT) || defined(ENABLE_TETRAHEDRALMESH_SUPPORT) 70 #include <OpenVolumeMesh/Attribs/NormalAttrib.hh> 73 #include "MoveToolbar.hh" 74 #include "MoveProps.hh" 75 #include "MoveObjectMarker.hh" 77 #include <ACG/QtScenegraph/QtTranslationManipulatorNode.hh> 81 class MovePlugin :
public QObject,
BaseInterface,
MouseInterface,
KeyInterface,
PickingInterface,
ToolboxInterface,
BackupInterface,
LoggingInterface,
ScriptInterface,
ToolbarInterface,
PythonInterface,
ContextMenuInterface,
LoadSaveInterface,
RPCInterface 98 Q_PLUGIN_METADATA(IID
"org.OpenFlipper.Plugins.Plugin-Move")
101 typedef unsigned int SelectionType;
102 static const SelectionType VERTEX = 1;
103 static const SelectionType EDGE = 2;
104 static const SelectionType FACE = 4;
105 static const SelectionType CELL = 8;
110 void updatedObject(
int,
const UpdateType& _type);
111 void nodeVisibilityChanged(
int);
114 void addPickMode(
const std::string& _mode );
115 void addHiddenPickMode(
const std::string& _mode );
116 void setPickModeMouseTracking (
const std::string& _mode,
bool _mouseTracking);
117 void setPickModeToolbar (
const std::string& _mode, QToolBar * _toolbar);
126 void log(
Logtype _type, QString _message);
127 void log(QString _message);
130 void scriptInfo( QString _functionName );
131 void setSlotDescription(QString _slotName, QString _slotDescription,
132 QStringList _parameters, QStringList _descriptions);
135 void addToolbar(QToolBar* _toolbar);
136 void getToolBar( QString _name, QToolBar*& _toolbar);
139 void registerKey(
int _key, Qt::KeyboardModifiers _modifiers, QString _description,
bool _multiUse =
false);
142 void addToolbox( QString _name , QWidget* _widget, QIcon* _icon );
145 void pluginExists(QString _pluginName,
bool &_exists);
146 void functionExists(QString _pluginName, QString _functionName,
bool &_exists);
151 void initializePlugin();
154 void slotAllCleared();
157 void objectDeleted(
int _id );
160 void slotMouseWheelEvent(QWheelEvent * _event,
const std::string & _mode);
164 void slotKeyEvent (QKeyEvent* _event);
165 void slotKeyReleaseEvent (QKeyEvent* _event);
171 void slotBackupRequested(
int , QString ,
int ){};
172 void slotRestoreRequested(
int , QString ,
int ){};
183 QString
name(){
return (QString(
"Move")); };
186 QString
description() {
return (QString(tr(
"Moves Meshes with Manipulators"))); };
244 template <
typename MeshType>
248 template <
typename MeshType>
252 template <
typename MeshType>
338 template<
typename MeshT >
341 #ifdef ENABLE_POLYLINE_SUPPORT 342 template<
class PolyLineT >
347 #ifdef ENABLE_SKELETON_SUPPORT 352 #if defined(ENABLE_HEXAHEDRALMESH_SUPPORT) || defined(ENABLE_POLYHEDRALMESH_SUPPORT) || defined(ENABLE_TETRAHEDRALMESH_SUPPORT) 353 template<
typename VolumeMeshT >
358 template<
typename VolumeMeshT >
359 ACG::Vec3d cogVolumeMesh( VolumeMeshT& _mesh );
362 template<
typename VolumeMeshT >
366 template<
typename VolumeMeshT >
370 template<
typename VolumeMeshT >
385 void placeManip(QMouseEvent * _event,
bool _snap =
false);
388 template<
typename MeshT >
392 template<
typename MeshT >
396 template<
typename MeshT >
607 QString version() {
return QString(
"1.2"); };
QString description()
Description of the Plugin.
SelectionType selectionType_
Current SelectionType of SelectionPlugin.
QMenu * contextMenuManipControl_
Additional Context Menu replicating the toolbar stuff.
QAction * toAllTargets_
Checked if transformation should be applied to all target objs.
double manip_size_modifier_
Modifier for the Size (changed by Mousewheel Events)
void slotPickModeChanged(const std::string &_mode)
slot is called when the pickMode changed
QActionGroup * pickToolBarActions_
Called by pick Toolbar.
QAction * contextMenuManipControlsAction_
Action holding the context menu for toolbar replication.
void translate(int _objectId, Vector _vector)
translate an Object by a given vector
void slotToggleAxisB()
Toggle the second axis for changing direction in tab.
