Developer Documentation
ACG::SceneGraph::TrackballNode Member List

This is the complete list of members for ACG::SceneGraph::TrackballNode, including all inherited members.

ACG_CLASSNAME(TrackballNode)ACG::SceneGraph::TrackballNode
ACG::SceneGraph::TransformNode::ACG_CLASSNAME(TransformNode)ACG::SceneGraph::TransformNode
Active enum valueACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
apply_transformation() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) constACG::SceneGraph::BaseNode
applyTransformation_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
availableDrawModes() constACG::SceneGraph::BaseNodeinlinevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(const BaseNode &)ACG::SceneGraph::BaseNodeprivate
boundingBox(Vec3d &, Vec3d &)ACG::SceneGraph::BaseNodeinlinevirtual
center() constACG::SceneGraph::TransformNodeinline
center_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
ChildIter typedefACG::SceneGraph::BaseNode
children_ACG::SceneGraph::BaseNodeprivate
childrenBegin()ACG::SceneGraph::BaseNodeinline
childrenBegin() constACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::BaseNodeinline
childrenEnd() constACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNodeinline
childrenRBegin() constACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::BaseNodeinline
childrenREnd() constACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNodepure virtual
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::BaseNode
dirty_ACG::SceneGraph::BaseNodeprivate
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) overrideACG::SceneGraph::TrackballNodevirtual
draw_axes() constACG::SceneGraph::TrackballNodeinline
draw_trackball() constACG::SceneGraph::TrackballNodeinline
drawAxes_ (defined in ACG::SceneGraph::TrackballNode)ACG::SceneGraph::TrackballNodeprivate
drawMode() constACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::BaseNodeinline
drawMode_ACG::SceneGraph::BaseNodeprivate
drawTrackball_ (defined in ACG::SceneGraph::TrackballNode)ACG::SceneGraph::TrackballNodeprivate
enablePicking(bool _enable)ACG::SceneGraph::BaseNodeinline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) overrideACG::SceneGraph::TransformNodevirtual
ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
id() constACG::SceneGraph::BaseNodeinline
id_ACG::SceneGraph::BaseNodeprivate
imageDimensions_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
inverse_matrix() constACG::SceneGraph::TransformNodeinline
inverse_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
inverse_rotation() constACG::SceneGraph::TransformNodeinline
inverse_rotation_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
inverse_scale() constACG::SceneGraph::TransformNodeinline
inverse_scale_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
is2D() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
is2DObject_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
isDirty() constACG::SceneGraph::BaseNodeinline
isPerSkeletonObject() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
isPerSkeletonObject_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
last_id_used__ACG::SceneGraph::BaseNodeprivatestatic
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) overrideACG::SceneGraph::TransformNodevirtual
ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
loadIdentity()ACG::SceneGraph::TransformNode
mapToSphere(const GLState &_state, const Vec2i &_v2, Vec3d &_v3)ACG::SceneGraph::TrackballNodeprivate
matrix() constACG::SceneGraph::TransformNodeinline
matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
mouseEvent(GLState &_state, QMouseEvent *_event) overrideACG::SceneGraph::TrackballNodevirtual
MultipassBitMask typedefACG::SceneGraph::BaseNode
multipassNode() constACG::SceneGraph::BaseNodeinline
multipassNode_ACG::SceneGraph::BaseNodeprivate
multipassNodeActive(const unsigned int _i) constACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
multipassStatus() constACG::SceneGraph::BaseNodeinline
multipassStatus_ACG::SceneGraph::BaseNodeprivate
multipassStatusActive(const unsigned int _i) constACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
name() constACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::BaseNodeinline
name_ACG::SceneGraph::BaseNodeprivate
nChildren() constACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
