Developer Documentation
FrameAnimationT.hh
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40\*===========================================================================*/
41
42#pragma once
43
44#include "AnimationT.hh"
45
46template<class PointT>
47class FrameAnimationT : public AnimationT<PointT>
48{
49 template<typename>
50 friend class SkeletonT;
51
52 public:
53 typedef PointT Point;
54 typedef typename Point::value_type Scalar;
56 typedef PoseT<PointT> Pose;
57
58 public:
59 explicit FrameAnimationT(const PoseT<PointT> &_pose);
60
61 explicit FrameAnimationT(Skeleton* _skeleton);
62
63 FrameAnimationT(Skeleton* _skeleton, unsigned int _iNumFrames);
64
65 explicit FrameAnimationT(const FrameAnimationT<PointT> &_other);
66
67 virtual ~FrameAnimationT();
68
69 virtual AnimationT<PointT>* copy();
70
71 virtual void updateFromGlobal(unsigned int _index);
72
73 public:
74
75 // =======================================================================================
79 // =======================================================================================
80
85 inline Pose *pose(unsigned int _iFrame);
86
89 inline unsigned int frameCount();
90
93 void setFrameCount(unsigned int _frames);
96 // =======================================================================================
101 // =======================================================================================
102
109 void insertJointAt(unsigned int _index);
110
117 void removeJointAt(unsigned int _index);
120 private:
124 std::vector<Pose*> poses_;
125
126};
127
128//=============================================================================
129#if defined(INCLUDE_TEMPLATES) && !defined(FRAMEANIMATIONT_C)
130#define FRAMEANIMATIONT_TEMPLATES
131#include "FrameAnimationT_impl.hh"
132#endif
133//=============================================================================
134
SkeletonT< ACG::Vec3d > Skeleton
Simple Name for the Skeleton, based on double vectors.
Stores a single animation.
Definition: AnimationT.hh:59
virtual ~FrameAnimationT()
Destructor.
std::vector< Pose * > poses_
Every entry in this vector is a frame of the animation.
Skeleton * skeleton_
Pointer to associated skeleton.
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.
void setFrameCount(unsigned int _frames)
Set number of frames stored in this pose.
unsigned int frameCount()
Returns the number of frames stored in this pose.
FrameAnimationT(const PoseT< PointT > &_pose)
Constructor - Creates a new animation consisting of a single pose.
void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
virtual AnimationT< PointT > * copy()
Copy Function.
Pose * pose(unsigned int _iFrame)
Returns a pointer to the pose stored in the given frame.
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:59