Developer Documentation
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Public Types | |
typedef VolumeMeshT | VolumeMesh |
typedef OpenVolumeMesh::VertexHandle | VertexHandle |
typedef OpenVolumeMesh::EdgeHandle | EdgeHandle |
typedef OpenVolumeMesh::HalfEdgeHandle | HalfEdgeHandle |
typedef OpenVolumeMesh::FaceHandle | FaceHandle |
typedef OpenVolumeMesh::HalfFaceHandle | HalfFaceHandle |
typedef OpenVolumeMesh::CellHandle | CellHandle |
typedef VolumeMeshT::PointT | Vertex |
typedef OpenVolumeMesh::OpenVolumeMeshEdge | Edge |
typedef OpenVolumeMesh::OpenVolumeMeshFace | Face |
typedef OpenVolumeMesh::OpenVolumeMeshCell | Cell |
using | Plane = ACG::Geometry::Plane |
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enum | StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 } |
Status modi. More... | |
enum | TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 } |
Node traverse types. More... | |
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::iterator | ChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
allows to reverse iterate over children More... | |
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
allows to reverse iterate over children More... | |
enum | PASSES { NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 , PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 , PASS_7 = 1 << 7 , PASS_8 = 1 << 8 } |
This enum should be used to enable rendering of a node in different. More... | |
typedef unsigned int | MultipassBitMask |
Multipass pass bit mask type. More... | |
Public Member Functions | |
VolumeMeshNodeT (const VolumeMesh &_mesh, OpenVolumeMesh::StatusAttrib &_statusAttrib, OpenVolumeMesh::ColorAttrib< Vec4f > &_colorAttrib, OpenVolumeMesh::NormalAttrib< VolumeMesh > &_normalAttrib, OpenVolumeMesh::TexCoordAttrib< Vec2f > &_texcoordAttrib, const MaterialNode *_matNode, BaseNode *_parent=0, std::string _name="<VolumeMeshNode>") | |
Constructor. More... | |
~VolumeMeshNodeT () | |
Destructor. More... | |
DrawModes::DrawMode | availableDrawModes () const override |
static name of this class More... | |
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
update bounding box More... | |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
draw lines and normals More... | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
Draws the object deferred. More... | |
void | pick (GLState &_state, PickTarget _target) override |
picking More... | |
void | clear_cut_planes () |
void | add_cut_plane (const Plane &_p) |
void | add_cut_plane (const Vec3d &_p, const Vec3d &_n, const Vec3d &_xsize, const Vec3d &_ysize) |
void | set_scaling (double _scale) |
double | scaling () const |
void | set_boundary_only (bool _boundary) |
bool | boundary_only () const |
void | set_translucency_factor (float _factor) |
float | translucency_factor () const |
void | set_topology_changed (bool _topology_changed) |
void | set_geometry_changed (bool _geom_changed) |
void | set_color_changed (bool _color_changed) |
void | set_texture_changed (bool _texture_changed) |
void | set_selection_changed (bool _selection_changed) |
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BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
Default constructor. More... | |
BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
Put this node between _parent and _child. More... | |
virtual | ~BaseNode () |
Destructor. More... | |
void | delete_subtree () |
Delete the whole subtree of this node. More... | |
virtual const std::string & | className () const =0 |
Return class name (implemented by the ACG_CLASSNAME macro) | |
virtual DrawModes::DrawMode | availableDrawModes () const |
virtual void | boundingBox (Vec3d &, Vec3d &) |
virtual void | enter (GLState &, const DrawModes::DrawMode &) |
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | draw (GLState &, const DrawModes::DrawMode &) |
Draw this node using the draw modes _drawMode. More... | |
virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
Deferred draw call with shader based renderer. More... | |
virtual void | leave (GLState &, const DrawModes::DrawMode &) |
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
virtual void | pick (GLState &, PickTarget) |
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
void | enablePicking (bool _enable) |
bool | pickingEnabled () |
virtual void | mouseEvent (GLState &, QMouseEvent *) |
Handle mouse event (some interaction, e.g. modeling) More... | |
void | setDirty (bool _dirty=true) |
mark node for redrawn More... | |
bool | isDirty () const |
Check if node should be redrawn. More... | |
ChildIter | childrenBegin () |
Returns: begin-iterator of children. More... | |
ConstChildIter | childrenBegin () const |
Same but cont . More... | |
ChildIter | childrenEnd () |
Returns: end-iterator of children. More... | |
ConstChildIter | childrenEnd () const |
Same but const . More... | |
ChildRIter | childrenRBegin () |
Returns: reverse begin-iterator of children. More... | |
ConstChildRIter | childrenRBegin () const |
Same but const. More... | |
ChildRIter | childrenREnd () |
Returns: reverse end-iterator of children. More... | |
ConstChildRIter | childrenREnd () const |
Same but const . More... | |
void | push_back (BaseNode *_node) |
Insert _node at the end of the list of children. More... | |
void | remove (ChildIter _pos) |
size_t | nChildren () const |
number of children More... | |
ChildIter | find (BaseNode *_node) |
BaseNode * | find (const std::string &_name) |
BaseNode * | parent () |
