Developer Documentation
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Classes | |
struct | ViewerResources |
Collection of framebuffers for each viewport. More... | |
Public Slots | |
QString | version () |
Signals | |
void | log (Logtype _type, QString _message) |
void | log (QString _message) |
Signals inherited from BaseInterface | |
virtual void | updateView () |
Update current view in Main Application. More... | |
virtual void | setSlotDescription (QString _slotName, QString _slotDescription, QStringList _parameters, QStringList _descriptions) |
Set a description for a public slot. More... | |
virtual void | setRenderer (unsigned int _viewer, QString _rendererName) |
Set a renderer for the given viewer. More... | |
Signals inherited from LoggingInterface | |
virtual void | log (Logtype _type, QString _message)=0 |
virtual void | log (QString _message)=0 |
Public Member Functions | |
QString | name () |
Return a name for the plugin. More... | |
QString | description () |
Return a description of what the plugin is doing. More... | |
void | addRenderObject (ACG::RenderObject *_renderObject) |
overide addRenderObject function to include OIT check | |
QString | renderObjectsInfo (bool _outputShaderInfo) |
Return a qstring of the current render objects. More... | |
QAction * | optionsAction () |
Return options menu. More... | |
Private Slots | |
void | initializePlugin () |
void | exit () |
void | render (ACG::GLState *_glState, Viewer::ViewerProperties &_properties) |
QString | rendererName () |
void | supportedDrawModes (ACG::SceneGraph::DrawModes::DrawMode &_mode) |
QString | checkOpenGL () |
void | slotModeChanged (QAction *) |
Private Slots inherited from BaseInterface | |
virtual void | exit () |
virtual QString | version () |
Return a version string for your plugin. More... | |
Private Slots inherited from RenderInterface | |
virtual void | render (ACG::GLState *_glState, Viewer::ViewerProperties &_properties) |
rendering function More... | |
Private Member Functions | |
void | renderFrontPeeling (ACG::GLState *_glState, Viewer::ViewerProperties &_properties) |
peel the scene from front to back, one layer per pass | |
void | renderDualPeeling (ACG::GLState *_glState, Viewer::ViewerProperties &_properties) |
peel the scene with dual depth peeling, two layers per pass | |
void | initDepthPeeling () |
Allocate framebuffers and load shaders for depth-peeling. | |
void | initDualDepthPeeling () |
Allocate framebuffers and load shaders for dual-depth-peeling. | |
Private Member Functions inherited from BaseInterface | |
virtual void | noguiSupported () |
virtual | ~BaseInterface () |
Destructor. | |
virtual void | blockScenegraphUpdates (bool _block) |
Tell the core to prevent scenegraph updates. More... | |
virtual void | updatedObject (int _objectId) |
An object has been changed or added by this plugin. More... | |
virtual void | updatedObject (int _identifier, const UpdateType &_type) |
An object has been changed or added by this plugin. More... | |
virtual void | nodeVisibilityChanged (int _identifier) |
A scenegraph node has been shown or hidden. More... | |
virtual void | getCurrentRenderer (unsigned int _viewer, QString &_rendererName) |
Get the current renderer for the given viewer. More... | |
Private Member Functions inherited from RenderInterface | |
virtual | ~RenderInterface () |
Destructor. | |
virtual void | reloadShaders () |
Reload any renderer specific shaders. More... | |
Private Member Functions inherited from LoggingInterface | |
virtual | ~LoggingInterface () |
Destructor. | |
Private Member Functions inherited from ACG::IRenderer | |
virtual void | addLight (const LightData &_light) |
Callback for the scenegraph nodes, which send new lights to the renderer via this function. More... | |
virtual void | addRenderObjectModifier (RenderObjectModifier *_mod) |
Callback for the scenegraph nodes, which adds a render object modifier to the renderer via this function. More... | |
virtual void | removeRenderObjectModifier (RenderObjectModifier *_mod) |
Callback for the scenegraph nodes, which removes a render object modifier from the renderer. More... | |
void | dumpRenderObjectsToFile (const char *_fileName, ACG::RenderObject **_sortedList=0) const |
Debugging function to dump list of render objects into a file. More... | |
