Developer Documentation
OpenMeshTriangleBSPT< Mesh > Member List

This is the complete list of members for OpenMeshTriangleBSPT< Mesh >, including all inherited members.

_raycollision_directional(Node *_node, RayCollisionData &_data) constBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >private
_raycollision_non_directional(Node *_node, RayCollisionData &_data) constBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >private
Base typedef (defined in OpenMeshTriangleBSPT< Mesh >)OpenMeshTriangleBSPT< Mesh >
build(unsigned int _max_handles, unsigned int _max_depth)TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >
directionalRaycollision(const Point &_p, const Point &_r) constBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >
empty()TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >inline
intersectBall(const Point &_c, Scalar _r, Callback _callback) constBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >
nearest(const Point &_p) constBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >
nearestRaycollision(const Point &_p, const Point &_r) constBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >
OpenMeshTriangleBSPT(const Mesh &_mesh, const Scalar &_infinity=std::numeric_limits< Scalar >::infinity()) (defined in OpenMeshTriangleBSPT< Mesh >)OpenMeshTriangleBSPT< Mesh >inline
push_back(Handle _h)TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >inline
raycollision(const Point &_p, const Point &_r) constBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >
RayCollision typedefBSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > >
reserve(size_t _n)TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >inline
Scalar typedef (defined in OpenMeshTriangleBSPT< Mesh >)OpenMeshTriangleBSPT< Mesh >
size()TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >inline
Traits typedef (defined in OpenMeshTriangleBSPT< Mesh >)OpenMeshTriangleBSPT< Mesh >
TriangleBSPCoreT(const OpenMeshTriangleBSPTraits< Mesh > &_traits)TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >inlineexplicit
visualizeTree(MeshT *_object, int _max_depth)TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >inline
~TriangleBSPCoreT()TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > >inline