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void | bind (GLuint _index) |
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Definition at line 984 of file globjects.hh.
◆ ShaderStorageBufferObject()
ACG::ShaderStorageBufferObject::ShaderStorageBufferObject |
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◆ ~ShaderStorageBufferObject()
ACG::ShaderStorageBufferObject::~ShaderStorageBufferObject |
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◆ bind()
void ACG::ShaderStorageBufferObject::bind |
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GLuint |
_index | ) |
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◆ getMaxBindings()
int ACG::ShaderStorageBufferObject::getMaxBindings |
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◆ getMaxBlocksize()
int ACG::ShaderStorageBufferObject::getMaxBlocksize |
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◆ getMaxCombinedShaderBlocks()
int ACG::ShaderStorageBufferObject::getMaxCombinedShaderBlocks |
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◆ isSupported()
bool ACG::ShaderStorageBufferObject::isSupported |
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◆ queryCaps()
void ACG::ShaderStorageBufferObject::queryCaps |
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◆ maxBindings_
int ACG::ShaderStorageBufferObject::maxBindings_ = -1 |
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◆ maxBlockSize_
int ACG::ShaderStorageBufferObject::maxBlockSize_ = -1 |
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◆ maxCombinedShaderBlocks_
int ACG::ShaderStorageBufferObject::maxCombinedShaderBlocks_ = -1 |
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◆ supportStatus_
int ACG::ShaderStorageBufferObject::supportStatus_ = -1 |
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The documentation for this class was generated from the following files: