Developer Documentation
ACG::Texture Class Reference
Inheritance diagram for ACG::Texture:
ACG::Texture1D ACG::Texture2D ACG::Texture3D ACG::TextureBuffer

Public Member Functions

 Texture (GLenum tgt, GLenum _unit=GL_NONE)
 
void bind (GLenum _unit)
 
void activate (GLenum _unit)
 
void bind ()
 
void activate ()
 
void parameter (GLenum pname, GLint i)
 
void parameter (GLenum pname, GLfloat f)
 
void parameter (GLenum pname, GLint *ip)
 
void parameter (GLenum pname, GLfloat *fp)
 
void enable ()
 
void disable ()
 
void del ()
 
void gen ()
 
bool is_valid () const
 
GLuint id () const
 
void setUnit (GLenum u)
 
GLenum getUnit () const
 
GLenum getTarget () const
 
GLint getInternalFormat ()
 
bool clear (const ACG::Vec4f &_color)
 
bool clear (const ACG::Vec4i &_color)
 
bool clear (const ACG::Vec4ui &_color)
 
void bindAsImage (GLuint _index, GLenum _access)
 

Static Public Member Functions

static bool supportsImageLoadStore ()
 
static bool supportsTextureBuffer ()
 
static bool supportsClearTexture ()
 
static bool supportsGenerateMipmap ()
 

Protected Attributes

GLint internalFormat_
 

Private Attributes

GLenum target
 
GLenum unit
 
bool valid
 
GLuint texture
 

Detailed Description

Definition at line 234 of file globjects.hh.


The documentation for this class was generated from the following files: