Developer Documentation
ACG::SceneGraph::TrackballNode Class Reference

#include <ACG/Scenegraph/TrackballNode.hh>

Inheritance diagram for ACG::SceneGraph::TrackballNode:
ACG::SceneGraph::TransformNode ACG::SceneGraph::BaseNode

Public Member Functions

 TrackballNode (BaseNode *_parent=0, const std::string &_name="<TrackballNode>")
 Default constructor. More...
 
 ~TrackballNode ()
 Destructor. More...
 
 ACG_CLASSNAME (TrackballNode)
 Class name macro.
 
void set_radius (double _r)
 Set trackball radius. More...
 
double radius () const
 Get trackball radius. More...
 
virtual void setIdentity () override
 override TransformNode::setIdentity() (update radius_) More...
 
void set_draw_trackball (bool _b)
 Turn on/off drawing of the trackball. More...
 
bool draw_trackball () const
 Is trackball-drawing on? More...
 
void set_draw_axes (bool _b)
 Turn drawing the axes on/off. More...
 
bool draw_axes () const
 Is axes-drawing on? More...
 
void draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override
 Draw the trackball + axes (if enabled) More...
 
virtual void mouseEvent (GLState &_state, QMouseEvent *_event) override
 get mouse events More...
 
- Public Member Functions inherited from ACG::SceneGraph::TransformNode
 TransformNode (BaseNode *_parent=0, const std::string &_name="<TransformNode>")
 Constructor. More...
 
virtual ~TransformNode ()
 Destructor. More...
 
 ACG_CLASSNAME (TransformNode)
 set name
 
void enter (GLState &_state, const DrawModes::DrawMode &_drawmode) override
 set current GL-color and GL-material More...
 
void leave (GLState &_state, const DrawModes::DrawMode &_drawmode) override
 restores original GL-color and GL-material More...
 
void set_center (const Vec3d &_c)
 set center More...
 
const Vec3dcenter () const
 get center More...
 
void loadIdentity ()
 
virtual void setIdentity ()
 
void translate (const Vec3d &_v)
 Add a translation to the current Transformation. More...
 
void setTranslation (const Vec3d &_v)
 translation setter More...
 
void rotate (double _angle, const Vec3d &_axis)
 
void setRotation (const Quaterniond &rotation)
 rotation setter More...
 
void scale (double _s)
 Add scaling to the current Transformation. More...
 
void scale (const Vec3d &_s)
 Add scaling to the current Transformation. More...
 
void scale (const GLMatrixd &_m)
 Add scaling to the current Transformation. More...
 
const GLMatrixdmatrix () const
 Returns a const reference to the current transformation matrix. More...
 
const GLMatrixdinverse_matrix () const
 return inverse matrix More...
 
void rotation (Vec3d &_axis, double &_angle) const
 return rotation axis & angle More...
 
const GLMatrixdrotation () const
 return rotation matrix More...
 
const GLMatrixdinverse_rotation () const
 return inverse rotation matrix More...
 
const Vec3dtranslation () const
 returns ref. to translation vector More...
 
const GLMatrixdscale () const
 return scale matrix More...
 
const GLMatrixdinverse_scale () const
 return inverse scale matrix More...
 
bool apply_transformation ()
 
void apply_transformation (bool _applyTransformation)
 
bool is2D ()
 
void set2D (bool _2d)
 
bool isPerSkeletonObject ()
 
void setPerSkeletonObject (bool _is)
 
void setPerSkeletonModelView (GLMatrixd _is)
 
void ortho2DMode (GLState &_state)
 
void perSkeletonMode (GLState &_state)
 
void update2DOffset (ACG::Vec2d _offset)
 
void scale2D (double _scale)
 
void setImageDimensions (ACG::Vec2i _dim)
 
- Public Member Functions inherited from ACG::SceneGraph::BaseNode
 BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
 Default constructor. More...
 
 BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
 Put this node between _parent and _child. More...
 
virtual ~BaseNode ()
 Destructor. More...
 
void delete_subtree ()
 Delete the whole subtree of this node. More...
 
virtual const std::string & className () const =0
 Return class name (implemented by the ACG_CLASSNAME macro)
 
virtual DrawModes::DrawMode availableDrawModes () const
 
virtual void boundingBox (Vec3d &, Vec3d &)
 
virtual void enter (GLState &, const DrawModes::DrawMode &)
 
virtual void enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void draw (GLState &, const DrawModes::DrawMode &)
 Draw this node using the draw modes _drawMode. More...
 
virtual void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 Deferred draw call with shader based renderer. More...
 
virtual void leave (GLState &, const DrawModes::DrawMode &)
 
virtual void leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
virtual void pick (GLState &, PickTarget)
 
virtual void leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
void enablePicking (bool _enable)
 
bool pickingEnabled ()
 
virtual void mouseEvent (GLState &, QMouseEvent *)
 Handle mouse event (some interaction, e.g. modeling) More...
 
void setDirty (bool _dirty=true)
 mark node for redrawn More...
 
bool isDirty () const
 Check if node should be redrawn. More...
 
