Developer Documentation
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#include <ACG/Scenegraph/BoundingBoxNode.hh>
Public Member Functions | |
BoundingBoxNode (BaseNode *_parent=0, std::string _name="<BoundingBoxNode>") | |
default constructor More... | |
virtual | ~BoundingBoxNode () |
destructor More... | |
ACG_CLASSNAME (BoundingBoxNode) | |
static name of this class | |
DrawModes::DrawMode | availableDrawModes () const override |
return available draw modes More... | |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
draw lines and normals More... | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override |
draw with renderobjects More... | |
void | computeAABB (Vec3d *_outMin, Vec3d *_outMax) |
compute aabb of subtree More... | |
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MaterialNode (BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling)) | |
Default constructor. Applies all properties. More... | |
virtual | ~MaterialNode () |
Destructor. More... | |
void | read (std::istream &_is) |
read MaterialFile More... | |
float | alpha_value () |
get current alpha value for alpha_test More... | |
bool | blending () |
GLenum | blending_param1 () |
GLenum | blending_param2 () |
void | enable_blending (GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA) |
enable blending with Parameters (_p1, _p2) More... | |
void | disable_blending () |
disable blending More... | |
bool | backface_culling () |
void | enable_backface_culling () |
enable backface culling (not active by default, see applyProperties) More... | |
void | disable_backface_culling () |
disable backface culling (not active by default, see applyProperties) More... | |
unsigned int | applyProperties () const |
get properties that will be applied (OR'ed ApplyProperties) More... | |
void | applyProperties (unsigned int _applyProperties) |
set properties that will be applied (OR'ed ApplyProperties) More... | |
ACG::SceneGraph::Material & | material () |
Get material object reference. More... | |
void | set_material (const ACG::SceneGraph::Material &_m) |
Set material object. More... | |
ACG_CLASSNAME (MaterialNode) | |
set current GL-color and GL-material | |
void | enter (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
set current GL-color and GL-material More... | |
void | leave (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
restores original GL-color and GL-material More... | |
void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override |
Do nothing in picking. More... | |
void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override |
Do nothing in picking. More... | |
void | set_color (const Vec4f &_c) |
set color (base, ambient, diffuse, specular) based on _c More... | |
void | set_random_color () |
Generates a random color and sets it. More... | |
void | set_base_color (const Vec4f &_c) |
set the base color ( Same as set_emission(const Vec4f& _c) ) More... | |
const Vec4f & | base_color () const |
get the base color ( same as emission() ) More... | |
void | set_emission (const Vec4f &_c) |
set emission ( same as set_base_color(const Vec4f& _c) ) More... | |
const Vec4f & | emission () const |
get emission ( same as base_color() ) More... | |
void | set_ambient_color (const Vec4f &_a) |
set the ambient color. More... | |
const Vec4f & | ambient_color () const |
get the ambient color. More... | |
void | set_diffuse_color (const Vec4f &_d) |
set the diffuse color. More... | |
const Vec4f & | diffuse_color () const |
get the diffuse color. More... | |
void | set_specular_color (const Vec4f &_s) |
set the specular color More... | |
const Vec4f & | specular_color () const |
get the specular color More... | |
void | set_overlay_color (const Vec4f &_s) |
set the overlay color More... | |
const Vec4f & | overlay_color () const |
get the overlay color More... | |
void | colorMaterial (const bool _cm) |
Set colorMaterial. More... | |
void | enable_color_material () |
Enable Color Material. More... | |
void | disable_color_material () |
Disable Color Material. More... | |
bool | colorMaterial () |
get colorMaterial state More... | |
void | set_shininess (float _s) |
set shininess More... | |
float | shininess () const |
get shininess More... | |
void | set_reflectance (double _m) |
set reflectance More... | |
double | reflectance () const |
get reflectance More... | |
void | set_indexOfRefraction (double _m) |
set index of refraction More... | |
double | indexOfRefraction () const |
get index of refraction More... | |
void | set_refractive (bool _r) |
set refractive flag More... | |
bool | isRefractive () const |
get refractive flag More... | |
void | set_point_size (float _sz) |
set point size (default: 1.0) More... | |
float | point_size () const |
get point size More... | |
void | set_line_width (float _sz) |
set line width (default: 1.0) More... | |
float | line_width () const |
get line width More... | |
void | set_round_points (bool _b) |
set round points enabled More... | |
bool | round_points () const |
get round points enabled More... | |
void | set_line_smooth (bool _b) |
set: smooth lines enabled More... | |
bool | line_smooth () const |
get: rsmooth lines enabled More... | |
void | enable_alpha_test (float _clip) |
enable alpha test (draw pixels if alpha >= _clip) More... | |
void | disable_alpha_test () |
disable alpha test More... | |
bool | alpha_test () |
Return state of Alpha test. More... | |
void | enable_multisampling () |
Enable Multisampling. More... | |
void | disable_multisampling () |
enable alpha test (draw pixels if alpha >= _clip) More... | |
bool | multiSampling () |
Get state of multisampling. More... | |
void | set_multisampling (bool _state) |
Set state of multisampling. More... | |
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BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
Default constructor. More... | |
BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
Put this node between _parent and _child. More... | |
virtual | ~BaseNode () |
Destructor. More... | |
void | delete_subtree () |
Delete the whole subtree of this node. More... | |
virtual const std::string & | className () const =0 |
Return class name (implemented by the ACG_CLASSNAME macro) | |
virtual DrawModes::DrawMode | availableDrawModes () const |
virtual void | boundingBox (Vec3d &, Vec3d &) |
virtual void | enter (GLState &, const DrawModes::DrawMode &) |
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | draw (GLState &, const DrawModes::DrawMode &) |
Draw this node using the draw modes _drawMode. More... | |
virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
Deferred draw call with shader based renderer. More... | |
