Developer Documentation
GridNode.hh
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41 
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43 
44 
45 
46 
47 //=============================================================================
48 //
49 // CLASS GridNode
50 //
51 //=============================================================================
52 
53 
54 #ifndef ACG_GRIDNODE_HH
55 #define ACG_GRIDNODE_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 
61 #include "MaterialNode.hh"
62 #include <vector>
63 
64 
65 //== NAMESPACES ===============================================================
66 
67 
68 namespace ACG {
69 namespace SceneGraph {
70 
71 
72 //== CLASS DEFINITION =========================================================
73 
74 
75 
82 class ACGDLLEXPORT GridNode : public MaterialNode
83 {
84 public:
85 
87  GridNode(BaseNode* _parent=0,
88  const std::string& _name="<GridNode>" );
89 
91  ~GridNode() {}
92 
94  enum Orientation { NONE = 0,
95  XY_PLANE = 1 ,
96  XZ_PLANE = 2 ,
97  YZ_PLANE = 4 };
98 
100  ACG_CLASSNAME(GridNode);
101 
103  ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const override;
104 
106  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
107 
109  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
110 
112  void pick(GLState& _state, PickTarget _target) override;
113 
114 public:
115 
117  float gridSize();
118 
120  void gridSize(float _size);
121 
122 
128  void minRefinementDistance( double _distance );
129 
132  double minRefinementDistance();
133 
137  void setOrientation( unsigned int _orientation ) ;
138 
139  void autoResize(bool _auto);
140 
141 private:
142 
145  int verticalLines_;
146  int maxRefinement_;
147 
148 
153 
155  float gridSize_;
156 
159  Vec3d bb_max_;
160 
163  Vec3f midLineColor_;
164 
165  bool autoResize_;
166 
168  unsigned int orientation_;
169 
170 };
171 
172 
173 //=============================================================================
174 } // namespace SceneGraph
175 } // namespace ACG
176 //=============================================================================
177 #endif // ACG_GRIDNODE_HH defined
178 //=============================================================================
179 
Vec3f baseLineColor_
colors for the grid
Definition: GridNode.hh:162
Namespace providing different geometric functions concerning angles.
Vec3d bb_min_
bounding box
Definition: GridNode.hh:158
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
~GridNode()
Destructor.
Definition: GridNode.hh:91
Orientation
Enum for Orientation.
Definition: GridNode.hh:94
unsigned int orientation_
Contains all orientations to draw.
Definition: GridNode.hh:168
int horizontalLines_
initial number of baseLines
Definition: GridNode.hh:144
float gridSize_
dimensions of the grid
Definition: GridNode.hh:155