virtual QString | dumpCurrentRenderObjectsToString (ACG::RenderObject **_list=0, bool _outputShaders=false, std::vector< ACG::ShaderModifier *> *_modifiers=0) |
Outputs the current render objects to the string. More... | |
void | setErrorDetectionLevel (int _level) |
Control error detection for checking render objects. More... | |
int | getErrorDetectionLevel () const |
Get error detection level. | |
void | setViewerID (int _viewerID) |
Set currently active viewer id. More... | |
void | setCoreProfileMode (bool _enable) |
Tell renderer to use core or compatibility profile. More... | |
const RenderObjectRange & | getCollectedSubtreeObjects () const |
virtual void | prepareRenderingPipeline (ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot) |
Prepares renderer and OpenGL for any draw-related calls including. More... | |
virtual void | collectRenderObjects (ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_sceneGraphRoot) |
Traverse the scenegraph to collect render information. More... | |
void | traverseRenderableNodes (ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode &_node, const ACG::SceneGraph::Material &_mat) |
Scene graph traversal for render object collection. More... | |
virtual void | sortRenderObjects () |
Sort the renderobjects by priority. More... | |
virtual void | renderObject (ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0) |
Render one renderobject. More... | |
virtual void | bindObjectVBO (ACG::RenderObject *_obj, GLSL::Program *_prog) |
Binding VBOs (First state function) More... | |
virtual void | bindObjectUniforms (ACG::RenderObject *_obj, GLSL::Program *_prog) |
Binding Uniforms (Second state function) More... | |
virtual void | bindObjectRenderStates (ACG::RenderObject *_obj) |
Binding Render state (Third state function) More... | |
virtual void | drawObject (ACG::RenderObject *_obj) |
Executes the opengl draw call for one object (Fourth function) More... | |
virtual void | finishRenderingPipeline (bool _drawOverlay=true) |
Draw overlay objects and reset OpenGL state. More... | |
virtual void | saveInputFbo () |
Save input Fbo configuration (fbo id + viewport) | |
virtual void | restoreInputFbo () |
Restore the previously saved input Fbo configuration (fbo id + viewport) | |
virtual void | saveActiveFbo (GLint *_outFboId, GLint *_outViewport, GLint *_outDrawBuffer) const |
Save active Fbo configuration (fbo id + viewport) More... | |
virtual void | restoreFbo (GLint _fboId, const GLint *_outViewport, GLint _drawBuffer) const |
Restore a previously saved input Fbo configuration (fbo id + viewport) More... | |
virtual void | clearInputFbo (const ACG::Vec4f &_clearColor) |
Clear input Fbo. More... | |
virtual void | copyDepthToBackBuffer (GLuint _depthTex, float _scale=1.0f) |
Copy texture to depth buffer. More... | |
virtual void | renderDepthMap (int _viewerID, int _width, int _height) |
Render the depth map of the scene. More... | |
int | getNumRenderObjects () const |
Get the number of collected render objects (not including overlay objects or gl4.2 line objects) | |
int | getNumLights () const |
Get the number of current light sources. | |
ACG::RenderObject * | getRenderObject (int i) |
Get render objects in the sorted list by index (not including overlay objects) | |
ACG::RenderObject * | getOverlayRenderObject (int i) |
Get render objects in the sorted list by index (only overlay objects) | |
ACG::RenderObject * | getLineGL42RenderObject (int i) |
Get render objects in the sorted list by index (only line objects rendered with gl4.2) | |
LightData * | getLight (int i) |
Get light by index. | |
const ACG::Vec3f & | getGlobalAmbientScale () const |
Get global ambient light contribution from GL_LIGHT_MODEL_AMBIENT. | |
ACG::SceneGraph::BaseNode * | getRenderObjectNode (int i) |
Get node that emitted the render object in the sorted list by index (not including overlay objects) | |
ACG::SceneGraph::BaseNode * | getOverlayRenderObjectNode (int i) |
Get node that emitted the render object in the sorted list by index (only overlay objects) | |
void | setLineThicknessRenderingGL42 (bool _enable) |
Private Attributes | |
int | peelMode_ |
mode: 0 -> front to back peeling, 1 -> dual peeling | |
bool | copyFrontDepth_ |
int | maxPeelCount_ |
max peel count | |
GLSL::Program * | peelBlend_ |
