Developer Documentation
QtPlaneSelect.hh
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41
42
43
44#ifndef QTPLANESELECT_HH
45#define QTPLANESELECT_HH
46
47#include <ACG/GL/GLState.hh>
48#include <ACG/Math/VectorT.hh>
49#include <ACG/Geometry/Types/PlaneType.hh>
50
52
53#include <ACG/Scenegraph/TransformNode.hh>
54#include <ACG/Scenegraph/LineNode.hh>
55#include <ObjectTypes/Plane/PlaneNode.hh>
56
57#include <qnamespace.h>
58#include <QObject>
59
60class OBJECTTYPEDLLEXPORT QtPlaneSelect : public QObject
61{
62 Q_OBJECT
63
64 /*******************************************************************************
65 Initialization and deinitialization
66 *******************************************************************************/
67 public:
68 explicit QtPlaneSelect( ACG::GLState& glState );
70
71
72 /*******************************************************************************
73 Public slots.
74 *******************************************************************************/
75 public slots:
76
77 /*******************************************************************************
78 Call this to notify the scissor about mouse actions.
79 *******************************************************************************/
80 void slotMouseEvent(QMouseEvent* _event);
81
82 /*******************************************************************************
83 Call this to notify the scissor about mouse actions.
84 *******************************************************************************/
85 void slotKeyReleaseEvent(QKeyEvent* _event);
86
87 /*******************************************************************************
88 Signals ("callbacks")
89 *******************************************************************************/
90 signals:
91 void signalTriggerCut( );
92 void updateViewProxy();
93 void nodeVisChangedProxy(int _id);
94
95
96 /*******************************************************************************
97 Public accessors.
98 *******************************************************************************/
99 public:
100 ACG::Vec3d getNormal() { return normal_; }
101 ACG::Vec3d getSourcePoint( ) { return sourcePoint3D; }
102 size_t getNode() { return nodeIdx_; };
103 size_t getTargetIndex() { return targetIdx_; };
104 void setClamping(bool clamp) { clamp_ = clamp; };
105
106 /*******************************************************************************
107 Members
108 *******************************************************************************/
109 protected:
110 ACG::GLState& glState;
111 ACG::Vec3d sourcePoint2D;
112 ACG::Vec3d sourcePoint3D;
113 ACG::Vec3d normal_;
114 size_t nodeIdx_;
115 size_t targetIdx_;
116 bool isDragging_;
117 bool clamp_ = false;
118
119 PlaneNode* planeNode_;
120
121 private:
123 Plane plane_;
124 void setPlaneAndSize(const ACG::Vec3d& _sourcePoint3D,const ACG::Vec3d& _target2D);
125};
126
127
128
129#endif // QTPLANESELECT_HH