Developer Documentation
GridNode.hh
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40\*===========================================================================*/
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47//=============================================================================
48//
49// CLASS GridNode
50//
51//=============================================================================
52
53
54#ifndef ACG_GRIDNODE_HH
55#define ACG_GRIDNODE_HH
56
57
58//== INCLUDES =================================================================
59
60
61#include "MaterialNode.hh"
62#include <vector>
63
64
65//== NAMESPACES ===============================================================
66
67
68namespace ACG {
69namespace SceneGraph {
70
71
72//== CLASS DEFINITION =========================================================
73
74
75
82class ACGDLLEXPORT GridNode : public MaterialNode
83{
84public:
85
87 GridNode(BaseNode* _parent=0,
88 const std::string& _name="<GridNode>" );
89
92
94 enum Orientation { NONE = 0,
95 XY_PLANE = 1 ,
96 XZ_PLANE = 2 ,
97 YZ_PLANE = 4 };
98
101
103 ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const override;
104
106 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
107
109 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
110
112 void pick(GLState& _state, PickTarget _target) override;
113
114public:
115
117 float gridSize();
118
120 void gridSize(float _size);
121
122
128 void minRefinementDistance( double _distance );
129
132 double minRefinementDistance();
133
137 void setOrientation( unsigned int _orientation ) ;
138
139 void autoResize(bool _auto);
140
141private:
142
145 int verticalLines_;
146 int maxRefinement_;
147
148
153
156
159 Vec3d bb_max_;
160
163 Vec3f midLineColor_;
164
165 bool autoResize_;
166
168 unsigned int orientation_;
169
170};
171
172
173//=============================================================================
174} // namespace SceneGraph
175} // namespace ACG
176//=============================================================================
177#endif // ACG_GRIDNODE_HH defined
178//=============================================================================
179
unsigned int orientation_
Contains all orientations to draw.
Definition: GridNode.hh:168
Vec3d bb_min_
bounding box
Definition: GridNode.hh:158
float gridSize_
dimensions of the grid
Definition: GridNode.hh:155
int horizontalLines_
initial number of baseLines
Definition: GridNode.hh:144
Orientation
Enum for Orientation.
Definition: GridNode.hh:94
ACG_CLASSNAME(GridNode)
implement className()
~GridNode()
Destructor.
Definition: GridNode.hh:91
Vec3f baseLineColor_
colors for the grid
Definition: GridNode.hh:162
PickTarget
What target to use for picking.
Definition: PickTarget.hh:74
Namespace providing different geometric functions concerning angles.