blends one depth-layer into the current scene target | |
GLSL::Program * | peelFinal_ |
final copy into back-buffer | |
GLuint | peelQueryID_ |
occlusion query determining end of peeling (last layer) | |
GLSL::Program * | peelBlendDual_ |
dual depth peeling shaders | |
GLSL::Program * | peelFinalDual_ |
std::map< int, ViewerResources > | viewerRes_ |
Private Attributes inherited from ACG::IRenderer | |
int | numLights_ |
Number of Lights. | |
LightData | lights_ [SG_MAX_SHADER_LIGHTS] |
Light sources ( Filled by addLight() ) | |
ACG::Vec3f | globalLightModelAmbient_ |
std::vector< ACG::RenderObject > | renderObjects_ |
array of renderobjects, filled by addRenderObject() | |
std::vector< int > | sortListObjects_ |
map sortedID -> original renderObjectID | |
std::vector< int > | sortListOverlays_ |
map sortedID -> original renderObjectID | |
std::vector< ACG::RenderObject * > | sortedObjects_ |
sorted list of renderobjects without overlay objects (sorted in rendering order) | |
std::vector< ACG::RenderObject * > | overlayObjects_ |
sorted list of overlay-only renderobjects (sorted in rendering order) | |
std::vector< ACG::RenderObjectModifier * > | renderObjectModifiers_ |
active render object modifiers | |
std::vector< ACG::SceneGraph::BaseNode * > | renderObjectSource_ |
source node that added the render object (map renderObjectID -> scenegraph node) | |
std::vector< ACG::SceneGraph::BaseNode * > | overlayObjectSource_ |
source node that added the overlay render object (map renderObjectID -> scenegraph node) | |
std::map< int, ACG::FBO * > | depthMaps_ |
bool | depthMapUsed_ |
true if at least one renderobject requires a scene depthmap, false otherwise | |
int | curViewerID_ |
currently active viewer ID as specified in prepareRenderObjects() | |
GLMatrixf | viewMatrix_ |
view transform | |
Vec3f | camPosWS_ |
cam position in world-space | |
Vec3f | camDirWS_ |
direction the camera is looking to in world-space | |
GLint | prevFbo_ |
previous fbo | |
GLint | prevDrawBuffer_ |
previous drawbuffer target (ie GL_BACK, GL_COLOR_ATTACHMENTi...) | |
GLint | prevViewport_ [4] |
previous viewport | |
bool | prevFboSaved_ |
flag indicating a that saveCurrentFbo() has been called prior restoreFbo() | |
GLint | prevVAO_ |
previously bound VAO | |
GLSL::Program * | depthCopyShader_ |
shader copies depth of the first front layer to the back buffer | |
int | errorDetectionLevel_ |
error-detection level for checking render objects | |
bool | coreProfile_ |
core profile mode | |
RenderObjectRange | current_subtree_objects_ |
Additional Inherited Members | |
Static Private Attributes inherited from ACG::IRenderer | |
static int | maxClipDistances_ = -1 |
max number of clip distance outputs in a vertex shader | |
Definition at line 58 of file DepthPeeling.hh.
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inlinevirtual |
Return a description of what the plugin is doing.
This function has to return a basic description of the plugin
Implements BaseInterface.
Definition at line 78 of file DepthPeeling.hh.
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inlinevirtual |
Return a name for the plugin.
This Function has to return the name of the plugin.
Implements BaseInterface.
Definition at line 77 of file DepthPeeling.hh.
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virtual |
Return options menu.
If you want an options Menu or menu entry, you can return your action here. It will be shown on top of the renderer list in the options menu.
Reimplemented from RenderInterface.
Definition at line 53 of file DepthPeeling_qt.cc.
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virtual |
Return a qstring of the current render objects.
In this function your plugin should return a list of the render objects (possibly with additional information). It can be used for debugging purposes.
The IRenderer class already has a function called dumpCurrentRenderObjectsToString() which can be used to implement this function.
_outputShaderInfo | Output shader code along with the render objects |
Reimplemented from RenderInterface.
Definition at line 1080 of file DepthPeeling.cc.
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private |
Stores framebuffer resources for each viewport. Mapping: viewerID -> ViewerResources
Definition at line 187 of file DepthPeeling.hh.