Developer Documentation
ACG::FBO::RenderTexture Struct Reference

attached textures More...

Public Attributes

GLuint id
 
GLenum target
 
GLenum internalFormat
 
GLenum format
 
GLenum gltype
 
ACG::Vec3i dim
 
GLint wrapMode
 
GLint minFilter
 
GLint magFilter
 
bool owner
 

Detailed Description

attached textures

Definition at line 178 of file FBO.hh.

Constructor & Destructor Documentation

◆ RenderTexture()

ACG::FBO::RenderTexture::RenderTexture ( )

Definition at line 64 of file FBO.cc.

Member Data Documentation

◆ dim

ACG::Vec3i ACG::FBO::RenderTexture::dim

Definition at line 191 of file FBO.hh.

◆ format

GLenum ACG::FBO::RenderTexture::format

Definition at line 188 of file FBO.hh.

◆ gltype

GLenum ACG::FBO::RenderTexture::gltype

Definition at line 188 of file FBO.hh.

◆ id

GLuint ACG::FBO::RenderTexture::id

Definition at line 183 of file FBO.hh.

◆ internalFormat

GLenum ACG::FBO::RenderTexture::internalFormat

Definition at line 188 of file FBO.hh.

◆ magFilter

GLint ACG::FBO::RenderTexture::magFilter

Definition at line 196 of file FBO.hh.

◆ minFilter

GLint ACG::FBO::RenderTexture::minFilter

Definition at line 195 of file FBO.hh.

◆ owner

bool ACG::FBO::RenderTexture::owner

Definition at line 199 of file FBO.hh.

◆ target

GLenum ACG::FBO::RenderTexture::target

Definition at line 186 of file FBO.hh.

◆ wrapMode

GLint ACG::FBO::RenderTexture::wrapMode

Definition at line 194 of file FBO.hh.


The documentation for this struct was generated from the following files: