Developer Documentation
ACG::SceneGraph::QtWidgetNode Class Reference
Inheritance diagram for ACG::SceneGraph::QtWidgetNode:
ACG::SceneGraph::BaseNode

Classes

class  NodeEventFilter
 

Public Member Functions

 QtWidgetNode (QWidget *_widget, BaseNode *_parent=0, std::string _name="<QtWidgetNode>")
 Construct a QtWidget Node. More...
 
 ~QtWidgetNode ()
 destructor More...
 
 ACG_CLASSNAME (QtWidgetNode)
 static name of this class
 
ACG::SceneGraph::DrawModes::DrawMode availableDrawModes () const override
 return available draw modes More...
 
void boundingBox (ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax) override
 update bounding box More...
 
void getRenderObjects (ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override
 Add the objects to the given renderer. More...
 
void mouseEvent (GLState &_state, QMouseEvent *_event) override
 Handle mouse event (some interaction, e.g. modeling) More...
 
void mouseEvent (QMouseEvent *_event)
 
QWidget * widget () const
 
void setWidget (QWidget *_w)
 set a new widget at the current widgets position (if last widget wasn't zero) More...
 
- Public Member Functions inherited from ACG::SceneGraph::BaseNode
 BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
 Default constructor. More...
 
 BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
 Put this node between _parent and _child. More...
 
virtual ~BaseNode ()
 Destructor. More...
 
void delete_subtree ()
 Delete the whole subtree of this node. More...
 
virtual const std::string & className () const =0
 Return class name (implemented by the ACG_CLASSNAME macro)
 
virtual DrawModes::DrawMode availableDrawModes () const
 
virtual void boundingBox (Vec3d &, Vec3d &)
 
virtual void enter (GLState &, const DrawModes::DrawMode &)
 
virtual void enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void draw (GLState &, const DrawModes::DrawMode &)
 Draw this node using the draw modes _drawMode. More...
 
virtual void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 Deferred draw call with shader based renderer. More...
 
virtual void leave (GLState &, const DrawModes::DrawMode &)
 
virtual void leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
virtual void pick (GLState &, PickTarget)
 
virtual void leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
void enablePicking (bool _enable)
 
bool pickingEnabled ()
 
virtual void mouseEvent (GLState &, QMouseEvent *)
 Handle mouse event (some interaction, e.g. modeling) More...
 
void setDirty (bool _dirty=true)
 mark node for redrawn More...
 
bool isDirty () const
 Check if node should be redrawn. More...
 
ChildIter childrenBegin ()
 Returns: begin-iterator of children. More...
 
ConstChildIter childrenBegin () const
 Same but cont. More...
 
ChildIter childrenEnd ()
 Returns: end-iterator of children. More...
 
ConstChildIter childrenEnd () const
 Same but const. More...
 
ChildRIter childrenRBegin ()
 Returns: reverse begin-iterator of children. More...
 
ConstChildRIter childrenRBegin () const
 Same but const. More...
 
ChildRIter childrenREnd ()
 Returns: reverse end-iterator of children. More...
 
ConstChildRIter childrenREnd () const
 Same but const. More...
 
void push_back (BaseNode *_node)
 Insert _node at the end of the list of children. More...
 
void remove (ChildIter _pos)
 
size_t nChildren () const
 number of children More...
 
ChildIter find (BaseNode *_node)
 
BaseNodefind (const std::string &_name)
 
BaseNodeparent ()
 Get the nodes parent node. More...
 
const BaseNodeparent () const
 Get the nodes parent node. More...
 
void set_parent (BaseNode *_parent)
 Set the parent of this node. More...
 
StatusMode status () const
 Get node's status. More...
 
void set_status (StatusMode _s)
 Set the status of this node. More...
 
void hide ()
 Hide Node: set status to HideNode. More...
 
void show ()
 Show node: set status to Active. More...
 
bool visible ()
 Is node visible (status == Active)? More...
 
bool hidden ()
 Is node not visible (status != Active)? More...
 
std::string name () const
 Returns: name of node (needs not be unique) More...
 
void name (const std::string &_name)
 rename a node More...
 
unsigned int id () const
 
DrawModes::DrawMode drawMode () const
 Return the own draw modes of this node. More...
 
void drawMode (DrawModes::DrawMode _drawMode)
 
unsigned int traverseMode () const
 Return how the node should be traversed. More...
 
void setTraverseMode (unsigned int _mode)
 Set traverse mode for node. More...
 