QAction * transformRefPoseManipAction_
Called by pick Toolbar.
Interface class for exporting functions to python.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
void translateEdgeSelection(int _objectId, Vector _vector)
translate current edge selection of an Object by a given vector
void pluginsInitialized()
Initialization of the plugin when it is loaded by the core.
int lastActiveManipulator_
Stores the last manipulator which has been clicked ( used for the toolbox dialog) ...
Interface class for receiving mouse events.
void slotUnifyBoundingBoxDiagonal()
Scale Boundingbox Diagonal to unit size.
void moveObject(ACG::Matrix4x4d mat, int _id)
Move an object with given id.
QAction * fixChildManipAction_
Called by pick Toolbar.
void slotMouseEvent(QMouseEvent *_event)
MousePress event occured.
Vector manipulatorDirectionX(int _objectId)
Get the x-direction of the manipulator.
QToolBar * pickToolbar_
Called by pick Toolbar.
void slotTranslation()
perform a translation for Manipulator in tab
void setPickModeProps(movePropsWidget *_pW, const std::string &_pickmode)
List of properties dialogs (each corresponding to one manipulator)
void objectRenderingMatrixRotate(int _objectId, Vector _axis, double _angle)
Adds a scaling factor to the Object rendering Matrix in the scenegraph.
Logtype
Log types for Message Window.
void unifyBB(MeshT &_mesh, Unificationtype u=MovePlugin::DIAGONAL)
scale mesh to have a boundingboxdiagonal of one
void translateVertexSelection(int _objectId, Vector _vector)
translate current vertex selection of an Object by a given vector
void ManipulatorPositionChanged(QtTranslationManipulatorNode *_node)
update object when its manipulator changes position
void transform(int _objectId, Matrix4x4 _matrix)
transform an Object by a given matrix
void showManipulators()
Checks if the manipulators should be visible or not.
void slotUpdateContextMenuNode(int _nodeId)
Hide context menu entry when right clicking on node other than manipulator node.
Interface for all Plugins which do logging to the logging window of the framework.
QAction * rotateManipAction_
Called by pick Toolbar.
QAction * moveAction_
Called by Toolbar to enable move mode.
QAction * resizeAction_
Called by pick Toolbar.
Vector manipulatorPosition(int _objectId)
Get the position of the manipulator.
Unificationtype
stores the current axes in the tool
std::vector< int > IdList
Standard Type for id Lists used for scripting.
void slotMoveManipToCOG()
Move the current manipulator to the cog of the object.
void slotSetPosition()
Position of manipulator in tab changed.
std::vector< int > activeManipulators_
Size for the manipulators.
QToolBar * toolbar_
Called by Toolbar to enable move mode.
void slotUnifyBoundingBoxLongestAxis()
Scale Boundingbox longest axis to unit size (keeps aspect ratio)
OpenMesh::Vec3d getNearestFace(MeshType *_mesh, uint _fh, OpenMesh::Vec3d &_hitPoint)
Get closest face to hitpoint.
moveToolbarWidget * tool_
Widget for Toolbox.
void setAllTargets(bool _state)
Sets whether all targets should be affected or not.
QAction * currentPoseManipAction_
Called by pick Toolbar.
Interface to call functions across plugins.
QString name()
Name of the Plugin.
void slotMoveToOrigin()
Move target Meshes cog to the origin.
void slotEnableObjectMode()
stores the current axes in the tool
void slotToggleAxisA()
Toggle the first axis for changing direction in tab.
Vector manipulatorDirectionY(int _objectId)
Get the y-direction of the manipulator.
void hideManipulator()
Hide the manipulator( Called via context for picking. Get the picked id from the Qvariant attached to...
double manip_size_
Size for the manipulators.
bool transformVertexSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
QAction * rotateTranslateAction_
Called by pick Toolbar.
void objectRenderingMatrixScale(int _objectId, double _s)
Adds a scaling factor to the Object rendering Matrix in the scenegraph.
void placeManip(QMouseEvent *_event, bool _snap=false)
Place and show the Manipulator.
bool transformCellSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
QAction * moveSelectionAction_
Called by Toolbar to enable move mode.
QAction * smallerManipAction_
Called by pick Toolbar.
void slotPickToolbarAction(QAction *_action)
Called by pick Toolbar.
QActionGroup * toolBarActions_
Called by Toolbar to enable move mode.
int axisA_
stores the current axes in the tool
QAction * contextAction_
Context menu entry for showing per manipulator settings.
bool transformedSelected_
stores if any selected elements where transformed
void unifyBoundingBox(Unificationtype u)
Size for the manipulators.
MoveObjectMarker objectMarker_
Object marker to dimm Objects during manipulator transformation.
void showProps()
Show properties of move manipulator in a dialog ( Called via context for picking. Get the picked id f...
void slotProjectToTangentPlane()
Project the current manipulator onto the tangent plane of the object.
void setManipulatorDirection(int _objectId, Vector _directionX, Vector _directionY)
Set the direction of the manipulator.
Keyboard Event Interface.
void transformMesh(ACG::Matrix4x4d _mat, MeshT &_mesh)
Transform a mesh with the given transformation matrix.
bool toolboxActive_
True if the toolbox widget is active.
QtTranslationManipulatorNode::ManipulatorMode manMode_
Holds the current manipulator mode.
void setManipulatorPosition(int _objectId, Vector _position)
Set the position of the manipulator.
QAction * biggerManipAction_
Called by pick Toolbar.
void objectRenderingMatrixTranslate(int _objectId, Vector _translation)
Adds a scaling factor to the Object rendering Matrix in the scenegraph.
ACG::Matrix4x4d getLastManipulatorMatrix(bool _reset=true)
Get the Matrix of the last active Manipulator ( Identity if not found or hidden Manipulator ) ...
void slotRotate()
Rotate Manipulator (with values from Tab)
ManipulatorMode
enum to define the manipulator mode
void manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event)
move the object when its manipulator moves
QIcon * toolIcon_
stores the current axes in the tool
Vector manipulatorDirectionZ(int _objectId)
Get the z-direction of the manipulator.
QList< movePropsWidget * > propsWindows_
List of properties dialogs (each corresponding to one manipulator)
void slotEnableSelectionMode()
stores the current axes in the tool
Interface for all Plugins which provide scriptable Functions.
MovePlugin()
Default Constructor.
bool transformFaceSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
QAction * placeAndSnapAction_
Called by pick Toolbar.
void slotScale()
Scale (with values from Tab)
void updateManipulatorDialog()
Update the Dialog with the last clicked manipulator.
void translateFaceSelection(int _objectId, Vector _vector)
translate current face selection of an Object by a given vector
Matrix4x4 getObjectRenderingMatrix(int _objectId)
Gets the Object Matrix in the scenegraph.
void updateSelectionType()
Get current primitive selection.
void setDescriptions()
Set Descriptions for scriptable functions.
movePropsWidget * getDialogWidget(BaseObjectData *_obj)
Get properties dialog widget that is attached to BaseDataObject obj.
void setManipMode(QtTranslationManipulatorNode::ManipulatorMode _mode)
Set the manipulator manipulation mode.
void transformHandleRegion(int _objectId, Matrix4x4 _matrix)
Transform handle region using the given transformation matrix.
void slotUnifyBoundingBoxAllAxis()
Scale all Boundingbox axis to unit size.
OpenMesh::Vec3d getNearestEdge(MeshType *_mesh, uint _fh, OpenMesh::Vec3d &_hitPoint)
Get closest edge to hitpoint.
void objectRenderingMatrixIdentity(int _objectId)
Sets the Object Matrix in the scenegraph to identity.
QAction * contextActionHide_
Context menu entry to hide a manipulator.
int axisB_
stores the current axes in the tool
QAction * placeAction_
Called by pick Toolbar.
void slotSetMoveMode(QAction *_action)
Called by Toolbar to enable move mode.
Interface class from which all plugins have to be created.
void moveSelection(ACG::Matrix4x4d mat, int _id, QEvent::Type _type)
Move selection on an object with given id.
OpenMesh::Vec3d getNearestVertex(MeshType *_mesh, uint _fh, OpenMesh::Vec3d &_hitPoint)
Get closest vertex to hitpoint.
void getBB(MeshT &_mesh, ACG::Vec3d &_bb_min, ACG::Vec3d &_bb_max)
get bounding box diagonal of a mesh
Allow access to picking functions.
Interface class for backup handling.
bool transformEdgeSelection(int _objectId, Matrix4x4 _matrix)
transform current selection of an Object by a given matrix
void slotSetDirection()
Set Direction of manipulator in tab changed.
Interface for all plugins which want to Load or Save files and create Objects.
movePropsWidget * getDialogFromButton(QPushButton *_but)
Get parent properties dialog widget of QPushButton but.