offset_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
oldPoint2D_ (defined in ACG::SceneGraph::TrackballNode)ACG::SceneGraph::TrackballNodeprivate
operator=(const BaseNode &)ACG::SceneGraph::BaseNodeprivate
ortho2DMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
parent()ACG::SceneGraph::BaseNodeinline
parent() constACG::SceneGraph::BaseNodeinline
parent_ACG::SceneGraph::BaseNodeprivate
PASS_1 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::BaseNode
perSkeletonMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
perSkeletonModelView_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
pick(GLState &, PickTarget)ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::BaseNodeinline
pickingEnabled_ACG::SceneGraph::BaseNodeprivate
push_back(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
quaternion_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
radius() constACG::SceneGraph::TrackballNodeinline
radius_ (defined in ACG::SceneGraph::TrackballNode)ACG::SceneGraph::TrackballNodeprivate
remove(ChildIter _pos)ACG::SceneGraph::BaseNodeinline
renderModifier_ACG::SceneGraph::BaseNodeprivate
rotate(double _angle, const Vec3d &_axis)ACG::SceneGraph::TransformNode
rotation(Vec3d &_axis, double &_angle) constACG::SceneGraph::TransformNodeinline
rotation() constACG::SceneGraph::TransformNodeinline
rotation_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
scale(double _s)ACG::SceneGraph::TransformNodeinline
scale(const Vec3d &_s)ACG::SceneGraph::TransformNode
scale(const GLMatrixd &_m)ACG::SceneGraph::TransformNode
scale() constACG::SceneGraph::TransformNodeinline
scale2D(double _scale) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
scale_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
scaleFactor2D_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
SecondPass enum valueACG::SceneGraph::BaseNode
set2D(bool _2d) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
set_center(const Vec3d &_c)ACG::SceneGraph::TransformNodeinline
set_draw_axes(bool _b)ACG::SceneGraph::TrackballNodeinline
set_draw_trackball(bool _b)ACG::SceneGraph::TrackballNodeinline
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_radius(double _r)ACG::SceneGraph::TrackballNodeinline
set_status(StatusMode _s)ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNodeinline
setIdentity() overrideACG::SceneGraph::TrackballNodeinlinevirtual
setImageDimensions(ACG::Vec2i _dim) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::BaseNodeinline
setPerSkeletonModelView(GLMatrixd _is) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setPerSkeletonObject(bool _is) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::BaseNodeinline
setRotation(const Quaterniond &rotation)ACG::SceneGraph::TransformNode
setTranslation(const Vec3d &_v)ACG::SceneGraph::TransformNode
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNodeinline
shaderSettings_ACG::SceneGraph::BaseNodeprivate
show()ACG::SceneGraph::BaseNodeinline
status() constACG::SceneGraph::BaseNodeinline
status_ACG::SceneGraph::BaseNodeprivate
StatusMode enum nameACG::SceneGraph::BaseNode
textureSettings_ACG::SceneGraph::BaseNodeprivate
TrackballNode(BaseNode *_parent=0, const std::string &_name="<TrackballNode>")ACG::SceneGraph::TrackballNodeinline
TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>")ACG::SceneGraph::TransformNode
translate(const Vec3d &_v)ACG::SceneGraph::TransformNode
translation() constACG::SceneGraph::TransformNodeinline
translation_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeprivate
traverseMode() constACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::BaseNode
traverseMode_ACG::SceneGraph::BaseNodeprivate
uniformPool_ACG::SceneGraph::BaseNodeprivate
update2DOffset(ACG::Vec2d _offset) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
updateMatrix()ACG::SceneGraph::TransformNodeprivate
visible()ACG::SceneGraph::BaseNodeinline
xAxis_ (defined in ACG::SceneGraph::TrackballNode)ACG::SceneGraph::TrackballNodeprivate
yAxis_ (defined in ACG::SceneGraph::TrackballNode)ACG::SceneGraph::TrackballNodeprivate
zAxis_ (defined in ACG::SceneGraph::TrackballNode)ACG::SceneGraph::TrackballNodeprivate
~BaseNode()ACG::SceneGraph::BaseNodevirtual
~TrackballNode()ACG::SceneGraph::TrackballNodeinline
~TransformNode()ACG::SceneGraph::TransformNodeinlinevirtual