Developer Documentation
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Structure to hold options for one LightSource. More...
Public Attributes | |
bool | enabled |
bool | fixedPosition |
Vec4f | ambientColor |
Vec4f | diffuseColor |
Vec4f | specularColor |
Vec4f | position |
Vec4f | realPosition |
Vec3f | spotDirection |
float | spotExponent |
float | spotCutoff |
float | constantAttenuation |
float | linearAttenuation |
float | quadraticAttenuation |
Structure to hold options for one LightSource.
Definition at line 89 of file LightSourceNode.hh.