Developer Documentation
SliceNode.hh
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40\*===========================================================================*/
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46//=============================================================================
47//
48// CLASS SliceNode
49//
50//=============================================================================
51
52#ifndef ACG_SCLICENODE_HH
53#define ACG_SCLICENODE_HH
54
55//=============================================================================
56
57#include "BaseNode.hh"
58#include "DrawModes.hh"
59
60#include <string>
61
62//=============================================================================
63
64namespace ACG {
65namespace SceneGraph {
66
67//=============================================================================
68
69
70class ACGDLLEXPORT SliceNode : public BaseNode
71{
72
73public:
74
75 enum Plane {
76 NONE = 1,
77 XY_PLANE = 2,
78 YZ_PLANE = 3,
79 XZ_PLANE = 4
80 };
81
82 SliceNode( BaseNode * _parent = 0,
83 const std::string & _name = "<SliceNode>" );
84
85 virtual ~SliceNode();
86
87 void set_visible_box( const Vec3f & _bmin,
88 const Vec3f & _bmax );
89 void set_texture_box( const Vec3f & _bmin,
90 const Vec3f & _bmax );
91
92 ACG_CLASSNAME( SliceNode );
93
94 DrawModes::DrawMode availableDrawModes() const override;
95
96 void boundingBox( Vec3d & _bbMin, Vec3d & _bbMax ) override;
97
98 void draw( GLState& _state, const DrawModes::DrawMode& _drawMode ) override;
99 void draw_frame() const;
100 void draw_planes() const;
101
102 void pick( GLState& _state, PickTarget _target ) override;
103
104 bool is_enabled ( Plane _plane ) const;
105 void set_enabled( Plane _plane );
106
107 Vec3f cursor() const;
108 void set_cursor( const Vec3f & _cursor );
109
110 void view_frame( bool _view_frame );
111
112private:
113
114 Vec3d visible_min_;
115 Vec3d visible_max_;
116
117 Vec3f texture_min_;
118 Vec3f texture_max_;
119
120 Vec3f cursor_;
121
122 bool view_frame_;
123
124 Plane enabled_;
125
126};
127
128
129//=============================================================================
130} // namespace SceneGraph
131} // namespace ACG
132//=============================================================================
133#endif // ACG_SCLICENODE_HH
134//=============================================================================
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Namespace providing different geometric functions concerning angles.