Developer Documentation
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#include <OpenFlipper/libs_required/ACG/GL/RenderObject.hh>
Public Member Functions | |
Texture (GLuint _id=0, GLenum _type=GL_TEXTURE_2D, bool _shadow=false) | |
Public Attributes | |
GLuint | id |
GLenum | type |
bool | shadow |
Texture to be used.
eventually a more flexible texture system with user defined:
Definition at line 313 of file RenderObject.hh.
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inline |
Definition at line 318 of file RenderObject.hh.
GLuint ACG::RenderObject::Texture::id |
Definition at line 315 of file RenderObject.hh.
bool ACG::RenderObject::Texture::shadow |
Definition at line 317 of file RenderObject.hh.
GLenum ACG::RenderObject::Texture::type |
Definition at line 316 of file RenderObject.hh.