ChildIter childrenBegin ()
 Returns: begin-iterator of children. More...
 
ConstChildIter childrenBegin () const
 Same but cont. More...
 
ChildIter childrenEnd ()
 Returns: end-iterator of children. More...
 
ConstChildIter childrenEnd () const
 Same but const. More...
 
ChildRIter childrenRBegin ()
 Returns: reverse begin-iterator of children. More...
 
ConstChildRIter childrenRBegin () const
 Same but const. More...
 
ChildRIter childrenREnd ()
 Returns: reverse end-iterator of children. More...
 
ConstChildRIter childrenREnd () const
 Same but const. More...
 
void push_back (BaseNode *_node)
 Insert _node at the end of the list of children. More...
 
void remove (ChildIter _pos)
 
size_t nChildren () const
 number of children More...
 
ChildIter find (BaseNode *_node)
 
BaseNodefind (const std::string &_name)
 
BaseNodeparent ()
 Get the nodes parent node. More...
 
const BaseNodeparent () const
 Get the nodes parent node. More...
 
void set_parent (BaseNode *_parent)
 Set the parent of this node. More...
 
StatusMode status () const
 Get node's status. More...
 
void set_status (StatusMode _s)
 Set the status of this node. More...
 
void hide ()
 Hide Node: set status to HideNode. More...
 
void show ()
 Show node: set status to Active. More...
 
bool visible ()
 Is node visible (status == Active)? More...
 
bool hidden ()
 Is node not visible (status != Active)? More...
 
std::string name () const
 Returns: name of node (needs not be unique) More...
 
void name (const std::string &_name)
 rename a node More...
 
unsigned int id () const
 
DrawModes::DrawMode drawMode () const
 Return the own draw modes of this node. More...
 
void drawMode (DrawModes::DrawMode _drawMode)
 
unsigned int traverseMode () const
 Return how the node should be traversed. More...
 
void setTraverseMode (unsigned int _mode)
 Set traverse mode for node. More...
 
MultipassBitMask multipassStatus () const
 Get the current multipass settings for the nodes status functions. More...
 
void setMultipassStatus (const MultipassBitMask _passStatus)
 Set multipass settings for the nodes status functions. More...
 
void multipassStatusSetActive (const unsigned int _i, bool _active)
 Set multipass status to traverse in a specific pass. More...
 
bool multipassStatusActive (const unsigned int _i) const
 Get multipass status to traverse in a specific pass. More...
 
MultipassBitMask multipassNode () const
 Get the current multipass settings for the node. More...
 
void setMultipassNode (const MultipassBitMask _passNode)
 Set multipass settings for the node. More...
 
void multipassNodeSetActive (const unsigned int _i, bool _active)
 Set Node status to traverse in a specific pass. More...
 
bool multipassNodeActive (const unsigned int _i) const
 Get Node status to traverse in a specific pass. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
 Set uniforms for shader based rendering. More...
 
const GLSL::UniformPoolgetRenderObjectUniformPool ()
 Get uniforms for shader based rendering. More...
 
void setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
 Set textures for shader based rendering. More...
 
void setRenderObjectModifier (RenderObjectModifier *_modifier)
 Set modifier for render objects. More...
 
RenderObjectModifiergetRenderObjectModifier ()
 Get render-object modifier. More...
 
void applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
 Set shaders, textures and uniforms as provided by user to a render-object. More...
 

Private Member Functions

bool mapToSphere (const GLState &_state, const Vec2i &_v2, Vec3d &_v3)
 Map 2D-screen-coords to trackball. More...
 

Private Attributes

bool drawTrackball_
 
bool drawAxes_
 
double radius_
 
Vec3d xAxis_
 
Vec3d yAxis_
 
Vec3d zAxis_
 
Vec2i oldPoint2D_
 

Additional Inherited Members

- Public Types inherited from ACG::SceneGraph::BaseNode
enum  StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 }
 Status modi. More...
 
enum  TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 }
 Node traverse types. More...
 
typedef std::vector< BaseNode * >::const_iterator ConstChildIter
 allows to iterate over children More...
 
typedef std::vector< BaseNode * >::iterator ChildIter
 allows to iterate over children More...
 
typedef std::vector< BaseNode * >::const_reverse_iterator ConstChildRIter
 allows to reverse iterate over children More...
 
typedef std::vector< BaseNode * >::reverse_iterator ChildRIter
 allows to reverse iterate over children More...
 
enum  PASSES {
  NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 ,
  PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 ,
  PASS_7 = 1 << 7 , PASS_8 = 1 << 8
}
 This enum should be used to enable rendering of a node in different. More...
 
typedef unsigned int MultipassBitMask
 Multipass pass bit mask type. More...
 
