Developer Documentation
SkeletonObject Member List

This is the complete list of members for SkeletonObject, including all inherited members.

activePose() (defined in SkeletonObject)SkeletonObject
addAdditionalNode(NodeT *_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
appendChild(BaseObject *child)BaseObject
baseNode()BaseObjectData
BaseObject(const BaseObject &_object)BaseObject
BaseObject(BaseObject *_parent=0)BaseObjectexplicit
BaseObjectData(const BaseObjectData &_object)BaseObjectData
BaseObjectData()BaseObjectData
boundingBoxNode()BaseObjectData
child(int row)BaseObject
childCount() constBaseObject
childExists(int _objectId)BaseObject
childExists(QString _name)BaseObject
cleanup()SkeletonObjectvirtual
clearAllComments()BaseObject
clearComment(const QString &key)BaseObject
clearObjectData(QString _dataName)BaseObject
copy()SkeletonObjectvirtual
dataType(DataType _type) constBaseObject
dataType() constBaseObject
deleteData()BaseObject
deleteSubtree()BaseObject
dumpTree()BaseObject
enablePicking(bool _enable)SkeletonObjectvirtual
filename() constBaseObject
flag(QString _flag)BaseObject
flags()BaseObject
getAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
getAllComments() constBaseObject
getAllCommentsFlat() constBaseObject
getBoundingBox(ACG::Vec3d &bbmin, ACG::Vec3d &bbmax)BaseObjectData
getCommentByKey(const QString &key)BaseObject
getCommentByKey(const QString &key) constBaseObject
getGroupIds()BaseObject
getGroupNames()BaseObject
getLeafs()BaseObject
getObjectinfo()SkeletonObjectvirtual
getPerObjectDataMap()BaseObject
group() constBaseObject
hasAdditionalNode(QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
hasCommentForKey(const QString &key) constBaseObject
hasComments() constBaseObject
hasNode(BaseNode *_node)BaseObjectDatavirtual
hasObjectData(QString _dataName)BaseObject
hide()BaseObjectDatavirtual
id() constBaseObject
indicesVisible() (defined in SkeletonObject)SkeletonObject
init()SkeletonObjectprotectedvirtual
init(Skeleton *_pSkeleton) (defined in SkeletonObject)SkeletonObjectprotected
isGroup() constBaseObject
isInGroup(int _id) constBaseObject
isInGroup(QString _name) constBaseObject
last()BaseObject
level()BaseObject
manipPlaced()BaseObjectData
manipPlaced(bool _placed)BaseObjectData
manipulatorNode()BaseObjectData
materialNode()BaseObjectData
materialNode() constBaseObjectData
motionPathVisible() (defined in SkeletonObject)SkeletonObject
name() constBaseObject
next()BaseObject
NOOBJECTBaseObjectstatic
objectData(QString _dataName)BaseObject
objectPropertiesChanged(int _objectId)BaseObjectsignal
objectSelectionChanged(int _objectId)BaseObjectsignal
parent()BaseObject
parent() constBaseObject
path() constBaseObject
persistentId() constBaseObject
persistentId(int _id)BaseObject
picked(uint _node_idx)SkeletonObjectvirtual
pickingEnabled()SkeletonObjectvirtual
primaryNode()BaseObjectDatavirtual
printObjectInfo()BaseObjectvirtual
refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)BaseObjectDatavirtual
removeAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
removeChild(BaseObject *_item)BaseObject
row() constBaseObject
setActivePose(const AnimationHandle &_hAni)SkeletonObject
setDataType(DataType _type)BaseObject
setFileName(const QString &_filename)BaseObject
setFlag(QString _flag, bool _set)BaseObject
setFromFileName(const QString &_filename)BaseObject
setName(QString _name)SkeletonObjectvirtual
setObjectData(QString _dataName, PerObjectData *_data)BaseObject
setObjectDrawMode(const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false)BaseObjectData
setParent(BaseObject *_parent)BaseObject
setPath(const QString &_path)BaseObject
shaderNode()BaseObjectDatavirtual
show()BaseObjectDatavirtual
showIndices(bool _bVisible=true)SkeletonObject
showMotionPath(bool _visible=true)SkeletonObject
skeleton()SkeletonObject
skeleton_SkeletonObjectprivate
skeletonNode()SkeletonObject
skeletonNode_SkeletonObjectprivate
SkeletonObject()SkeletonObject
SkeletonObject(const SkeletonObject &_other)SkeletonObject
source()BaseObject
source(bool _source)BaseObject
stencilRefNode()BaseObjectData
target()BaseObject
target(bool _target)BaseObject
TypeSkeletonPlugin (defined in SkeletonObject)SkeletonObjectfriend
update(UpdateType _type=UPDATE_ALL)SkeletonObjectprotectedvirtual
updateIndices()SkeletonObject
updateIndices(const AnimationHandle &_hAni)SkeletonObject
updateMotionPath()SkeletonObject
updateMotionPath(const AnimationHandle &_hAni)SkeletonObject
visibilityChanged(int _objectId)BaseObjectsignal
visible() overrideBaseObjectDatavirtual
visible(bool _visible) overrideBaseObjectDatavirtual
visible_BaseObjectprotected
~BaseObject() (defined in BaseObject)BaseObjectvirtual
~BaseObjectData()BaseObjectDatavirtual
~SkeletonObject()SkeletonObjectvirtual