Get the nodes parent node. More... | |
const BaseNode * | parent () const |
Get the nodes parent node. More... | |
void | set_parent (BaseNode *_parent) |
Set the parent of this node. More... | |
StatusMode | status () const |
Get node's status. More... | |
void | set_status (StatusMode _s) |
Set the status of this node. More... | |
void | hide () |
Hide Node: set status to HideNode. More... | |
void | show () |
Show node: set status to Active. More... | |
bool | visible () |
Is node visible (status == Active)? More... | |
bool | hidden () |
Is node not visible (status != Active)? More... | |
std::string | name () const |
Returns: name of node (needs not be unique) More... | |
void | name (const std::string &_name) |
rename a node More... | |
unsigned int | id () const |
DrawModes::DrawMode | drawMode () const |
Return the own draw modes of this node. More... | |
void | drawMode (DrawModes::DrawMode _drawMode) |
unsigned int | traverseMode () const |
Return how the node should be traversed. More... | |
void | setTraverseMode (unsigned int _mode) |
Set traverse mode for node. More... | |
MultipassBitMask | multipassStatus () const |
Get the current multipass settings for the nodes status functions. More... | |
void | setMultipassStatus (const MultipassBitMask _passStatus) |
Set multipass settings for the nodes status functions. More... | |
void | multipassStatusSetActive (const unsigned int _i, bool _active) |
Set multipass status to traverse in a specific pass. More... | |
bool | multipassStatusActive (const unsigned int _i) const |
Get multipass status to traverse in a specific pass. More... | |
MultipassBitMask | multipassNode () const |
Get the current multipass settings for the node. More... | |
void | setMultipassNode (const MultipassBitMask _passNode) |
Set multipass settings for the node. More... | |
void | multipassNodeSetActive (const unsigned int _i, bool _active) |
Set Node status to traverse in a specific pass. More... | |
bool | multipassNodeActive (const unsigned int _i) const |
Get Node status to traverse in a specific pass. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
Set uniforms for shader based rendering. More... | |
const GLSL::UniformPool * | getRenderObjectUniformPool () |
Get uniforms for shader based rendering. More... | |
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
Set textures for shader based rendering. More... | |
void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
Set modifier for render objects. More... | |
RenderObjectModifier * | getRenderObjectModifier () |
Get render-object modifier. More... | |
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Private Member Functions | |
void | drawCells (GLState &_state, const DrawModes::DrawMode &_drawMode) |
renders the cells of the mesh More... | |
void | drawFaces (GLState &_state, const DrawModes::DrawMode &_drawMode) |
renders the faces or halffaces of the mesh More... | |
void | drawEdges (GLState &_state, const DrawModes::DrawMode &_drawMode) |
renders the edges or halfedges of the mesh More... | |
void | drawVertices (GLState &_state, const DrawModes::DrawMode &_drawMode) |
renders the vertices of the mesh More... | |
void | drawSelection (GLState &_state, const DrawModes::DrawMode &_drawMode) |
draw selected primitves More... | |
void | getCellRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
adds render objects for drawing cells to the given renderer More... | |
void | getFaceRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
adds render objects for drawing faces or halffaces to the given renderer More... | |
void | getEdgeRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
adds render objects for drawing edges or halfedges to the given renderer More... | |
void | getVertexRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
adds render objects for drawing vertices to the given renderer More... | |
void | getSelectionRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
adds render objects for drawing selected primitves to the given renderer More... | |
void | invalidateAllBuffers () |
invalidates all buffers More... | |
void | invalidateAllDrawBuffers () |
invalidates all buffers used for normal rendering More... | |
void | invalidateAllPickingBuffers () |
invalidates all buffers used for picking More... | |
void | invalidateAllSelectionBuffers () |
invalidates all buffers used for rendering selected primitives More... | |
void | pickVertices (GLState &_state) |
pick vertices More... | |
void | pickEdges (GLState &_state, unsigned int _offset) |
pick edges More... | |
void | pickFaces (GLState &_state, unsigned int _offset) |
pick faces More... | |
void | pickCells (GLState &_state, unsigned int _offset) |
pick cells More... | |
void | pickVerticesCompat (GLState &_state) |
pick vertices using opengl compatibility profile More... | |
void | pickEdgesCompat (GLState &_state, unsigned int _offset) |
pick edges using opengl compatibility profile More... | |
void | pickFacesCompat (GLState &_state, unsigned int _offset) |
pick faces using opengl compatibility profile More... | |
void | pickCellsCompat (GLState &_state, unsigned int _offset) |
pick cells using opengl compatibility profile More... | |
void | pickCompat (GLState &_state, PickTarget _target) |
picking using opengl compatibility profile More... | |
void | update_face_normals () |
updates face normals More... | |
void | update_vertex_normals () |
updates vertex normals More... | |
VolumeMeshNodeT (const VolumeMeshNodeT &_rhs) | |