MultipassBitMask multipassStatus () const
 Get the current multipass settings for the nodes status functions. More...
 
void setMultipassStatus (const MultipassBitMask _passStatus)
 Set multipass settings for the nodes status functions. More...
 
void multipassStatusSetActive (const unsigned int _i, bool _active)
 Set multipass status to traverse in a specific pass. More...
 
bool multipassStatusActive (const unsigned int _i) const
 Get multipass status to traverse in a specific pass. More...
 
MultipassBitMask multipassNode () const
 Get the current multipass settings for the node. More...
 
void setMultipassNode (const MultipassBitMask _passNode)
 Set multipass settings for the node. More...
 
void multipassNodeSetActive (const unsigned int _i, bool _active)
 Set Node status to traverse in a specific pass. More...
 
bool multipassNodeActive (const unsigned int _i) const
 Get Node status to traverse in a specific pass. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
 Set uniforms for shader based rendering. More...
 
const GLSL::UniformPoolgetRenderObjectUniformPool ()
 Get uniforms for shader based rendering. More...
 
void setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
 Set textures for shader based rendering. More...
 
void setRenderObjectModifier (RenderObjectModifier *_modifier)
 Set modifier for render objects. More...
 
RenderObjectModifiergetRenderObjectModifier ()
 Get render-object modifier. More...
 
void applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
 Set shaders, textures and uniforms as provided by user to a render-object. More...
 

Private Types

using Plane = ACG::Geometry::Plane
 

Private Member Functions

void createTexture ()
 create and update the widget texture More...
 
void createGeometry (GLState &_state)
 widgetgeometry will be screen aligned. the width/height and position is in respect to the _state projection matrix More...
 
void updateGeometry ()
 update geometry on current position with old projection/view matrix More...
 
void uploadPlane ()
 upload widget plane data to graphics card More...
 

Private Attributes

ACG::SceneGraph::QtWidgetNode::NodeEventFilteref_
 
unsigned int vbo_
 VBO used to render the plane. More...
 
GLuint texID_
 
ACG::VertexDeclaration vertexDecl_
 
QWidget * widget_
 current widget More...
 
int oldWidgetWidth_
 initial widgetHeight/Width. Is 0, if widget is 0 or if plane wasn't initialized with current view/projMatrix More...
 
int oldWidgetHeight_
 
Plane plane_
 plane position and dimensions More...
 
bool planeCreated_
 
GLStatestate_
 last state More...
 
bool anisotropicSupport_
 

Friends

class NodeEventFilter
 

Additional Inherited Members

- Public Types inherited from ACG::SceneGraph::BaseNode
enum  StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 }
 Status modi. More...
 
enum  TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 }
 Node traverse types. More...
 
typedef std::vector< BaseNode * >::const_iterator ConstChildIter
 allows to iterate over children More...
 
typedef std::vector< BaseNode * >::iterator ChildIter
 allows to iterate over children More...
 
typedef std::vector< BaseNode * >::const_reverse_iterator ConstChildRIter
 allows to reverse iterate over children More...
 
typedef std::vector< BaseNode * >::reverse_iterator ChildRIter
 allows to reverse iterate over children More...
 
enum  PASSES {
  NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 ,
  PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 ,
  PASS_7 = 1 << 7 , PASS_8 = 1 << 8
}
 This enum should be used to enable rendering of a node in different. More...
 
typedef unsigned int MultipassBitMask
 Multipass pass bit mask type. More...
 

Detailed Description

Definition at line 80 of file QtWidgetNode.hh.

Member Typedef Documentation

◆ Plane

Definition at line 82 of file QtWidgetNode.hh.

Constructor & Destructor Documentation

◆ QtWidgetNode()

ACG::SceneGraph::QtWidgetNode::QtWidgetNode ( QWidget *  _widget,
BaseNode _parent = 0,
std::string  _name = "<QtWidgetNode>" 
)

Construct a QtWidget Node.

Parameters
_widgetThe widget which will be rendered in the viewport
_parentThe parent node in the scenegraph
_nameThe name of the new node (visible in the scenegraph dialogs)

Definition at line 94 of file QtWidgetNode.cc.

◆ ~QtWidgetNode()

ACG::SceneGraph::QtWidgetNode::~QtWidgetNode ( )

destructor

Definition at line 117 of file QtWidgetNode.cc.

Member Function Documentation

◆ availableDrawModes()

ACG::SceneGraph::DrawModes::DrawMode ACG::SceneGraph::QtWidgetNode::availableDrawModes ( ) const
overridevirtual

return available draw modes

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 181 of file QtWidgetNode.cc.

