Developer Documentation
perObjectData.hh
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40\*===========================================================================*/
41
42//=============================================================================
43//
44// Types
45//
46//=============================================================================
47
53#pragma once
54
55
56//== INCLUDES =================================================================
57
59
60//== TYPEDEFS =================================================================
61
62
63//== CLASS DEFINITION =========================================================
64
74
75 public :
78
79 virtual ~PerObjectData();
80
90 virtual PerObjectData* copyPerObjectData( );
91
92};
93
94//=============================================================================
95
96#define PER_OBJECT_DATA(_CLASS, _VALUE) \
97class DLLEXPORT _CLASS : public PerObjectData { \
98 \
99 public: \
100 inline _CLASS() : data_( 0) { } \
101 inline explicit _CLASS(const _VALUE& _x) : data_(_x) { } \
102 inline virtual ~_CLASS() { } \
103 inline virtual _CLASS* copyPerObjectData() override { return new _CLASS(data_); } \
104 inline _VALUE& data() { return data_; } \
105 inline const _VALUE& data() const { return data_; } \
106 private: \
107 _VALUE data_; \
108}
109
110//=============================================================================
111
112PER_OBJECT_DATA(BoolPerObjectData, bool );
113PER_OBJECT_DATA(CharPerObjectData, char );
114PER_OBJECT_DATA(UCharPerObjectData, unsigned char);
115PER_OBJECT_DATA(IntPerObjectData, int );
116PER_OBJECT_DATA(UIntPerObjectData, unsigned int );
117PER_OBJECT_DATA(FloatPerObjectData, float );
118PER_OBJECT_DATA(DoublePerObjectData, double );
119
#define DLLEXPORT
Object Payload.