Developer Documentation
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: if (funcMenu_ && funcMenu_->count()>0)
: if (pickMenu_ && pickMenu_->count()>0)
: && drawMenu_->count()>0)
: && funcMenu_->count()>0)
: && pickMenu_->count()>0)
We can render also wireframe shaded and with vertex colors
Integrate shader here!
Integrate shader here!
Implement extended coordinates
Implement any space dimension
: Update the tree when the update function of this object is called.
: dont recreate but update the old one.
: Support adding faces between objects ( and merging them into one )
: Support adding faces between objects ( and merging them into one )