Developer Documentation
ACG::SceneGraph::Strip Class Reference

class for managing a single triangle strip. More...

#include <OpenFlipper/libs_required/ACG/Scenegraph/StripProcessorT.hh>

Public Attributes

std::vector< unsigned int > indexArray
 This array cotains the actual triangle strip used for rendering. More...
 
std::vector< OpenMesh::FaceHandlefaceMap
 This map contains for each vertex in the strips a handle to the face it closes. More...
 
int textureIndex
 This contains the texture index used for rendering this strip. More...
 

Detailed Description

class for managing a single triangle strip.

Definition at line 84 of file StripProcessorT.hh.

Member Data Documentation

◆ faceMap

std::vector< OpenMesh::FaceHandle > ACG::SceneGraph::Strip::faceMap

This map contains for each vertex in the strips a handle to the face it closes.

Definition at line 95 of file StripProcessorT.hh.

◆ indexArray

std::vector< unsigned int > ACG::SceneGraph::Strip::indexArray

This array cotains the actual triangle strip used for rendering.

Render this index array as a triangle strip!

Definition at line 92 of file StripProcessorT.hh.

◆ textureIndex

int ACG::SceneGraph::Strip::textureIndex

This contains the texture index used for rendering this strip.

Definition at line 98 of file StripProcessorT.hh.


The documentation for this class was generated from the following file: