attached textures
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attached textures
Definition at line 178 of file FBO.hh.
◆ RenderTexture()
ACG::FBO::RenderTexture::RenderTexture |
( |
| ) |
|
◆ dim
◆ format
GLenum ACG::FBO::RenderTexture::format |
◆ gltype
GLenum ACG::FBO::RenderTexture::gltype |
◆ id
GLuint ACG::FBO::RenderTexture::id |
◆ internalFormat
GLenum ACG::FBO::RenderTexture::internalFormat |
◆ magFilter
GLint ACG::FBO::RenderTexture::magFilter |
◆ minFilter
GLint ACG::FBO::RenderTexture::minFilter |
◆ owner
bool ACG::FBO::RenderTexture::owner |
◆ target
GLenum ACG::FBO::RenderTexture::target |
◆ wrapMode
GLint ACG::FBO::RenderTexture::wrapMode |
The documentation for this struct was generated from the following files:
- OpenFlipper/libs_required/ACG/GL/FBO.hh
- OpenFlipper/libs_required/ACG/GL/FBO.cc