Developer Documentation
TriangleMesh.hh
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* OpenFlipper *
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#ifndef TRIANGLE_MESH_INCLUDE_HH
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#define TRIANGLE_MESH_INCLUDE_HH
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//== INCLUDES =================================================================
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#define DATA_TRIANGLE_MESH typeId("TriangleMesh")
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#include <ObjectTypes/MeshObject/MeshObjectT.hh>
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#include <
ObjectTypes/TriangleMesh/TriangleMeshTypes.hh
>
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#include <
OpenFlipper/common/ObjectTypeDLLDefines.hh
>
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class
OBJECTTYPEDLLEXPORTONLY
TriMeshObject
:
public
MeshObject
< TriMesh > {
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public
:
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TriMeshObject
(
const
TriMeshObject
& _object);
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TriMeshObject
(
DataType
_typeId);
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virtual
~
TriMeshObject
();
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BaseObject
*
copy
();
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public
:
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ACG::Vec3d
refinePick
(
ACG::SceneGraph::PickTarget
_pickTarget,
const
ACG::Vec3d
_hitPoint,
const
ACG::Vec3d
_start ,
const
ACG::Vec3d
_dir,
const
unsigned
int
_targetIdx );
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};
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#include <
ObjectTypes/TriangleMesh/PluginFunctionsTriangleMesh.hh
>
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//=============================================================================
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#endif // TRIANGLE_MESH_INCLUDE_HH defined
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//=============================================================================
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TriangleMeshTypes.hh
BaseObject
Definition:
BaseObject.hh:82
ObjectTypeDLLDefines.hh
OpenMesh::VectorT
Definition:
Vector11T.hh:83
DataType
Predefined datatypes.
Definition:
DataTypes.hh:83
BaseObjectData::refinePick
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
Definition:
BaseObjectData.cc:322
MeshObject
Definition:
MeshObjectT.hh:97
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition:
PickTarget.hh:73
TriMeshObject
Type for a MeshObject containing a triangle mesh.
Definition:
TriangleMesh.hh:67
PluginFunctionsTriangleMesh.hh
BaseObject::copy
virtual BaseObject * copy()
Returns a full copy of the object.
Definition:
BaseObject.cc:769
Type-OpenMesh
ObjectTypes
TriangleMesh
TriangleMesh.hh
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