Copy constructor (not used) | |
VolumeMeshNodeT & | operator= (const VolumeMeshNodeT &_rhs) |
Assignment operator (not used) | |
Definition at line 79 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::OpenVolumeMeshCell ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::Cell |
Definition at line 94 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::CellHandle ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::CellHandle |
Definition at line 89 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::OpenVolumeMeshEdge ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::Edge |
Definition at line 92 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::EdgeHandle ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::EdgeHandle |
Definition at line 85 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::OpenVolumeMeshFace ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::Face |
Definition at line 93 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::FaceHandle ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::FaceHandle |
Definition at line 87 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::HalfEdgeHandle ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::HalfEdgeHandle |
Definition at line 86 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::HalfFaceHandle ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::HalfFaceHandle |
Definition at line 88 of file VolumeMeshNode.hh.
using ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::Plane = ACG::Geometry::Plane |
Definition at line 96 of file VolumeMeshNode.hh.
typedef VolumeMeshT::PointT ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::Vertex |
Definition at line 91 of file VolumeMeshNode.hh.
typedef OpenVolumeMesh::VertexHandle ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::VertexHandle |
Definition at line 84 of file VolumeMeshNode.hh.
typedef VolumeMeshT ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::VolumeMesh |
Definition at line 83 of file VolumeMeshNode.hh.
ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::VolumeMeshNodeT | ( | const VolumeMesh & | _mesh, |
OpenVolumeMesh::StatusAttrib & | _statusAttrib, | ||
OpenVolumeMesh::ColorAttrib< Vec4f > & | _colorAttrib, | ||
OpenVolumeMesh::NormalAttrib< VolumeMesh > & | _normalAttrib, | ||
OpenVolumeMesh::TexCoordAttrib< Vec2f > & | _texcoordAttrib, | ||
const MaterialNode * | _matNode, | ||
BaseNode * | _parent = 0 , |
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std::string | _name = "<VolumeMeshNode>" |
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Constructor.
Definition at line 75 of file VolumeMeshNodeT_impl.hh.
ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::~VolumeMeshNodeT |
Destructor.
Definition at line 129 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::add_cut_plane | ( | const Plane & | _p | ) |
Definition at line 1542 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::add_cut_plane | ( | const Vec3d & | _p, |
const Vec3d & | _n, | ||
const Vec3d & | _xsize, | ||
const Vec3d & | _ysize | ||
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Definition at line 1447 of file VolumeMeshNodeT_impl.hh.
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static name of this class
return available draw modes
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 150 of file VolumeMeshNodeT_impl.hh.
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Definition at line 146 of file VolumeMeshNode.hh.
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update bounding box
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 136 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::clear_cut_planes |
Definition at line 1228 of file VolumeMeshNodeT_impl.hh.
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draw lines and normals
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 603 of file VolumeMeshNodeT_impl.hh.
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renders the cells of the mesh
Definition at line 242 of file VolumeMeshNodeT_impl.hh.
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renders the edges or halfedges of the mesh
Definition at line 413 of file VolumeMeshNodeT_impl.hh.
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renders the faces or halffaces of the mesh
Definition at line 305 of file VolumeMeshNodeT_impl.hh.
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draw selected primitves
Definition at line 492 of file VolumeMeshNodeT_impl.hh.
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renders the vertices of the mesh
Definition at line 456 of file VolumeMeshNodeT_impl.hh.
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adds render objects for drawing cells to the given renderer
Definition at line 743 of file VolumeMeshNodeT_impl.hh.
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adds render objects for drawing edges or halfedges to the given renderer
Definition at line 878 of file VolumeMeshNodeT_impl.hh.
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adds render objects for drawing faces or halffaces to the given renderer
Definition at line 808 of file VolumeMeshNodeT_impl.hh.
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Draws the object deferred.
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 1070 of file VolumeMeshNodeT_impl.hh.
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adds render objects for drawing selected primitves to the given renderer
Definition at line 973 of file VolumeMeshNodeT_impl.hh.
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adds render objects for drawing vertices to the given renderer
Definition at line 926 of file VolumeMeshNodeT_impl.hh.
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invalidates all buffers
Definition at line 568 of file VolumeMeshNodeT_impl.hh.
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invalidates all buffers used for normal rendering
Definition at line 576 of file VolumeMeshNodeT_impl.hh.
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invalidates all buffers used for picking
Definition at line 585 of file VolumeMeshNodeT_impl.hh.
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invalidates all buffers used for rendering selected primitives
Definition at line 594 of file VolumeMeshNodeT_impl.hh.
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picking
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 1120 of file VolumeMeshNodeT_impl.hh.
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pick cells
Definition at line 1389 of file VolumeMeshNodeT_impl.hh.
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pick cells using opengl compatibility profile
Definition at line 299 of file VolumeMeshNodeGLCompatT_impl.hh.
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picking using opengl compatibility profile
Definition at line 53 of file VolumeMeshNodeGLCompatT_impl.hh.
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pick edges
Definition at line 1299 of file VolumeMeshNodeT_impl.hh.
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pick edges using opengl compatibility profile
Definition at line 229 of file VolumeMeshNodeGLCompatT_impl.hh.
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pick faces
Definition at line 1346 of file VolumeMeshNodeT_impl.hh.
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pick faces using opengl compatibility profile
Definition at line 266 of file VolumeMeshNodeGLCompatT_impl.hh.
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pick vertices
Definition at line 1251 of file VolumeMeshNodeT_impl.hh.
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pick vertices using opengl compatibility profile
Definition at line 188 of file VolumeMeshNodeGLCompatT_impl.hh.
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Definition at line 142 of file VolumeMeshNode.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::set_boundary_only | ( | bool | _boundary | ) |
Definition at line 1470 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::set_color_changed | ( | bool | _color_changed | ) |
Definition at line 1506 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::set_geometry_changed | ( | bool | _geom_changed | ) |
Definition at line 1499 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::set_scaling | ( | double | _scale | ) |
Definition at line 1454 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::set_selection_changed | ( | bool | _selection_changed | ) |
Definition at line 1532 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::set_texture_changed | ( | bool | _texture_changed | ) |
Definition at line 1519 of file VolumeMeshNodeT_impl.hh.
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::set_topology_changed | ( | bool | _topology_changed | ) |
Definition at line 1492 of file VolumeMeshNodeT_impl.hh.
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Definition at line 149 of file VolumeMeshNode.hh.
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Definition at line 150 of file VolumeMeshNode.hh.
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updates face normals
Definition at line 1427 of file VolumeMeshNodeT_impl.hh.
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updates vertex normals
Definition at line 1436 of file VolumeMeshNodeT_impl.hh.
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Definition at line 238 of file VolumeMeshNode.hh.
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Definition at line 263 of file VolumeMeshNode.hh.
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Definition at line 253 of file VolumeMeshNode.hh.
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Definition at line 258 of file VolumeMeshNode.hh.
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Definition at line 247 of file VolumeMeshNode.hh.
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Definition at line 268 of file VolumeMeshNode.hh.
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Definition at line 265 of file VolumeMeshNode.hh.
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Definition at line 255 of file VolumeMeshNode.hh.
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Definition at line 260 of file VolumeMeshNode.hh.
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Definition at line 278 of file VolumeMeshNode.hh.
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Definition at line 264 of file VolumeMeshNode.hh.
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Definition at line 254 of file VolumeMeshNode.hh.
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Definition at line 259 of file VolumeMeshNode.hh.
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Definition at line 271 of file VolumeMeshNode.hh.
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Definition at line 270 of file VolumeMeshNode.hh.
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Definition at line 273 of file VolumeMeshNode.hh.
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Definition at line 272 of file VolumeMeshNode.hh.
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Definition at line 276 of file VolumeMeshNode.hh.
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Definition at line 274 of file VolumeMeshNode.hh.
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Definition at line 251 of file VolumeMeshNode.hh.
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Definition at line 233 of file VolumeMeshNode.hh.
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Definition at line 248 of file VolumeMeshNode.hh.
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Definition at line 235 of file VolumeMeshNode.hh.
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Definition at line 244 of file VolumeMeshNode.hh.
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Definition at line 246 of file VolumeMeshNode.hh.
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Definition at line 249 of file VolumeMeshNode.hh.
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Definition at line 241 of file VolumeMeshNode.hh.
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Definition at line 279 of file VolumeMeshNode.hh.
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Definition at line 266 of file VolumeMeshNode.hh.
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Definition at line 261 of file VolumeMeshNode.hh.
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Definition at line 256 of file VolumeMeshNode.hh.