Active enum value | ACG::SceneGraph::BaseNode | |
add_cut_plane(const Plane &_p) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
add_cut_plane(const Vec3d &_p, const Vec3d &_n, const Vec3d &_xsize, const Vec3d &_ysize) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
availableDrawModes() const override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
boundary_only() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
boundary_only_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
Cell typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
CellHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
cellPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
cellsBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
cellSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
ChildIter typedef | ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
clear_cut_planes() (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
colorAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
delete_subtree() | ACG::SceneGraph::BaseNode | |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
drawCells(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
drawEdges(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
drawFaces(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
drawMode() const | ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
drawModes_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
drawSelection(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
drawVertices(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
Edge typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
EdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
edgePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
edgesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
edgeSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
Face typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
face_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
FaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
facePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
facesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
faceSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
getCellRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
getEdgeRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
getFaceRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
getSelectionRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
getVertexRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
HalfEdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
HalfFaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
hidden() | ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::BaseNode | |
id() const | ACG::SceneGraph::BaseNode | inline |
invalidateAllBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
invalidateAllDrawBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
invalidateAllPickingBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
invalidateAllSelectionBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
isDirty() const | ACG::SceneGraph::BaseNode | inline |
lastCellDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
lastDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
lastEdgeDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
lastFaceDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
lastPickTarget_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
lastVertexDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
materialNode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
mesh_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::BaseNode | inline |
NodeFirst enum value | ACG::SceneGraph::BaseNode | |
NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
normalAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
operator=(const VolumeMeshNodeT &_rhs) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
parent() | ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::BaseNode | |
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
pickCells(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickCellsCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickCompat(GLState &_state, PickTarget _target) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickEdges(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickEdgesCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickFaces(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickFacesCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
pickVertices(GLState &_state) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
pickVerticesCompat(GLState &_state) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
Plane typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
scale_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
scaling() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
SecondPass enum value | ACG::SceneGraph::BaseNode | |
selection_color_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
set_boundary_only(bool _boundary) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
set_color_changed(bool _color_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
set_geometry_changed(bool _geom_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
set_scaling(double _scale) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
set_selection_changed(bool _selection_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
set_texture_changed(bool _texture_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
set_topology_changed(bool _topology_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
set_translucency_factor(float _factor) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
show() | ACG::SceneGraph::BaseNode | inline |
status() const | ACG::SceneGraph::BaseNode | inline |
statusAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
StatusMode enum name | ACG::SceneGraph::BaseNode | |
texcoordAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
translucency_factor() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
translucency_factor_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
traverseMode() const | ACG::SceneGraph::BaseNode | inline |
TraverseMode enum name | ACG::SceneGraph::BaseNode | |
update_face_normals() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
update_vertex_normals() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
Vertex typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
vertex_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
VertexHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
vertexPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
vertexSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
verticesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
visible() | ACG::SceneGraph::BaseNode | inline |
VolumeMesh typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
VolumeMeshNodeT(const VolumeMesh &_mesh, OpenVolumeMesh::StatusAttrib &_statusAttrib, OpenVolumeMesh::ColorAttrib< Vec4f > &_colorAttrib, OpenVolumeMesh::NormalAttrib< VolumeMesh > &_normalAttrib, OpenVolumeMesh::TexCoordAttrib< Vec2f > &_texcoordAttrib, const MaterialNode *_matNode, BaseNode *_parent=0, std::string _name="<VolumeMeshNode>") | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
VolumeMeshNodeT(const VolumeMeshNodeT &_rhs) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
~VolumeMeshNodeT() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |