Developer Documentation
PlaneNode.hh
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49
50//=============================================================================
51//
52// CLASS PointNode
53//
54//=============================================================================
55
56#ifndef PLANENODE_HH
57#define PLANENODE_HH
58
59//== INCLUDES =================================================================
60
61#include <ACG/Geometry/Types/PlaneType.hh>
62#include <ACG/Scenegraph/BaseNode.hh>
63#include <ACG/Scenegraph/DrawModes.hh>
64#include <ACG/Math/Matrix4x4T.hh>
66#include <ACG/GL/VertexDeclaration.hh>
67#include <ACG/GL/IRenderer.hh>
68#include <ACG/GL/GLPrimitives.hh>
69
70//== NAMESPACES ===============================================================
71
72//== CLASS DEFINITION =========================================================
73
74class OBJECTTYPEDLLEXPORT PlaneNode : public ACG::SceneGraph::BaseNode
75{
76public:
84 PlaneNode(Plane& _plane, BaseNode *_parent = 0, std::string _name = "<PlaneNode>");
85
87 ~PlaneNode();
88
91
94
96 void boundingBox(ACG::Vec3d & _bbMin, ACG::Vec3d & _bbMax) override;
97
99 void draw(ACG::GLState & _state, const ACG::SceneGraph::DrawModes::DrawMode & _drawMode) override;
100
102 void pick(ACG::GLState & _state, ACG::SceneGraph::PickTarget _target) override;
103
105 ACG::Vec3d position();
106
108 ACG::Vec3d normal();
109
111 ACG::Vec3d xDirection();
112
114 ACG::Vec3d yDirection();
115
117 Plane& getPlane();
118
120 void setPlane(Plane plane);
121
129 void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat) override;
130
132 void update();
133
134private:
135 void drawPlane(ACG::GLState & _state);
136 void drawManipulator(ACG::GLState & _state);
137
138 void drawManipulatorPick(ACG::GLState & _state);
139
141 void updateVBO();
142
143
144 void addSphereAt(ACG::Vec3d _pos, ACG::IRenderer* _renderer, ACG::GLState& _state, ACG::RenderObject* _ro);
145
146 Plane& plane_;
147
149 unsigned int vbo_;
150
151 bool vboNeedsUpdate_;
152
153 ACG::VertexDeclaration vertexDecl_;
154
155 ACG::GLSphere* sphere_;
156
157};
158
159//=============================================================================
160#endif // ACG_PLANENODE_HH defined
161//=============================================================================
virtual void getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
Deferred draw call with shader based renderer.
Definition: BaseNode.hh:210
virtual void boundingBox(Vec3d &, Vec3d &)
Definition: BaseNode.hh:143
virtual DrawModes::DrawMode availableDrawModes() const
Definition: BaseNode.hh:136
virtual void pick(GLState &, PickTarget)
Definition: BaseNode.hh:254
virtual void draw(GLState &, const DrawModes::DrawMode &)
Draw this node using the draw modes _drawMode.
Definition: BaseNode.hh:192
Class to define the vertex input layout.
unsigned int vbo_
VBO used to render the plane.
Definition: PlaneNode.hh:149
ACG_CLASSNAME(PlaneNode)
static name of this class
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Interface class between scenegraph and renderer.
Definition: RenderObject.hh:99