- Public Attributes inherited from ACG::SceneGraph::TransformNode
bool is2DObject_
 
bool isPerSkeletonObject_
 
GLMatrixd perSkeletonModelView_
 
double scaleFactor2D_
 
ACG::Vec2i imageDimensions_
 
ACG::Vec2d offset_
 

Detailed Description

Use a virtual trackball to rotate, translate and scale the children of this node. If you want to do translations use the ManipulatorNode.

See also
ACG::SceneGraph::ManipulatorNode

Definition at line 96 of file TrackballNode.hh.

Constructor & Destructor Documentation

◆ TrackballNode()

ACG::SceneGraph::TrackballNode::TrackballNode ( BaseNode _parent = 0,
const std::string &  _name = "<TrackballNode>" 
)
inline

Default constructor.

Definition at line 102 of file TrackballNode.hh.

◆ ~TrackballNode()

ACG::SceneGraph::TrackballNode::~TrackballNode ( )
inline

Destructor.

Definition at line 115 of file TrackballNode.hh.

Member Function Documentation

◆ draw()

void ACG::SceneGraph::TrackballNode::draw ( GLState _state,
const DrawModes::DrawMode _drawMode 
)
overridevirtual

Draw the trackball + axes (if enabled)

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 72 of file TrackballNode.cc.

◆ draw_axes()

bool ACG::SceneGraph::TrackballNode::draw_axes ( ) const
inline

Is axes-drawing on?

Definition at line 152 of file TrackballNode.hh.

◆ draw_trackball()

bool ACG::SceneGraph::TrackballNode::draw_trackball ( ) const
inline

Is trackball-drawing on?

Definition at line 146 of file TrackballNode.hh.

◆ mapToSphere()

bool ACG::SceneGraph::TrackballNode::mapToSphere ( const GLState _state,
const Vec2i _v2,
Vec3d _v3 
)
private

Map 2D-screen-coords to trackball.

Definition at line 272 of file TrackballNode.cc.

◆ mouseEvent()

void ACG::SceneGraph::TrackballNode::mouseEvent ( GLState _state,
QMouseEvent *  _event 
)
overridevirtual

get mouse events

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 135 of file TrackballNode.cc.

◆ radius()

double ACG::SceneGraph::TrackballNode::radius ( ) const
inline

Get trackball radius.

Definition at line 130 of file TrackballNode.hh.

◆ set_draw_axes()

void ACG::SceneGraph::TrackballNode::set_draw_axes ( bool  _b)
inline

Turn drawing the axes on/off.

Definition at line 150 of file TrackballNode.hh.

◆ set_draw_trackball()

void ACG::SceneGraph::TrackballNode::set_draw_trackball ( bool  _b)
inline

Turn on/off drawing of the trackball.

Definition at line 144 of file TrackballNode.hh.

◆ set_radius()

void ACG::SceneGraph::TrackballNode::set_radius ( double  _r)
inline

Set trackball radius.

Definition at line 128 of file TrackballNode.hh.

◆ setIdentity()

virtual void ACG::SceneGraph::TrackballNode::setIdentity ( )
inlineoverridevirtual

override TransformNode::setIdentity() (update radius_)

Reimplemented from ACG::SceneGraph::TransformNode.

Definition at line 134 of file TrackballNode.hh.

Member Data Documentation

◆ drawAxes_

bool ACG::SceneGraph::TrackballNode::drawAxes_
private

Definition at line 171 of file TrackballNode.hh.

◆ drawTrackball_

bool ACG::SceneGraph::TrackballNode::drawTrackball_
private

Definition at line 170 of file TrackballNode.hh.

◆ oldPoint2D_

Vec2i ACG::SceneGraph::TrackballNode::oldPoint2D_
private

Definition at line 174 of file TrackballNode.hh.

◆ radius_

double ACG::SceneGraph::TrackballNode::radius_
private

Definition at line 172 of file TrackballNode.hh.

◆ xAxis_

Vec3d ACG::SceneGraph::TrackballNode::xAxis_
private

Definition at line 173 of file TrackballNode.hh.

◆ yAxis_

Vec3d ACG::SceneGraph::TrackballNode::yAxis_
private

Definition at line 173 of file TrackballNode.hh.

◆ zAxis_

Vec3d ACG::SceneGraph::TrackballNode::zAxis_
private

Definition at line 173 of file TrackballNode.hh.


The documentation for this class was generated from the following files: