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| UniformRemesherT (Mesh &_mesh, ProgressEmitter *_progress=NULL) |
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void | remesh (Scalar _edge_length, unsigned int _iters, unsigned int _area_iters, bool _use_projection=true, Selection _selection=BaseRemesherT< Mesh >::VERTEX_SELECTION) |
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| BaseRemesherT (Mesh &_mesh, ProgressEmitter *_progress=NULL) |
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void | remesh (unsigned int _iters, unsigned int _area_iters, bool _use_projection=true, Selection _selection=VERTEX_SELECTION) |
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virtual bool | is_too_long (VertexHandle _v0, VertexHandle _v1) const override |
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virtual bool | is_too_short (VertexHandle _v0, VertexHandle _v1) const override |
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void | prepare_vertex_selection () |
| prepare for remeshing only selected vertices (if no vertex was selected, remesh whole mesh)
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void | prepare_face_selection () |
| prepare for remeshing only vertices which are fully surrounded by selected faces (if no face was selected, remesh whole mesh)
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void | remeshh (unsigned int _iters, unsigned int _aiters, bool _proj) |
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void | cleanup () |
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virtual void | init_reference () |
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virtual void | delete_reference () |
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virtual void | project_to_reference (VertexHandle _vh) const |
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void | split_long_edges () |
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void | collapse_short_edges () |
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void | flip_edges () |
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void | tangential_smoothing (bool _use_projection) |
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void | balanace_area (unsigned int _iters, bool _use_projection) |
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void | remove_caps () |
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bool | edge_flip_flips_normal (EdgeHandle _eh) |
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bool | collapse_flips_normal (HalfedgeHandle _heh) |
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template<class Mesh>
class Remeshing::UniformRemesherT< Mesh >
Definition at line 69 of file UniformRemesherT.hh.
The documentation for this class was generated from the following file: