Developer Documentation
CameraNode.hh
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52
53//=============================================================================
54//
55// CLASS CameraNode
56//
57//=============================================================================
58
59
60#ifndef ACG_CAMERAVIS_NODE_HH
61#define ACG_CAMERAVIS_NODE_HH
62
63//== INCLUDES =================================================================
64
65
66#include <ACG/Scenegraph/BaseNode.hh>
67#include <ACG/Scenegraph/DrawModes.hh>
68#include <ACG/GL/GLPrimitives.hh>
69#include <ACG/GL/globjects.hh>
70#include <string>
71#include <vector>
72
73#include <ACG/Math/QuaternionT.hh>
74
76
77//== NAMESPACES ===============================================================
78
79namespace ACG {
80namespace SceneGraph {
81
82//== CLASS DEFINITION =========================================================
83
84
90class OBJECTTYPEDLLEXPORT CameraNode: public BaseNode {
91
92public:
93
95 CameraNode( BaseNode* _parent = 0, std::string _name = "<CameraVis>");
96
98 virtual ~CameraNode();
99
100 ACG_CLASSNAME( CameraNode);
101
103 DrawModes::DrawMode availableDrawModes() const override;
104
106 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
107
109 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
110
112 void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat) override;
113
115 void pick(GLState& _state, PickTarget _target) override;
116
118 void setModelView(ACG::GLMatrixd _modelView) { modelView_ = _modelView; modelViewInv_ = _modelView; modelViewInv_.invert(); update_vbo_ = true; }
119
121 const ACG::GLMatrixd& modelview() const {return modelView_;}
122
124 void setProjection(ACG::GLMatrixd _projection) { projection_ = _projection; update_vbo_ = true; }
125
127 const ACG::GLMatrixd& projection() const {return projection_;}
128
130 OM_DEPRECATED("setSize() is redundant, because it is already defined by the projection matrix.")
131 void setSize(int _w, int _h) { /*obsolete*/ }
132
134 void setEncodedView(QString _encodedView) { encodedView_ = _encodedView; }
135
137 OM_DEPRECATED("setFarPlane() is redundant, because it is already defined by the projection matrix.")
138 void setFarPlane(double _far) { /*obsolete*/ }
139
141 OM_DEPRECATED("setNearPlane() is redundant, because it is already defined by the projection matrix.")
142 void setNearPlane(double _near) { /*obsolete*/ }
143
145 QString getEncodedView() { return encodedView_; }
146
148 void showFrustum(bool _showFrustum) { showFrustum_ = _showFrustum; }
149
151 bool showFrustum() { return showFrustum_; }
152
153
154private:
155
156 void updateVBO();
157
158 void updateBoundingBoxes();
159
160 // recalculate frustum positions in world space
161 void updateFrustumWS();
162
163 OpenMesh::Vec3d bbmin_;
164 OpenMesh::Vec3d bbmax_;
165
166 ACG::GLMatrixd modelView_;
167 ACG::GLMatrixd modelViewInv_;
168 ACG::GLMatrixd projection_;
169
170 GLCylinder* cylinder_;
171 GLCone* cone_;
172 float axis_length_;
173
174 GeometryBuffer vbo_;
175 IndexBuffer ibo_;
176 VertexDeclaration vdecl_;
177 bool update_vbo_;
178 std::vector<Vec4f> vboData_; // 8 frustum vertices + camera position
179 int offsetTris_; // offsets into index buffer
180 int offsetLines_;
181 int offsetFront_;
182
183 QString encodedView_;
184
185 bool showFrustum_;
186};
187
188
189
190//=============================================================================
191} // namespace SceneGraph
192} // namespace ACG
193
194//=============================================================================
195#endif // ACG_CameraVis_NODE_HH
196//=============================================================================
ACG::SceneGraph::CameraNode CameraNode
Simple Name for CameraNode.
Definition: CameraTypes.hh:75
bool invert()
matrix inversion (returns true on success)
void setProjection(ACG::GLMatrixd _projection)
Set projection Matrix ( used to calculate frustum ... )
Definition: CameraNode.hh:124
QString getEncodedView()
Return encoded view string.
Definition: CameraNode.hh:145
const ACG::GLMatrixd & modelview() const
Returns the modelview matrix.
Definition: CameraNode.hh:121
void showFrustum(bool _showFrustum)
Set if viewing frustum should be shown or not.
Definition: CameraNode.hh:148
void setModelView(ACG::GLMatrixd _modelView)
set model view matrix
Definition: CameraNode.hh:118
bool showFrustum()
Returns true if camera renders its whole frustum.
Definition: CameraNode.hh:151
const ACG::GLMatrixd & projection() const
Returns the projection matrix.
Definition: CameraNode.hh:127
void setEncodedView(QString _encodedView)
Return encoded view string.
Definition: CameraNode.hh:134
Class to define the vertex input layout.
#define OM_DEPRECATED(msg)
define OM_SUPPRESS_DEPRECATED to suppress deprecated code warnings
Definition: config.h:95
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Namespace providing different geometric functions concerning angles.