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| Texture1D (GLenum unit=GL_NONE) |
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void | setData (GLint _level, GLint _internalFormat, GLsizei _width, GLenum _format, GLenum _type, const GLvoid *_data) |
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void | setStorage (GLsizei _levels, GLenum _internalFormat, GLsizei _width) |
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GLsizei | getWidth () const |
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GLenum | getFormat () const |
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GLenum | getType () const |
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bool | getData (GLint _level, void *_dst) |
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bool | getData (GLint _level, std::vector< char > &_dst) |
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| Texture (GLenum tgt, GLenum _unit=GL_NONE) |
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void | bind (GLenum _unit) |
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void | activate (GLenum _unit) |
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void | bind () |
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void | activate () |
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void | parameter (GLenum pname, GLint i) |
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void | parameter (GLenum pname, GLfloat f) |
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void | parameter (GLenum pname, GLint *ip) |
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void | parameter (GLenum pname, GLfloat *fp) |
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void | enable () |
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void | disable () |
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void | del () |
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void | gen () |
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bool | is_valid () const |
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GLuint | id () const |
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void | setUnit (GLenum u) |
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GLenum | getUnit () const |
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GLenum | getTarget () const |
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GLint | getInternalFormat () |
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bool | clear (const ACG::Vec4f &_color) |
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bool | clear (const ACG::Vec4i &_color) |
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bool | clear (const ACG::Vec4ui &_color) |
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void | bindAsImage (GLuint _index, GLenum _access) |
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Definition at line 360 of file globjects.hh.
◆ Texture1D()
ACG::Texture1D::Texture1D |
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GLenum |
unit = GL_NONE | ) |
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◆ getData() [1/2]
bool ACG::Texture1D::getData |
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GLint |
_level, |
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std::vector< char > & |
_dst |
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) |
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◆ getData() [2/2]
bool ACG::Texture1D::getData |
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GLint |
_level, |
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void * |
_dst |
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) |
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◆ getFormat()
GLenum ACG::Texture1D::getFormat |
( |
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const |
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inline |
◆ getType()
GLenum ACG::Texture1D::getType |
( |
| ) |
const |
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inline |
◆ getWidth()
GLsizei ACG::Texture1D::getWidth |
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const |
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inline |
◆ setData()
void ACG::Texture1D::setData |
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GLint |
_level, |
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GLint |
_internalFormat, |
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GLsizei |
_width, |
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GLenum |
_format, |
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GLenum |
_type, |
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const GLvoid * |
_data |
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) |
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◆ setStorage()
void ACG::Texture1D::setStorage |
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GLsizei |
_levels, |
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GLenum |
_internalFormat, |
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GLsizei |
_width |
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) |
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◆ format_
GLenum ACG::Texture1D::format_ |
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private |
◆ type_
GLenum ACG::Texture1D::type_ |
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private |
◆ width_
GLsizei ACG::Texture1D::width_ |
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private |
The documentation for this class was generated from the following files: