Developer Documentation
Utils.cc
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40\*===========================================================================*/
41
42
43
44#include "Utils.hh"
45
46#include <QPushButton>
47
48const char* PropertyInfo::entity2str(ENTITY_FILTER entity) {
49 switch (entity) {
50 case EF_EDGE:
51 return "→";
52 case EF_FACE:
53 return "△";
54 case EF_HALFEDGE:
55 return "⇀";
56 case EF_VERTEX:
57 return "•";
58 case EF_CELL:
59 return "C";
60 case EF_HALFFACE:
61 return "HF";
62 default:
63 return "error";
64 }
65}
66
67
68NewNameMessageBox::NewNameMessageBox(QString propName)
69 :
70 QMessageBox(),
71 propName(propName),
72 replace(false),
73 rename(false),
74 cancel(false)
75{
76 setWindowTitle("Name Selection");
77
78 setText(tr("The name %1 is already in use.\nWould you like to choose a different name, replace the old property or cancel loading?").arg(propName));
79
80 buttonRename = new QPushButton("Rename");
81 buttonReplace = new QPushButton("Replace");
82 buttonCancel = new QPushButton("Cancel");
83
84 addButton(buttonRename, QMessageBox::AcceptRole);
85 addButton(buttonCancel, QMessageBox::RejectRole);
86 addButton(buttonReplace, QMessageBox::YesRole);
87
88 connect(buttonRename, SIGNAL(clicked()), this, SLOT(slotRename()));
89 connect(buttonReplace, SIGNAL(clicked()), this, SLOT(slotReplace()));
90 connect(buttonCancel, SIGNAL(clicked()), this, SLOT(slotCancel()));
91
92 setModal(true);
93}
static const char * entity2str(ENTITY_FILTER entity)
Returns a symbol representation for an entity.
Definition: Utils.cc:48