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TriangleMesh.hh
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50#ifndef TRIANGLE_MESH_INCLUDE_HH
51#define TRIANGLE_MESH_INCLUDE_HH
52
53
54//== INCLUDES =================================================================
55
56
60#define DATA_TRIANGLE_MESH typeId("TriangleMesh")
61#include <ObjectTypes/MeshObject/MeshObjectT.hh>
64
65
67class OBJECTTYPEDLLEXPORTONLY TriMeshObject : public MeshObject< TriMesh > {
68
69public:
74 TriMeshObject(const TriMeshObject& _object);
75
83 TriMeshObject(DataType _typeId);
84
86 virtual ~TriMeshObject();
87
92
93 public:
95 ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx );
96
97};
98
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102
103//=============================================================================
104#endif // TRIANGLE_MESH_INCLUDE_HH defined
105//=============================================================================
106
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:767
Predefined datatypes.
Definition: DataTypes.hh:83
Type for a MeshObject containing a triangle mesh.
Definition: TriangleMesh.hh:67
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74