◆ boundingBox()

void ACG::SceneGraph::QtWidgetNode::boundingBox ( ACG::Vec3d _bbMin,
ACG::Vec3d _bbMax 
)
overridevirtual

update bounding box

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 157 of file QtWidgetNode.cc.

◆ createGeometry()

void ACG::SceneGraph::QtWidgetNode::createGeometry ( GLState _state)
private

widgetgeometry will be screen aligned. the width/height and position is in respect to the _state projection matrix

Definition at line 263 of file QtWidgetNode.cc.

◆ createTexture()

void ACG::SceneGraph::QtWidgetNode::createTexture ( )
private

create and update the widget texture

Definition at line 227 of file QtWidgetNode.cc.

◆ getRenderObjects()

void ACG::SceneGraph::QtWidgetNode::getRenderObjects ( ACG::IRenderer _renderer,
ACG::GLState _state,
const ACG::SceneGraph::DrawModes::DrawMode _drawMode,
const ACG::SceneGraph::Material _mat 
)
overridevirtual

Add the objects to the given renderer.

Parameters
_rendererThe renderer which will be used. Add your geometry into this class
_stateThe current GL State when this object is called
_drawModeThe active draw mode
_matCurrent material

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 363 of file QtWidgetNode.cc.

◆ mouseEvent() [1/2]

void ACG::SceneGraph::QtWidgetNode::mouseEvent ( GLState ,
QMouseEvent *   
)
overridevirtual

Handle mouse event (some interaction, e.g. modeling)

Reimplemented from ACG::SceneGraph::BaseNode.

Definition at line 302 of file QtWidgetNode.cc.

◆ mouseEvent() [2/2]

void ACG::SceneGraph::QtWidgetNode::mouseEvent ( QMouseEvent *  _event)

Definition at line 355 of file QtWidgetNode.cc.

◆ setWidget()

void ACG::SceneGraph::QtWidgetNode::setWidget ( QWidget *  _w)

set a new widget at the current widgets position (if last widget wasn't zero)

Definition at line 130 of file QtWidgetNode.cc.

◆ updateGeometry()

void ACG::SceneGraph::QtWidgetNode::updateGeometry ( )
private

update geometry on current position with old projection/view matrix

Definition at line 287 of file QtWidgetNode.cc.

◆ uploadPlane()

void ACG::SceneGraph::QtWidgetNode::uploadPlane ( )
private

upload widget plane data to graphics card

Definition at line 190 of file QtWidgetNode.cc.

◆ widget()

QWidget * ACG::SceneGraph::QtWidgetNode::widget ( ) const
inline

Definition at line 117 of file QtWidgetNode.hh.

Friends And Related Function Documentation

◆ NodeEventFilter

friend class NodeEventFilter
friend

Definition at line 132 of file QtWidgetNode.hh.

Member Data Documentation

◆ anisotropicSupport_

bool ACG::SceneGraph::QtWidgetNode::anisotropicSupport_
private

Definition at line 165 of file QtWidgetNode.hh.

◆ oldWidgetHeight_

int ACG::SceneGraph::QtWidgetNode::oldWidgetHeight_
private

Definition at line 156 of file QtWidgetNode.hh.

◆ oldWidgetWidth_

int ACG::SceneGraph::QtWidgetNode::oldWidgetWidth_
private

initial widgetHeight/Width. Is 0, if widget is 0 or if plane wasn't initialized with current view/projMatrix

Definition at line 155 of file QtWidgetNode.hh.

◆ plane_

Plane ACG::SceneGraph::QtWidgetNode::plane_
private

plane position and dimensions

Definition at line 159 of file QtWidgetNode.hh.

◆ planeCreated_

bool ACG::SceneGraph::QtWidgetNode::planeCreated_
private

Definition at line 160 of file QtWidgetNode.hh.

◆ state_

GLState* ACG::SceneGraph::QtWidgetNode::state_
private

last state

Definition at line 163 of file QtWidgetNode.hh.

◆ texID_

GLuint ACG::SceneGraph::QtWidgetNode::texID_
private

Definition at line 148 of file QtWidgetNode.hh.

◆ vbo_

unsigned int ACG::SceneGraph::QtWidgetNode::vbo_
private

VBO used to render the plane.

Definition at line 147 of file QtWidgetNode.hh.

◆ vertexDecl_

ACG::VertexDeclaration ACG::SceneGraph::QtWidgetNode::vertexDecl_
private

Definition at line 149 of file QtWidgetNode.hh.

◆ widget_

QWidget* ACG::SceneGraph::QtWidgetNode::widget_
private

current widget

Definition at line 152 of file QtWidgetNode.hh.


The documentation for this class was generated from the following files: