Developer Documentation
TextureData.cc
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40\*===========================================================================*/
41
42
43
44#include "TextureData.hh"
45#include "ImageStorage.hh"
46#include <iostream>
47
48//-----------------------------------------------------------------------------------
49
50Texture::Texture() :
51 name_("No Texture"),
52 textureImageId_(0),
53 visibleName_(""),
54 filename_("Invalid"),
55 id_(-1),
56 glName_(0),
57 dimension_(0),
58 enabled_(false),
59 hidden_(false),
60 dirty_(true),
61 type_(UNSET),
62 indexMappingProperty_("f:textureindex")
63{
64
65}
66
68 nextInternalID_(1)
69{
70 // map 0 to no texture
71 textureMap_[0] = 0;
72 propertyMap_[0] = "No Texture";
73}
74
75//-----------------------------------------------------------------------------------
76
78 for(const int& id:managedImageId_)
79 {
80 imageStore().removeImage(id);
81 }
82}
83
84//-----------------------------------------------------------------------------------
85
91bool TextureData::textureExists(QString _textureName)
92{
93 return ( getTextureIndex(_textureName) != -1);
94}
95
96//-----------------------------------------------------------------------------------
97
103bool TextureData::isEnabled(QString _textureName)
104{
105 int id = getTextureIndex(_textureName);
106
107 if ( id != -1)
108 return textures_[id].enabled();
109 else
110 return false;
111}
112
113//-----------------------------------------------------------------------------------
114
120bool TextureData::enableTexture(QString _textureName, bool _exclusive)
121{
122 int id = getTextureIndex(_textureName);
123
124 if ( id != -1){
125
126 textures_[id].enable();
127
128 //disable other textures
129 if (_exclusive)
130 for ( int i = 0 ; i < (int)textures_.size() ; ++i )
131 if (i != id)
132 textures_[i].disable();
133 return true;
134 }
135 return false;
136}
137
138//-----------------------------------------------------------------------------------
139
144void TextureData::disableTexture(QString _textureName)
145{
146 int id = getTextureIndex(_textureName);
147
148 if ( id != -1)
149 textures_[id].disable();
150}
151
152//-----------------------------------------------------------------------------------
153
162int TextureData::addTexture(QString _textureName, QString _filename, uint _dimension, GLuint _glName)
163{
164 //generate texture object
165 Texture tex;
166 tex.id( nextInternalID_++ );
167 tex.name( _textureName );
168 tex.glName( _glName );
169 tex.filename( _filename );
170 tex.dimension(_dimension);
171 tex.enable();
172 tex.setDirty();
173 tex.type( VERTEXBASED );
174 tex.hidden(false);
175// tex.parameters = TexParameters;
176
177 textures_.push_back( tex );
178
179 textureMap_[ tex.id() ] = tex.glName();
180 propertyMap_[ tex.id() ] = tex.name().toStdString();
181
182 return tex.id();
183}
184
185int TextureData::addTexture ( Texture _texture, GLuint _glName ) {
186 _texture.id( nextInternalID_++ );
187 _texture.glName( _glName );
188 textures_.push_back(_texture);
189
190 textureMap_[ _texture.id() ] = _texture.glName();
191 propertyMap_[ _texture.id() ] = _texture.name().toStdString();
192
193 return _texture.id();
194}
195
196bool TextureData::addMultiTexture( QString _textureName ) {
197 int textureid = getTextureIndex(_textureName);
198
199 if ( textureid != -1) {
200 std::cerr << "Texture exists!" << std::endl;
201 return false;
202 }
203
204 //generate texture object
205 Texture tex;
206 tex.id( nextInternalID_++ );
207 tex.name( _textureName );
208 tex.filename("MultiTexture");
209 tex.setDirty();
210 tex.type(MULTITEXTURE);
211 tex.hidden(false);
212
213 textures_.push_back( tex );
214
215 return true;
216}
217
219bool TextureData::setImage( QString _textureName , int _id ) {
220 int textureid = getTextureIndex(_textureName);
221
222 if ( textureid == -1) {
223 std::cerr << "setImage: Unknown Texture!" << std::endl;
224 return false;
225 }
226
227 textures_[textureid].textureImageId(_id);
228 return true;
229}
230
231//-----------------------------------------------------------------------------------
232
233// void TextureData::deleteTexture(QString _textureName)
234// {
235// int index = getTextureIndex(_textureName);
236//
237// if ( index != -1){
238//
239//
240// textureMap_.erase( texture(_textureName).id );
241// propertyMap_.erase( texture(_textureName).id );
242// textures_.erase(textures_.begin()+index);
243// }
244// }
245
246//-----------------------------------------------------------------------------------
247
248// TexParameters TextureData::textureParameters(QString _textureName)
249// {
250// int id = getTextureIndex(_textureName);
251//
252// if ( id != -1)
253// return textures_[id].parameters;
254// else
255// return TexParameters();
256// }
257
258//-----------------------------------------------------------------------------------
259
260// void TextureData::setTextureParameters(QString _textureName, TexParameters _params)
261// {
262// int id = getTextureIndex(_textureName);
263//
264// if ( id != -1)
265// textures_[id].parameters = _params;
266// }
267
268//-----------------------------------------------------------------------------------
269
275Texture& TextureData::texture(QString _textureName)
276{
277 int id = getTextureIndex(_textureName);
278
279 if ( id != -1)
280 return textures_[id];
281 else {
282 std::cerr << "Invalid Texture" << _textureName.toStdString() << std::endl;
283 return noTexture;
284 }
285}
286
287//-----------------------------------------------------------------------------------
288
294int TextureData::getTextureIndex(QString _textureName)
295{
296 // Search the list of textures if we have the texture
297 int textureid = -1;
298 for ( int i = 0 ; i < (int)textures_.size() ; ++i ) {
299 if ( (textures_[i].name() == _textureName) || (textures_[i].visibleName() == _textureName) ) {
300 textureid = i;
301 break;
302 }
303 }
304
305 return textureid;
306}
307
308//-----------------------------------------------------------------------------------
309
314std::vector< Texture >& TextureData::textures(){
315 return textures_;
316}
317
318//-----------------------------------------------------------------------------------
319
324std::map< int, GLuint>* TextureData::textureMap(){
325 return &textureMap_;
326}
327
328//-----------------------------------------------------------------------------------
329
334std::map< int, std::string>* TextureData::propertyMap(){
335 return &propertyMap_;
336}
337
338void TextureData::addManagedImageId(int _imageId){
339 managedImageId_.push_back(_imageId);
340}
bool isEnabled(QString _textureName)
Check if a texture is enabled.
Definition: TextureData.cc:103
Texture & texture(QString _textureName)
Get the texture object.
Definition: TextureData.cc:275
std::map< int, std::string > * propertyMap()
Get pointer to the propertyMap.
Definition: TextureData.cc:334
TextureData()
Constructor.
Definition: TextureData.cc:67
std::vector< Texture > & textures()
Get reference to the texture vector.
Definition: TextureData.cc:314
int addTexture(QString _textureName, uint _dimension, GLuint _glName)
Add a Texture without file backing.
Definition: TextureData.hh:224
bool setImage(QString _textureName, int _id)
Stores the given image in the texture information.
Definition: TextureData.cc:219
std::map< int, GLuint > * textureMap()
Get pointer to the textureMap.
Definition: TextureData.cc:324
~TextureData()
Destructor.
Definition: TextureData.cc:77
int getTextureIndex(QString _textureName)
Get the index of a given texture.
Definition: TextureData.cc:294
bool textureExists(QString _textureName)
Check if a texture exists.
Definition: TextureData.cc:91
bool addMultiTexture(QString _textureName)
Adds a new multiTexture ( This texture will only contain a list of enabled textures for multitexturin...
Definition: TextureData.cc:196
int nextInternalID_
internal id for the next texture
Definition: TextureData.hh:275
void disableTexture(QString _textureName)
Disable a given texture.
Definition: TextureData.cc:144
bool enableTexture(QString _textureName, bool _exclusive=false)
Enable a given texture.
Definition: TextureData.cc:120
std::vector< Texture > textures_
vector containing all textures of an object
Definition: TextureData.hh:279