Developer Documentation
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#include <ACG/Scenegraph/PointNode.hh>
Public Types | |
typedef std::vector< ACG::Vec3d > | PointVector |
typedef PointVector::iterator | PointIter |
typedef PointVector::const_iterator | ConstPointIter |
typedef std::vector< ACG::Vec4f > | ColorVector |
typedef ColorVector::iterator | ColorIter |
typedef ColorVector::const_iterator | ConstColorIter |
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enum | StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 } |
Status modi. More... | |
enum | TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 } |
Node traverse types. More... | |
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::iterator | ChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
allows to reverse iterate over children More... | |
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
allows to reverse iterate over children More... | |
enum | PASSES { NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 , PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 , PASS_7 = 1 << 7 , PASS_8 = 1 << 8 } |
This enum should be used to enable rendering of a node in different. More... | |
typedef unsigned int | MultipassBitMask |
Multipass pass bit mask type. More... | |
Public Member Functions | |
PointNode (BaseNode *_parent=0, const std::string &_name="<PointNode>") | |
default constructor More... | |
~PointNode () | |
destructor More... | |
ACG_CLASSNAME (PointNode) | |
static name of this class | |
DrawModes::DrawMode | availableDrawModes () const override |
return available draw modes More... | |
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
update bounding box More... | |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
draw points and normals More... | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
draw points and normals via renderer plugin More... | |
void | reserve (unsigned int _np, unsigned int _nn, unsigned int _nc) |
reserve mem for _np points and _nn normals More... | |
void | add_point (const ACG::Vec3d &_p) |
add point More... | |
void | add_normal (const ACG::Vec3d &_n) |
add normal More... | |
void | add_color (const ACG::Vec4f &_c) |
add color More... | |
size_t | n_points () const |
how many points? More... | |
void | clear_points () |
clear points More... | |
void | clear_normals () |
clear normals More... | |
void | clear_colors () |
clear colors More... | |
void | clear () |
clear points and normals and colors More... | |
const PointVector & | points () const |
get point container More... | |
const PointVector & | normals () const |
get normal container More... | |
const ColorVector & | colors () const |
get color container More... | |
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BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
Default constructor. More... | |
BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
Put this node between _parent and _child. More... | |
virtual | ~BaseNode () |
Destructor. More... | |
void | delete_subtree () |
Delete the whole subtree of this node. More... | |
virtual const std::string & | className () const =0 |
Return class name (implemented by the ACG_CLASSNAME macro) | |
virtual DrawModes::DrawMode | availableDrawModes () const |
virtual void | boundingBox (Vec3d &, Vec3d &) |
virtual void | enter (GLState &, const DrawModes::DrawMode &) |
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | draw (GLState &, const DrawModes::DrawMode &) |
Draw this node using the draw modes _drawMode. More... | |
virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
Deferred draw call with shader based renderer. More... | |
virtual void | leave (GLState &, const DrawModes::DrawMode &) |
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
virtual void | pick (GLState &, PickTarget) |
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
void | enablePicking (bool _enable) |
bool | pickingEnabled () |
virtual void | mouseEvent (GLState &, QMouseEvent *) |
Handle mouse event (some interaction, e.g. modeling) More... | |
void | setDirty (bool _dirty=true) |
mark node for redrawn More... | |
bool | isDirty () const |
Check if node should be redrawn. More... | |
ChildIter | childrenBegin () |
Returns: begin-iterator of children. More... | |
ConstChildIter | childrenBegin () const |
Same but cont . More... | |
ChildIter | childrenEnd () |
Returns: end-iterator of children. More... | |
ConstChildIter | childrenEnd () const |
Same but const . More... | |
ChildRIter | childrenRBegin () |
Returns: reverse begin-iterator of children. More... | |
ConstChildRIter | childrenRBegin () const |
Same but const. More... | |
ChildRIter | childrenREnd () |
Returns: reverse end-iterator of children. More... | |
ConstChildRIter | childrenREnd () const |
Same but const . More... | |
void | push_back (BaseNode *_node) |
Insert _node at the end of the list of children. More... | |
void | remove (ChildIter _pos) |
size_t | nChildren () const |
number of children More... | |
ChildIter | find (BaseNode *_node) |
BaseNode * | find (const std::string &_name) |
BaseNode * | parent () |
Get the nodes parent node. More... | |
const BaseNode * | parent () const |
Get the nodes parent node. More... | |
void | set_parent (BaseNode *_parent) |
Set the parent of this node. More... | |
StatusMode | status () const |
Get node's status. More... | |
void | set_status (StatusMode _s) |
Set the status of this node. More... | |
void | hide () |
Hide Node: set status to HideNode. More... | |
void | show () |
Show node: set status to Active. More... | |
bool | visible () |
Is node visible (status == Active)? More... | |
bool | hidden () |
Is node not visible (status != Active)? More... | |
std::string | name () const |
Returns: name of node (needs not be unique) More... | |
void | name (const std::string &_name) |
rename a node More... | |
unsigned int | id () const |
DrawModes::DrawMode | drawMode () const |