virtual void | leave (GLState &, const DrawModes::DrawMode &) |
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
virtual void | pick (GLState &, PickTarget) |
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
void | enablePicking (bool _enable) |
bool | pickingEnabled () |
virtual void | mouseEvent (GLState &, QMouseEvent *) |
Handle mouse event (some interaction, e.g. modeling) More... | |
void | setDirty (bool _dirty=true) |
mark node for redrawn More... | |
bool | isDirty () const |
Check if node should be redrawn. More... | |
ChildIter | childrenBegin () |
Returns: begin-iterator of children. More... | |
ConstChildIter | childrenBegin () const |
Same but cont . More... | |
ChildIter | childrenEnd () |
Returns: end-iterator of children. More... | |
ConstChildIter | childrenEnd () const |
Same but const . More... | |
ChildRIter | childrenRBegin () |
Returns: reverse begin-iterator of children. More... | |
ConstChildRIter | childrenRBegin () const |
Same but const. More... | |
ChildRIter | childrenREnd () |
Returns: reverse end-iterator of children. More... | |
ConstChildRIter | childrenREnd () const |
Same but const . More... | |
void | push_back (BaseNode *_node) |
Insert _node at the end of the list of children. More... | |
void | remove (ChildIter _pos) |
size_t | nChildren () const |
number of children More... | |
ChildIter | find (BaseNode *_node) |
BaseNode * | find (const std::string &_name) |
BaseNode * | parent () |
Get the nodes parent node. More... | |
const BaseNode * | parent () const |
Get the nodes parent node. More... | |
void | set_parent (BaseNode *_parent) |
Set the parent of this node. More... | |
StatusMode | status () const |
Get node's status. More... | |
void | set_status (StatusMode _s) |
Set the status of this node. More... | |
void | hide () |
Hide Node: set status to HideNode. More... | |
void | show () |
Show node: set status to Active. More... | |
bool | visible () |
Is node visible (status == Active)? More... | |
bool | hidden () |
Is node not visible (status != Active)? More... | |
std::string | name () const |
Returns: name of node (needs not be unique) More... | |
void | name (const std::string &_name) |
rename a node More... | |
unsigned int | id () const |
DrawModes::DrawMode | drawMode () const |
Return the own draw modes of this node. More... | |
void | drawMode (DrawModes::DrawMode _drawMode) |
unsigned int | traverseMode () const |
Return how the node should be traversed. More... | |
void | setTraverseMode (unsigned int _mode) |
Set traverse mode for node. More... | |
MultipassBitMask | multipassStatus () const |
Get the current multipass settings for the nodes status functions. More... | |
void | setMultipassStatus (const MultipassBitMask _passStatus) |
Set multipass settings for the nodes status functions. More... | |
void | multipassStatusSetActive (const unsigned int _i, bool _active) |
Set multipass status to traverse in a specific pass. More... | |
bool | multipassStatusActive (const unsigned int _i) const |
Get multipass status to traverse in a specific pass. More... | |
MultipassBitMask | multipassNode () const |
Get the current multipass settings for the node. More... | |
void | setMultipassNode (const MultipassBitMask _passNode) |
Set multipass settings for the node. More... | |
void | multipassNodeSetActive (const unsigned int _i, bool _active) |
Set Node status to traverse in a specific pass. More... | |
bool | multipassNodeActive (const unsigned int _i) const |
Get Node status to traverse in a specific pass. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
Set uniforms for shader based rendering. More... | |
const GLSL::UniformPool * | getRenderObjectUniformPool () |
Get uniforms for shader based rendering. More... | |
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
Set textures for shader based rendering. More... | |
void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
Set modifier for render objects. More... | |
RenderObjectModifier * | getRenderObjectModifier () |
Get render-object modifier. More... | |
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Private Attributes | |
GLLineBox * | box_ |
Additional Inherited Members | |
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enum | ApplyProperties { None =0 , All =0xffff , BaseColor =1 , Material =2 , PointSize =4 , LineWidth =8 , RoundPoints =16 , LineSmooth =32 , AlphaTest =64 , Blending =128 , BackFaceCulling =256 , ColorMaterial =512 , MultiSampling =1024 } |
Apply which properties? Others will be ignored. Values may be OR'ed. More... | |
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enum | StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 } |
Status modi. More... | |
enum | TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 } |
Node traverse types. More... | |
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::iterator | ChildIter |
allows to iterate over children More... | |
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
allows to reverse iterate over children More... | |
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
allows to reverse iterate over children More... | |
enum | PASSES { NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 , PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 , PASS_7 = 1 << 7 , PASS_8 = 1 << 8 } |
This enum should be used to enable rendering of a node in different. More... | |
typedef unsigned int | MultipassBitMask |
Multipass pass bit mask type. More... | |
BoundingBoxNode renders the bounding box of its childe nodes
Definition at line 79 of file BoundingBoxNode.hh.
ACG::SceneGraph::BoundingBoxNode::BoundingBoxNode | ( | BaseNode * | _parent = 0 , |
std::string | _name = "<BoundingBoxNode>" |
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default constructor
Definition at line 72 of file BoundingBoxNode.cc.
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virtual |
destructor
Definition at line 86 of file BoundingBoxNode.cc.
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overridevirtual |
return available draw modes
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 64 of file BoundingBoxNode.cc.
compute aabb of subtree
Definition at line 92 of file BoundingBoxNode.cc.
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overridevirtual |
draw lines and normals
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 107 of file BoundingBoxNode.cc.
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overridevirtual |
draw with renderobjects
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 140 of file BoundingBoxNode.cc.
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private |
Definition at line 107 of file BoundingBoxNode.hh.