Developer Documentation
AnimationT.hh
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41 
42 #pragma once
43 
44 #include <vector>
45 #include <map>
46 
47 #include "../PoseT.hh"
48 #include "AnimationHandle.hh"
49 
57 template<class PointT>
59 {
60  template<typename>
61  friend class SkeletonT;
62 
63 public:
64  typedef PointT Point;
65  typedef typename Point::value_type Scalar;
66  typedef PoseT<PointT> Pose;
67 
68 public:
69  explicit AnimationT(std::string _name = "") : name_(_name), fps_(60) {}
70  virtual AnimationT* copy() = 0;
71  virtual ~AnimationT() {}
72 
73 public:
79  virtual Pose *pose(unsigned int _iFrame) = 0;
80  virtual unsigned int frameCount() = 0;
82 
88  virtual void insertJointAt(unsigned int _index) = 0;
89  virtual void removeJointAt(unsigned int _index) = 0;
91 
92  virtual void updateFromGlobal(unsigned int _index) = 0;
93  virtual void clearPoseCache() {}
94 
95  inline std::string name() {
96  return name_;
97  }
98 
99  inline void setName(std::string _name) {
100  name_ = _name;
101  }
102 
103  inline int fps() {
104  return fps_;
105  }
106 
107  inline void setFps(int _fps) {
108  fps_ = _fps;
109  }
110 
111 protected:
112  std::string name_;
113  int fps_;
114 };
115 
Stores a single animation.
Definition: AnimationT.hh:58
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:58
Pose * pose(const AnimationHandle &_hAni)
Returns a pointer to the pose with the given animation handle.
void updateFromGlobal(size_t _idJoint)
update the structure when parent changes for a joint