_raycollision_directional(Node *_node, RayCollisionData &_data) const | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | private |
_raycollision_non_directional(Node *_node, RayCollisionData &_data) const | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | private |
Base typedef (defined in OpenMeshTriangleBSPT< Mesh >) | OpenMeshTriangleBSPT< Mesh > | |
build(unsigned int _max_handles, unsigned int _max_depth) | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | |
directionalRaycollision(const Point &_p, const Point &_r) const | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | |
empty() | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | inline |
intersectBall(const Point &_c, Scalar _r, Callback _callback) const | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | |
nearest(const Point &_p) const | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | |
nearestRaycollision(const Point &_p, const Point &_r) const | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | |
OpenMeshTriangleBSPT(const Mesh &_mesh, const Scalar &_infinity=std::numeric_limits< Scalar >::infinity()) (defined in OpenMeshTriangleBSPT< Mesh >) | OpenMeshTriangleBSPT< Mesh > | inline |
push_back(Handle _h) | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | inline |
raycollision(const Point &_p, const Point &_r) const | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | |
RayCollision typedef | BSPImplT< TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > > | |
reserve(size_t _n) | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | inline |
Scalar typedef (defined in OpenMeshTriangleBSPT< Mesh >) | OpenMeshTriangleBSPT< Mesh > | |
size() | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | inline |
Traits typedef (defined in OpenMeshTriangleBSPT< Mesh >) | OpenMeshTriangleBSPT< Mesh > | |
TriangleBSPCoreT(const OpenMeshTriangleBSPTraits< Mesh > &_traits) | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | inlineexplicit |
visualizeTree(MeshT *_object, int _max_depth) | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | inline |
~TriangleBSPCoreT() | TriangleBSPCoreT< OpenMeshTriangleBSPTraits< Mesh > > | inline |