Developer Documentation
OSDTransformNode.hh
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41 
42 
43 
44 //================================================================
45 //
46 // CLASS OSDTransformNode
47 //
48 //================================================================
49 
50 
51 #ifndef ACG_OSDTRANSFORMNODE_HH
52 #define ACG_OSDTRANSFORMNODE_HH
53 
54 
55 //== INCLUDES ====================================================
56 
57 
58 #include "BaseNode.hh"
59 #include "DrawModes.hh"
60 
61 
62 //== NAMESPACES ==================================================
63 
64 
65 namespace ACG {
66 namespace SceneGraph {
67 
68 
69 //== CLASS DEFINITION ============================================
70 
71 
78 class ACGDLLEXPORT OSDTransformNode : public BaseNode
79 {
80 public:
81 
83  inline OSDTransformNode( BaseNode *_parent = 0, const std::string &_name = "<OSDTransformNode>" ) : BaseNode( _parent, _name ), center_( 0.0, 0.0 ) { }
84 
86  inline ~OSDTransformNode() { }
87 
89  ACG_CLASSNAME( OSDTransformNode );
90 
92  inline void enter( GLState &_state, const DrawModes::DrawMode &_drawMode ) override { enterOSD( _state, _drawMode ); }
93 
95  inline void leave( GLState &_state, const DrawModes::DrawMode &_drawMode ) override { leaveOSD( _state, _drawMode ); }
96 
98  inline void enterPick( GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode ) override { enterOSD( _state, _drawMode ); }
99 
101  inline void leavePick( GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode ) override { leaveOSD( _state, _drawMode ); }
102 
104  inline void setCenter( double _x, double _y ) { center_[0] = _x; center_[1] = _y; }
105  inline void setCenter( ACG::Vec2d _c ) { center_[0] = _c[0]; center_[1] = _c[1]; }
106 
108  inline ACG::Vec2d getCenter() const { return center_; }
109 
110 private:
111 
112  void enterOSD( GLState &_state, const DrawModes::DrawMode &_drawMode );
113  void leaveOSD( GLState &_state, const DrawModes::DrawMode &_drawMode );
114 
115  ACG::Vec2d center_;
116 };
117 
118 
119 //================================================================
120 
121 
122 } // namespace SceneGraph
123 } // namespace ACG
124 
125 
126 //================================================================
127 
128 
129 #endif // ACG_OSDTRANSFORMNODE_HH
Namespace providing different geometric functions concerning angles.
void leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override
restore transformation used for picking
void leave(GLState &_state, const DrawModes::DrawMode &_drawMode) override
restore transformation used for drawing
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
void enter(GLState &_state, const DrawModes::DrawMode &_drawMode) override
set up transformation used for drawing
void enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override
set up transformation used for picking
OSDTransformNode(BaseNode *_parent=0, const std::string &_name="<OSDTransformNode>")
default constructor
ACG::Vec2d getCenter() const
get center of OSD
void setCenter(double _x, double _y)
set center of OSD