Return the own draw modes of this node. More... | |
void | drawMode (DrawModes::DrawMode _drawMode) |
unsigned int | traverseMode () const |
Return how the node should be traversed. More... | |
void | setTraverseMode (unsigned int _mode) |
Set traverse mode for node. More... | |
MultipassBitMask | multipassStatus () const |
Get the current multipass settings for the nodes status functions. More... | |
void | setMultipassStatus (const MultipassBitMask _passStatus) |
Set multipass settings for the nodes status functions. More... | |
void | multipassStatusSetActive (const unsigned int _i, bool _active) |
Set multipass status to traverse in a specific pass. More... | |
bool | multipassStatusActive (const unsigned int _i) const |
Get multipass status to traverse in a specific pass. More... | |
MultipassBitMask | multipassNode () const |
Get the current multipass settings for the node. More... | |
void | setMultipassNode (const MultipassBitMask _passNode) |
Set multipass settings for the node. More... | |
void | multipassNodeSetActive (const unsigned int _i, bool _active) |
Set Node status to traverse in a specific pass. More... | |
bool | multipassNodeActive (const unsigned int _i) const |
Get Node status to traverse in a specific pass. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
Set uniforms for shader based rendering. More... | |
const GLSL::UniformPool * | getRenderObjectUniformPool () |
Get uniforms for shader based rendering. More... | |
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
Set textures for shader based rendering. More... | |
void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
Set modifier for render objects. More... | |
RenderObjectModifier * | getRenderObjectModifier () |
Get render-object modifier. More... | |
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Private Member Functions | |
void | update_vbo () |
Private Attributes | |
PointVector | points_ |
PointVector | normals_ |
ColorVector | colors_ |
GLuint | vbo_ = 0 |
std::vector< float > | vbo_data_ |
bool | vbo_needs_update_ = true |
VertexDeclaration | vertexDecl_ |
PointNode renders points and normals.
These elements are internally stored in arrays and rendered using OpenGL vertex and normal arrays.
Definition at line 82 of file PointNode.hh.
typedef ColorVector::iterator ACG::SceneGraph::PointNode::ColorIter |
Definition at line 91 of file PointNode.hh.
typedef std::vector<ACG::Vec4f> ACG::SceneGraph::PointNode::ColorVector |
Definition at line 90 of file PointNode.hh.
typedef ColorVector::const_iterator ACG::SceneGraph::PointNode::ConstColorIter |
Definition at line 92 of file PointNode.hh.
typedef PointVector::const_iterator ACG::SceneGraph::PointNode::ConstPointIter |
Definition at line 89 of file PointNode.hh.
typedef PointVector::iterator ACG::SceneGraph::PointNode::PointIter |
Definition at line 88 of file PointNode.hh.
typedef std::vector<ACG::Vec3d> ACG::SceneGraph::PointNode::PointVector |
Definition at line 87 of file PointNode.hh.
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default constructor
Definition at line 96 of file PointNode.hh.
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destructor
Definition at line 102 of file PointNode.hh.
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add color
Definition at line 129 of file PointNode.hh.
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add normal
Definition at line 127 of file PointNode.hh.
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add point
Definition at line 125 of file PointNode.hh.
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return available draw modes
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 84 of file PointNode.cc.
update bounding box
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 69 of file PointNode.cc.
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clear points and normals and colors
Definition at line 141 of file PointNode.hh.
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clear colors
Definition at line 139 of file PointNode.hh.
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clear normals
Definition at line 137 of file PointNode.hh.
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clear points
Definition at line 135 of file PointNode.hh.
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get color container
Definition at line 148 of file PointNode.hh.
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draw points and normals
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 97 of file PointNode.cc.
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draw points and normals via renderer plugin
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 208 of file PointNode.cc.
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how many points?
Definition at line 132 of file PointNode.hh.
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get normal container
Definition at line 146 of file PointNode.hh.
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get point container
Definition at line 144 of file PointNode.hh.
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reserve mem for _np points and _nn normals
Definition at line 120 of file PointNode.hh.
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Definition at line 151 of file PointNode.cc.
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Definition at line 155 of file PointNode.hh.
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Definition at line 154 of file PointNode.hh.
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Definition at line 154 of file PointNode.hh.
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Definition at line 157 of file PointNode.hh.
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Definition at line 158 of file PointNode.hh.
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Definition at line 159 of file PointNode.hh.
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Definition at line 161 of file PointNode.hh.